For an overview of Stealth Boys, see Stealth Boy. For the Railroad version, see Railroad Stealth Boy. |
“The Stealth Boy is a personal device that generates a modulating refraction field. Using it effectively renders the wearer invisible for a short period of time.”— VDSG Catalogue No.9687
A Stealth Boy is a consumable item in Fallout 4.
Characteristics[]
The Stealth Boy is a portable device that, when activated, renders the user invisible for 30 seconds. Unlike other variants of the Stealth Boy, this version isn't worn on the wrist. Instead, it is activated by hand and is worn on the waist.
Variants[]
Locations[]
- They can be found scattered all over the Commonwealth or they can be sold by merchants, among which Tinker Tom.
- Carried by Coursers.
- One in Andrew station - Behind a Novice-locked door on the southwest side of the main train platform.
- ArcJet Systems, through a Novice locked door to the right of a collapsed stairway in the small lobby with a broken, flooded floor. Once through the door, check behind the collapsed floor/ramp to the right to find the Stealth Boy sitting on a metal shelf.
- In Zeke's safe at the Atom Cats garage.
- Back Street Apparel: After entering the building, enter the first door on the left. After picking the locked door in the hallway, it will be on the shelving to the right.
- BADTFL regional office, in the evidence locker.
- Three can be found at the end of The Big Dig inside Hancock's stockpile. It can only be obtained if one sides with Bobbi.
- Boston Airport ruins - In a storage room, in a corner.
- Boston mayoral shelter, in the tunnel leading to the entrance of the shelter, next to a dead soldier.
- Boston Public Library, in the locked storage room.
- The Castle. Two can be found in the armory, behind the large metal door. The armory is accessible both during and after the Old Guns quest.
- D.B. Technical High School. Two can be found, one tucked between two lockers near a skeleton that is draped over the top of a ladder. The other is downstairs in a locker located in the hallway with large mounds of rubble on the floor.
- Easy City Downs. One can be found upstairs in the main house on the track. Eager Ernie is up in this area, the Stealth Boy is inside an open compartment on a machine to the left of the Master control terminal.
- Fallon's department store - On the first floor in the southwestern section, in a locked booth. Also lootable from an adjoining booth.
- Federal ration stockpile. After entering, turn right at the first intersection of hallways (with the construction light, just past the two can traps). Go down the stairs to the metal walkway, then jump across the gap. The Stealth Boy is by the two skeletons in the room on the other side of the gap.
- Fens Street sewer, near the dead end of the sewer, next to Tumblers Today issue #2.
- Fiddler's Green Trailer Estates - In the trailer just west of the swimming pool, on a table next to a console.
- Up to three can be found on Kellogg after defeating him in Fort Hagen Command Center.
- Greenetech Genetics - On the fifth floor, on a table in a room in the northeast corner.
- Two on Z2-47 at Greenetech Genetics.
- Gunners plaza, on the first floor, first room on the left of the recording studio door, in the corner on a desk. Another one in the basement, in the darkened northeast corner of the large room on the lower level, behind some pipes in a small wooden box on top of a wooden pallet on the floor.
- HalluciGen, Inc. - In an open safe in the lab with the Gunner commander (southeast corner of the map).
- Hardware Town, upstairs behind the locked door. The key is found in a chest a few rooms down.
- Hester's Consumer Robotics, in a case on the racking in the entrance room.
- In the DIA cache in the Hub 360, during Jackpot.
- In the DIA cache in Medford Memorial Hospital, during Jackpot.
- Listening Post Bravo - On a console leaning against the northern wall. Only appears if after ?
- Mass Fusion building - One is on the eighth floor, on a metal shelf next to the chemistry station. The other is in the same room as the Freefall Legs, on top of a small bookshelf.
- National Guard training yard, upstairs in the smokey room. It is near the large trunk.
- Park Street station, down the stairs, straight across all the tracks and in a Novice locked room on the left after reaching the far wall. Once inside, there is an Expert safe towards the back of the short tunnel; the device is located within.
- In the DIA cache in Pinnacle Highrise, during Jackpot.
- Sold by Tinker Tom in the Railroad HQ, who also sells the Railroad Stealth Boy variant, which lasts 10 seconds longer.
- Recon bunker Theta, on a metal shelf to the left of the generator.
- Revere Beach station, in a Master locked safe on the second floor of a small house, along with a legendary raider.
- In the rocky cave, on a shelf neat a light blue chair.
- Two north of the South Boston military checkpoint, in a truck with a blue trailer, with a Master locked door.
- Suffolk County Charter School, in the basement behind a locked security gate.
- Two Stealth Boys can be found at the end of the Tradecraft mission beside the Carrington's prototype in the Switchboard.
- Ticonderoga, on the shelf over the bed in the room with the terminal.
- Two on X9-27 at Ticonderoga.
- USS Constitution - In the captain's quarters, on a bureau.
- Walden Pond, inside a safe in the gift shop basement.
- Wattz Consumer Electronics - In an Expert locked room up and to the left of the entrance of the building at the top of the highest stairs.
- Vault 81, in the secret vault, on the desk in the medical lab. Accessible after beginning the quest Hole in the Wall.
- Vault 95 - In the storage room behind the Advanced-locked door near the reactor room.
- Wattz Consumer Electronics, upstairs in an Expert locked caged room, on a shelf.
- Wreck of the FMS Northern Star - On a toilet under the upper shack near the bow of the ship.
- Yangtze - In the armory, inside the Master terminal-locked cage.
- Children of Atom shrine, near a desk.
- Haddock Cove, three in a partly flooded house east of the cove, on the top floor under the table.
- On Sabot, in the Cola-cars arena.
Location map[]
Notes[]
- While still capable of aiming with scopes after activating a Stealth Boy, glow sights and reflex sights will be cloaked as well (and thus unusable) for the duration of the effect. Therefore, aiming at distant targets will become more difficult.
- With Deacon's companion perk, Cloak & Dagger, the duration of Stealth Boy effects last 40% longer.
- If one is given to Deacon, Cait, or X6-88, they will use it in combat.
- Activating the Stealth Boy from within the Pip Boy immediately causes the Pip Boy to exit and time to become unpaused. This is unusual as normally activation of an item within the Pip-Boy does not cause the Pip-Boy to exit.