For an overview of Stealth Boy devices, see Stealth Boy. |
The RobCo Stealth Boy 3001 is a personal stealth device worn on one's wrist.
Characteristics[]
It generates a modulating field that transmits the reflected light from one side of an object to the other, making a person much harder to see.[1] Since it works by adding a bonus to the Sneak skill, it only has an effect while sneaking.
Uses[]
Nightkin NPCs can be seen using Stealth Boys, however, their usage is entirely cosmetic. Unlike the mechanics of traps, one does not have to make a saving throw in order to spot nightkins. However, if the player character uses a Stealth Boy, sneaks and begins a fight in a room with closed doors, enemies from other rooms will not join the fight. A used Stealth Boy cannot be sold. It can be offered in trade, however, the trade will always be refused.
Locations[]
Fallout[]
- Giant Footprint special encounter - on the corpse of the stepped on peasant.
- One in a wall locker on level 5 of the Glow.
- Lost Hills, main supply room, level 1 in the amount of 5. Although, similarly as for obtaining powered armor in the same place, it is impossible to get it without turning the entire bunker against the hero.
- The Cathedral Tower (all floors) - on nightkin sentries.
- Los Angeles Vault, level 3 - Two in a locker near the elevator.
Fallout 2[]
The device is not present in-game, when speaking to Anna Winslow, they can say that she needs to turn her Stealth Boy off.
Fallout Tactics[]
Its description is present in the Fallout Tactics files, but not found in-game.
Behind the scenes[]
The device, spelled "StealthBoy," is mentioned in Van Buren, the canceled Fallout 3 by Black Isle Studios.
Gallery[]
References[]
- ↑ Fallout item description: "{5400}{}{Stealth Boy}"
"{5401}{}{A RobCo Stealth Boy 3001 personal stealth device. Generates a modulating field that transmits the reflected light from one side of an object to the other.}"
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