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For an overview of Stealth Boy devices, see Stealth Boy.

A RobCo Stealth Boy 3001 personal stealth device. Generates a modulating field that transmits the reflected light from one side of an object to the other.Fallout in-game description

The RobCo Stealth Boy 3001 is a personal stealth device worn on one's wrist.

Characteristics

It generates a modulating field that transmits the reflected light from one side of an object to the other, making a person much harder to see.[1] Since it works by adding a bonus to the Sneak skill, it only has an effect while sneaking.

Uses

Nightkin NPCs can be seen using Stealth Boys, however, their usage is entirely cosmetic. Unlike the mechanics of traps, one does not have to make a saving throw in order to spot nightkins. However, if the player character uses a Stealth Boy, sneaks and begins a fight in a room with closed doors, enemies from other rooms will not join the fight. A used Stealth Boy cannot be sold. It can be offered in trade, however, the trade will always be refused.

Locations

Fallout

Fallout 2

The device is not present in-game, when speaking to Anna Winslow, they can say that she needs to turn her Stealth Boy off.

Fallout Tactics

Its description is present in the Fallout Tactics files, but not found in-game.

Behind the scenes

The device, spelled "StealthBoy," is mentioned in Van Buren, the canceled Fallout 3 by Black Isle Studios.

Gallery

References

  1. Fallout item description: "{5400}{}{Stealth Boy}"
    "{5401}{}{A RobCo Stealth Boy 3001 personal stealth device. Generates a modulating field that transmits the reflected light from one side of an object to the other.}"
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