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|dt =14
 
|dt =14
 
|hp =500
 
|hp =500
|effects =All of the effects stack:<br />[[Sneak (skill)|Sneak]] +15 (Firmware v1.0)<br />[[Sneak (skill)|Sneak]] +10 (Firmware v1.1)<br />[[Perception]] +1 (Firmware v1.2)<br />[[Agility]] +1 (Firmware v1.3)<br />Movement-speed while crouched +20% (Firmware v1.4)
+
|effects =All of the effects stack:<br />[[Sneak (skill)|Sneak]] +15 (Firmware v1.0)<br />[[Sneak (skill)|Sneak]] +10 (Firmware v1.1)<br />[[Perception]] +1 (Firmware v1.2)<br />[[Agility]] +1 (Firmware v1.3)<br />[[Stealth suit Mk II (perk)|Movement-speed while crouched]] +20% (Firmware v1.4)
 
|weight =25
 
|weight =25
 
|value =7500
 
|value =7500
 
|quests =[[X-13: Attack of the Infiltrator!]]
 
|quests =[[X-13: Attack of the Infiltrator!]]
|repair =[[Combat armor (Fallout: New Vegas)|Combat armor]]<br />[[Combat armor, reinforced]]<br />[[Jury Rigging#Medium armor|Medium armor]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =[[Combat armor (Fallout: New Vegas)|Combat armor]]<br />[[Combat armor, reinforced]]<br />[[Jury Rigging#Medium armor|Medium armor]] {{Icon|jury|big|link=Jury Rigging}}
 
|baseid ={{DLC ID|00c12f}}
 
|baseid ={{DLC ID|00c12f}}
 
|footer =[[File:Stealth suit Mk II back.png|220px|center]]<br />Stealth suit's back
 
|footer =[[File:Stealth suit Mk II back.png|220px|center]]<br />Stealth suit's back
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* Firmware version 1.2 - Adds a bonus of +1 [[Perception]].
 
* Firmware version 1.2 - Adds a bonus of +1 [[Perception]].
 
* Firmware version 1.3 - Adds a bonus of +1 [[Agility]].
 
* Firmware version 1.3 - Adds a bonus of +1 [[Agility]].
* Firmware version 1.4 - Adds a bonus of +20% to Stealth movement speed.
+
* [[Stealth suit Mk II (perk)|Firmware version 1.4]] - Adds a bonus of +20% to Stealth movement speed.
 
<!--LEAVE THE UPGRADES AS THEY ARE, DON'T REPEAT THE BONUSES FOR EACH VERSION-->
 
<!--LEAVE THE UPGRADES AS THEY ARE, DON'T REPEAT THE BONUSES FOR EACH VERSION-->
   
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==Locations==
 
==Locations==
* It is found in three pieces in the [[X-13 research facility]]. One part in each of the three labs in the first hallway the after entering the facility.
+
It is found in three pieces in the [[X-13 research facility]]. One part in each of the three labs in the first hallway the after entering the facility.
   
 
==Notes==
 
==Notes==
 
* The research for the suit went under the name of Project: Blue Blood.<ref>Terminal in the first room of X-13.</ref>
 
* The research for the suit went under the name of Project: Blue Blood.<ref>Terminal in the first room of X-13.</ref>
* It appears that the creation of this suit was based on the [[Chinese stealth armor (Fallout: New Vegas)|Chinese stealth armor]]. This can be seen in the [[X-13 testing facility]] when one looks at the mannequins wearing the prototypes. However, while the head piece is seen on the mannequins, there is no head piece attached to the suit or as a separate item.
+
* It appears that the creation of this suit was based on the [[Chinese stealth armor (Fallout: New Vegas)|Chinese stealth armor]]. This can be seen in the [[X-13 testing facility]] when one looks at the mannequins wearing the prototypes. However, while the headpiece is seen on the mannequins, there is no headpiece attached to the suit or as a separate item.
 
* Unlike the [[prototype medic power armor]] from ''Fallout 3'', the [[Med-X (Fallout: New Vegas)|Med-X]] dispensed by the suit is regular, addictive Med-X.
 
* Unlike the [[prototype medic power armor]] from ''Fallout 3'', the [[Med-X (Fallout: New Vegas)|Med-X]] dispensed by the suit is regular, addictive Med-X.
 
* Stimpaks used by the suit are not affected by [[Medicine]] level.
 
* Stimpaks used by the suit are not affected by [[Medicine]] level.
* The suit will be sure to mention any time the wearer is sneaking with the Pip-Boy light on.
 
 
* In Normal mode, if the wearer's health is low, the suit will continuously administer stimpaks until their health reaches an adequate level. In Hardcore mode, the suit checks to see if there are any restore health effects first; if not, it will administer a stimpak.
 
* In Normal mode, if the wearer's health is low, the suit will continuously administer stimpaks until their health reaches an adequate level. In Hardcore mode, the suit checks to see if there are any restore health effects first; if not, it will administer a stimpak.
 
* When unequipping the suit from a companion, it still plays an audio comment as if the person was wearing it.
 
* When unequipping the suit from a companion, it still plays an audio comment as if the person was wearing it.
* Sometimes if the wearer dies, the suit can be heard desperately trying to pump stimpaks in order to keep the former alive, to no avail.
+
* Sometimes if the wearer dies, the suit can be heard desperately trying to pump stimpaks in order to keep the user alive, to no avail.
* If the Courier kills the [[Robobrain (Fallout: New Vegas)|Robobrains]] within the facility, the suit may comment on this, stating "That's a shame. Normally, those units would help defend the facility in case of an attack".
+
* If the [[Courier]] kills the [[Robobrain (Fallout: New Vegas)|Robobrains]] within the facility, the suit may comment on this, stating "That's a shame. Normally, those units would help defend the facility in case of an attack".
* The computer for this suit tends to be sarcastic, notably when turning on the Pip-Boy light when sneaking, and has a mischievous side [e.g. claiming it is time for combat even if there are no (more) enemies]. This is shared to a certain extent with [[Raul Tejada]].
+
* The computer for this suit tends to be sarcastic, notably when turning on the Pip-Boy light when sneaking, and has a mischievous side (e.g. claiming it is time for combat even if there are no (more) enemies).
 
* Sometimes, the computer will ask the wearer, "Do you like me?"
 
* Sometimes, the computer will ask the wearer, "Do you like me?"
   
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|{{Inline quote|Nobody ever notices me... but they notice the [[Pip-Boy 3000|Pip-Boy]] light.|sound=FNVOWB SsMk2 NobodyEverNoticesMe.ogg}}
 
|{{Inline quote|Nobody ever notices me... but they notice the [[Pip-Boy 3000|Pip-Boy]] light.|sound=FNVOWB SsMk2 NobodyEverNoticesMe.ogg}}
 
|{{Inline quote|Have you ever wanted to be invisible?|sound=FNVOWB SsMk2 WantedToBeInvisible.ogg}}
 
|{{Inline quote|Have you ever wanted to be invisible?|sound=FNVOWB SsMk2 WantedToBeInvisible.ogg}}
  +
|{{Inline quote|Starting combat! Just kidding!}}
 
}}
 
}}
   
 
==Behind the scenes==
 
==Behind the scenes==
 
* The on-board computer is voiced by ''Qore'' hostess [[Veronica Belmont]], who also voices [[Light Switch 01]] and [[Light Switch 02|02]], and the original unaltered voice of [[Christine Royce]].
 
* The on-board computer is voiced by ''Qore'' hostess [[Veronica Belmont]], who also voices [[Light Switch 01]] and [[Light Switch 02|02]], and the original unaltered voice of [[Christine Royce]].
{{Behind the scenes}}
 
 
* The AI on-board the suit is a reference to many assistant AIs from pop culture, including the AI of the motorcycle in the film ''Warriors of the Lost World''; when the Robo-Scorpions attack, the computer says "Mean robot bugs! Mean robot bugs!" in the same cadence as the motorcycle says "Bad mothers! Bad mothers!"
 
* The AI on-board the suit is a reference to many assistant AIs from pop culture, including the AI of the motorcycle in the film ''Warriors of the Lost World''; when the Robo-Scorpions attack, the computer says "Mean robot bugs! Mean robot bugs!" in the same cadence as the motorcycle says "Bad mothers! Bad mothers!"
  +
{{FNVCC}}
{{Behind the scenes|end}}
 
  +
* Early versions of the scripting for the stealth suit Mk II still exist in the resources of Old World Blues, based heavily on the [[prototype medic power armor]] from ''[[Fallout 3]]''. This includes use of the special "Suit Med-X" effect specific to the prototype medic power armor, which would have allowed the stealth suit Mk II to apply Med-X without risk of addiction and with the added benefit of temporarily suppressing the negative effects of [[crippled limbs]], as well as the negative effects of many types of [[addiction]]s.
  +
{{FNVCC|end}}
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|xbox360|ps3}} There is a bug where after the suit auto-applies a stimpak your health will not increase; keeping your health at the minimum threshold for the damage script. This causes the suit to use a stimpak every time you're injured, as you drop below the scripted HP, burning through stimpaks extremely quickly.{{Verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} There is a bug where, after the suit auto-applies a stimpak, your health will not increase, keeping your health at the minimum threshold for the damage script. This causes the suit to use a stimpak every time you're injured, as you drop below the scripted HP, burning through stimpaks extremely quickly.{{Verify|verified}}
* {{Platforms|pc}} Before starting the stealth research in X-13 make sure all armor pieces are in your inventory. Starting the run before the pieces are taken may bug the script and result in not getting the armor.{{Verify|verified}}
+
* {{Platforms|pc}} Before starting the stealth research in X-13, make sure all armor pieces are in your inventory. Starting the run before the pieces are taken may bug the script and result in not getting the armor.{{Verify|verified}}
* {{Platforms|pc}} The stealth suit seems to occasionally glitch out, and continuously issue doses of Med-X until the user's supply has been emptied, or until the suit is taken off (Leading to Med-X addiction very quickly).{{Verify|verified}}
+
* {{Platforms|pc}} The stealth suit seems to occasionally glitch out and continuously issue doses of Med-X until the user's supply has been emptied, or until the suit is taken off (Leading to Med-X addiction very quickly).{{Verify|verified}}
* {{Platforms|ps3|xbox360}} The suit can administer Med-X anytime the user enters combat or anytime the stealth status changes from [HIDDEN] to [CAUTION], even if no damage has been taken by the player.{{Verify|verified}}
+
* {{Platforms|ps3,xbox360}} The suit can administer Med-X anytime the user enters combat or anytime the stealth status changes from [HIDDEN] to [CAUTION], even if no damage has been taken by the player.{{Verify|verified}}
* {{Platforms|pc|ps3}} When fully upgraded, it doesn't boost your sneak speed by the said 20%.{{Verify|verified}}
+
* {{Platforms|pc,ps3}} When fully upgraded, it doesn't boost your sneak speed by the said 20%.{{Verify|verified}}
 
* {{Platforms|xbox360}} In third-person view, rotating to the front side of your character can sometimes cause the head and arms of the player character to disappear, immediately reappearing once the camera returns to the rear.{{Verify|verified}}
 
* {{Platforms|xbox360}} In third-person view, rotating to the front side of your character can sometimes cause the head and arms of the player character to disappear, immediately reappearing once the camera returns to the rear.{{Verify|verified}}
* {{Platforms|ps3}} Medium Combat Armor does not fix damage to the suit.{{Verify|verified}}
 
   
 
==Gallery==
 
==Gallery==
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Stealth suit poster.jpg|Psychoanalytic cardiac-dampening sneaky stealth suit poster prototype
 
Stealth suit poster.jpg|Psychoanalytic cardiac-dampening sneaky stealth suit poster prototype
 
Stealth suit poster 02.jpg|Psychoanalytic cardiac-dampening sneaky stealth suit poster
 
Stealth suit poster 02.jpg|Psychoanalytic cardiac-dampening sneaky stealth suit poster
  +
X-13 boots.jpg|Boots at the [[X-13 research facility]]
  +
X-13 chest plate.jpg|Chest plate
  +
X-13 gloves.jpg|Gloves
 
</gallery>
 
</gallery>
   

Revision as of 19:14, 15 October 2019

 
Gametitle-FNV OWB
Gametitle-FNV OWB

Stealth suit Mk II, referred to by Dr. Borous as the psychoanalytic cardiac-dampening sneaky stealth suit,[1] is a unique piece of medium armor in the Fallout: New Vegas add-on Old World Blues.

Characteristics

The suit has a similar design to the assassin suit, but is cleaner and has a luminescent white chest piece with similar white stripes on the back, possibly circuitry. The suit itself has a built-in medical system that automatically dispenses Med-X and stimpaks, similar to the prototype medic power armor in Fallout 3. A female on-board computer narrates the usage and current levels of these items, as well as warning of impending combat situations, reminding the wearer of an active Pip-Boy light, and making off-hand comments without prompting. The computer is very similar to, and just as talkative as, the personality modules given to the Light Switches in The Sink.

Should the user get poisoned by a cazador, the suit will dispense a stimpak if available and cure the poison.

When the user is crippled while wearing the suit, the suit will dispense Med-X.

Upgrades

The suit can be upgraded in the course of four stealth tests in the X-13 facility. Bonuses from upgrades are cumulative.

  • Firmware version 1.1 - Adds a bonus of +10 to Sneak (Stacks with the +15 Sneak already on the armor, giving +25 to Sneak).
  • Firmware version 1.2 - Adds a bonus of +1 Perception.
  • Firmware version 1.3 - Adds a bonus of +1 Agility.
  • Firmware version 1.4 - Adds a bonus of +20% to Stealth movement speed.

Comparison

Name DT WG Durability Value Armor class Effects
Combat armor 15 25 400 6500 Medium armor None
Chinese stealth armor 12 20 100 500 Light armor +5 Sneak
Assassin suit 14 20 500 7500 Light armor +10 Sneak
Stealth suit Mk II 14 25 500 7500 Medium armor All of the effects stack:
Sneak +15 (Firmware v1.0)
Sneak +10 (Firmware v1.1)
Perception +1 (Firmware v1.2)
Agility +1 (Firmware v1.3)
Movement-speed while crouched +20% (Firmware v1.4)

Locations

It is found in three pieces in the X-13 research facility. One part in each of the three labs in the first hallway the after entering the facility.

Notes

  • The research for the suit went under the name of Project: Blue Blood.[2]
  • It appears that the creation of this suit was based on the Chinese stealth armor. This can be seen in the X-13 testing facility when one looks at the mannequins wearing the prototypes. However, while the headpiece is seen on the mannequins, there is no headpiece attached to the suit or as a separate item.
  • Unlike the prototype medic power armor from Fallout 3, the Med-X dispensed by the suit is regular, addictive Med-X.
  • Stimpaks used by the suit are not affected by Medicine level.
  • In Normal mode, if the wearer's health is low, the suit will continuously administer stimpaks until their health reaches an adequate level. In Hardcore mode, the suit checks to see if there are any restore health effects first; if not, it will administer a stimpak.
  • When unequipping the suit from a companion, it still plays an audio comment as if the person was wearing it.
  • Sometimes if the wearer dies, the suit can be heard desperately trying to pump stimpaks in order to keep the user alive, to no avail.
  • If the Courier kills the Robobrains within the facility, the suit may comment on this, stating "That's a shame. Normally, those units would help defend the facility in case of an attack".
  • The computer for this suit tends to be sarcastic, notably when turning on the Pip-Boy light when sneaking, and has a mischievous side (e.g. claiming it is time for combat even if there are no (more) enemies).
  • Sometimes, the computer will ask the wearer, "Do you like me?"

Notable quotes

Behind the scenes

  • The on-board computer is voiced by Qore hostess Veronica Belmont, who also voices Light Switch 01 and 02, and the original unaltered voice of Christine Royce.
  • The AI on-board the suit is a reference to many assistant AIs from pop culture, including the AI of the motorcycle in the film Warriors of the Lost World; when the Robo-Scorpions attack, the computer says "Mean robot bugs! Mean robot bugs!" in the same cadence as the motorcycle says "Bad mothers! Bad mothers!"
  • Early versions of the scripting for the stealth suit Mk II still exist in the resources of Old World Blues, based heavily on the prototype medic power armor from Fallout 3. This includes use of the special "Suit Med-X" effect specific to the prototype medic power armor, which would have allowed the stealth suit Mk II to apply Med-X without risk of addiction and with the added benefit of temporarily suppressing the negative effects of crippled limbs, as well as the negative effects of many types of addictions.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 There is a bug where, after the suit auto-applies a stimpak, your health will not increase, keeping your health at the minimum threshold for the damage script. This causes the suit to use a stimpak every time you're injured, as you drop below the scripted HP, burning through stimpaks extremely quickly.[verified]
  • PCPC Before starting the stealth research in X-13, make sure all armor pieces are in your inventory. Starting the run before the pieces are taken may bug the script and result in not getting the armor.[verified]
  • PCPC The stealth suit seems to occasionally glitch out and continuously issue doses of Med-X until the user's supply has been emptied, or until the suit is taken off (Leading to Med-X addiction very quickly).[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The suit can administer Med-X anytime the user enters combat or anytime the stealth status changes from [HIDDEN] to [CAUTION], even if no damage has been taken by the player.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 When fully upgraded, it doesn't boost your sneak speed by the said 20%.[verified]
  • Xbox 360Xbox 360 In third-person view, rotating to the front side of your character can sometimes cause the head and arms of the player character to disappear, immediately reappearing once the camera returns to the rear.[verified]

Gallery

References

  1. From Borous' dialogue files - "The psycho-analytic cardiac-dampening sneaky stealth suit, a suit like NOTHING this world has ever heard, seen, or could EVER see!"
  2. Terminal in the first room of X-13.