Steel ingots are miscellaneous items found in the Fallout 3 add-on The Pitt.
Characteristics[]
These are high grade ingots of steel that were forged before the Great War. In the intervening years before 2277, they were scattered through the grounds of the now-defunct steelyard that produced them. These ingots are highly sought after by the Pitt raiders, due to their superior quality compared to the steel produced by the Pitt slaves. The raiders regularly send Pitt slaves into the steelyard to try and retrieve the ingots, and occasionally the raiders themselves will attempt to find them, but the trogs and Wildmen occupying the yard make this a death sentence for many of the would-be steelers.
Locations[]
Image walkthrough[]
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Following the guide below, it is possible and recommended to gather all 100 ingots in one run as the ingots are weightless at this point. Turning in the first 10 ingots and completing the quest will give any ingots collected afterward a weight of 1. Starting with the steelyard, the (X/Y) reference will be used. X shows the number of ingots a given location and Y shows the number of ingots total that should be in inventory after picking up the ingots at that spot. Keep in mind that steel ingots can be collected in any order and can still be given to Everett after completing the main quest line of The Pitt. Note: Picking an Average lock (50 Lockpick) is required to gather all 100 ingots. Lockpick can be temporarily boosted by using chems and/or wearing apparel that increases PER and/or Lockpick skills. Steelyard[]There are 79 steel ingots in the Pitt steelyard.
Supply plant[]There are 18 steel ingots in the supply plant. Abandoned area[]There are three steel ingots in the abandoned area.
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Text walkthrough[]
Text walkthrough |
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Following the guide below, it is possible and recommended to gather all 100 ingots in one run as the ingots are weightless at this point. Turning in the first 10 ingots and completing the quest will give any ingots collected afterward a weight of 1. Starting with the steelyard, the (X/Y) reference will be used. X shows the number of ingots a given location and Y shows the number of ingots total that should be in inventory after picking up the ingots at that spot. Keep in mind that steel ingots can be collected in any order and can still be given to Everett after completing the main quest line of The Pitt. Note: Picking an Average lock (50 Lockpick) is required to gather all 100 ingots. Lockpick can be temporarily boosted by using chems and/or wearing apparel that increases PER and/or Lockpick skills. Steelyard (79)[]
Supply plant (18)[]WARNING: Xbox 360 and PS3 may freeze when entering so save here first!
Abandoned area (3)[]
Note: The first time entering, these ingots will be inaccessible. Returning to the area from the steelyard after collecting at least 10 ingots will reveal a trog that has torn a hole in the fence, allowing access to the mine cart.
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Rewards[]
Notes[]
- On the initial trip to retrieve ten ingots, their weight will not register against the player character's carrying capacity.
- When found in the steelyard, ingots do not display their weight and value, cannot be manipulated with the grab mechanic, and will not move due to environmental factors such as nearby explosions. If subsequently dropped they will act as a normal item, as their weight and value will be displayed, they can be manipulated normally with the grab mechanic, and are affected by environmental factors.
- The achievement/trophy for picking up all 100 steel ingots will not unlock until all of them have been given to Everett.
- Where there are deposits of ingots there are splashes of black and red paint nearby.
- Breaking the lock to the room in the supply plant containing the ingots will effectively fail this quest unless the player has the Infiltrator perk or uses console commands.
Bugs[]
One may fall through the roof when trying to reach the ingots from #23.[verified]
- A quick fix to this is to save, exit to the main menu, and continue.
- Alternatively, go back to the abandoned area, and go back into the Steelyard.
- This can be avoided by saving the game just before the roof section where the fall occurs and go to the dashboard. Reload the game and reload the save and it will be possible to walk past.
- Another way to solve this is to remove Point Lookout from the hard drive and reloading the save. Also, by "firing" or using an auto axe or similar unique weapon (The Mauler or Man Opener) while walking along the rooftop will fix the glitch.
- This glitch can be avoided by walking around in either direction along the narrow rim that is just out from the edge of the large silo to the left upon reaching the top of the stairs. The ground around the four silos is not insta-kill territory, so if one jumps from the rim to the broken fence, or just go around on the roof the back way, there should be no issue.
- This issue still exists on the Xbox Live marketplace if the game and its add-ons were all purchased separately.