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It's not fair... nobody to play with... ever again...

Doctor Stanislaus Braun is the overseer of Vault 112, locked by his own choice in a Vault-Tec prototype simulation in which he appears as a little girl named Betty. Before the Great War, he was a brilliant German Vault-Tec scientist, the head of Future-Tec and the creator of the Garden of Eden Creation Kit.

Background[edit | edit source]

A preeminent scientist, Dr. Braun headed up many astonishing experiments in his long and varied career, but of most interest were his theories on advanced life preservation. It is said that the U.S. Army had contracted Braun to develop various methods of sustaining human life in case of an atomic war. When the war did come, Braun escaped to the safety of Vault 112 and is there to this day, his wizened and wrinkled form given new (virtual) life as a little girl named Betty.[1]

Born in the town of Kronach, Bavaria in Germany, Dr. Braun was the director for Vault-Tec's Societal Preservation Program, and notes from other vaults suggest that he was an outside point of contact for overseers during the Vault Experiment, either as an administrative authority or expert scientific adviser. Though early correspondence showed him taking a larger role in activation and assignment of the vaults, much of his responsibility has lapsed as he has become more immersed in, and obsessed with, the sole administration of the Vault 112 virtual reality experiment.

For the past two centuries, Braun has been repeatedly creating and exploring new simulated worlds such as "Toucan Lagoon" and "Slalom Chalet," but often becomes bored and began manipulating the simulations to impose cruelty on the other vault dwellers in the simulation, as an attempt to entertain himself. A failsafe terminal in Tranquility Lane shows that Braun commissioned the "Chinese Invasion Failsafe," a means of permanently killing the inhabitants of Vault 112, but (much to his disappointment) it will not kill him, which would leave him trapped alone in the simulation.

In the current simulation world of pre-War "Tranquility Lane," Braun has taken up the identity of a little girl named "Betty" in another attempt to entertain himself. As "Betty," Braun speaks in the perfectly simulated voice of a real little girl but once he is revealed, he tends to alternate between the "Betty" voice and his real voice. Most of the residents of Tranquility Lane are unaware of Betty's nature, though a few are vaguely aware she's important and one child says "she's mean." The only person who is aware of Betty's true nature is Old Lady Dithers.

When James approached him for assistance in retrieving the one usable G.E.C.K. in the Capital Wasteland, Braun trapped him in a simulator pod.

Personality[edit | edit source]

Portrayed as a narcissist and a psychopath, Braun is arrogant and has a tremendous ego coupled with an inflated sense of his own intelligence and anger problems. He lashes out over perceived slights, believes that he is always right, and answers even simple questions with lengthy digressions.

He also has a sadistic side, lacks any empathy for his victims in the simulation, and does not have any mercy as he views the helpless Vault 112 inhabitants as mere playthings for his own amusement. Braun views death in the simulation as a minor deterrence as he can normally resurrect them at any time he desires.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

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This character is essential. Essential characters cannot be killed.
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This character is involved in quests.

Quests[edit | edit source]

Tranquility Lane: Braun (aka Betty) is the man pulling the strings when the Lone Wanderer enters the Tranquility Lane lounger. He tasks the Lone Wanderer with all sorts of malicious objectives, the pursuit of which nets significant bad Karma. Activating the failsafe gives good Karma for ending the torment of the residents in Vault 112. Doing every task of Betty's except the "Kill Everyone" task and activating the failsafe instead will result in neutral Karma.

Other interactions[edit | edit source]

If the Lone Wanderer tries to harm Betty in the simulation, even after completing the quest, Betty will say they cannot do that here [in the simulation], and make them pay by instantly killing the Lone Wanderer in what appears to be a pulse blast.

Inventory[edit | edit source]

Apparel Weapon Other items On death
Vault 112 jumpsuit

Notes[edit | edit source]

  • As with all "real" Vault 112 residents (i.e. the player character, their Dad and Braun - most pods, including the inhabitants, are just static scenery) in sitting state, Braun is set to both perma-unconscious (closed eyes) and ghost (the player character can target him, but he receives no damage from any source) state.[2] Because of that, even though he isn't essential, he's unkillable at all without hacking the game; to actually be able to kill him, they would have to first open his pod by PlayGroup Forward 1 on it (b724a), and then set ghost 0 on him (bd694). Even then, due to him being unconscious, he won't be targetable (though he can be damaged normally).
  • If the perma-unconsciousness is removed (e.g. by use of console or scripts), he only has the standard dialogue options and voice of a male NPC.
  • Being born long before the Great War, Braun is one of the oldest human characters in Fallout (as the captives of Mothership Zeta and the Sole Survivor are older solely due to cryogenics).
  • Even if the Lone Wanderer decides to run the fail-safe and permanently kill the other residents of the vault, Braun notes that the Vault-Tec failsafe prevent him from dying, perhaps forever.
  • Stanislaus Braun is the only person in the Tranquility Loungers that appears to be sleeping, as all the others are permanently awake.
  • Pinkerton stole a memory chip from Braun's terminal, claiming that it was like "stealing from a little girl."
  • The Lone Wanderer can reference Braun as Betty during Operation: Anchorage before getting in the simulation pod by saying "Great, more psychotic little girls" to Protector McGraw.
  • Braun's research is mentioned in the chief scientist's terminal in Vault 75.
  • Braun was familiar with the Enclave and their role in the Vault-Tec program; the AI of Vault 51, ZAX 1.3c, used this knowledge and impersonated him to have the Enclave send a suit of Hellfire prototype power armor to the vault.[3]

Appearances[edit | edit source]

Stanislaus Braun appears only in Fallout 3. He is mentioned in Fallout 4 in a terminal entry in Vault 75, and in the Vault-Tec Workshop add-on by Valery Barstow. He is also mentioned in Fallout 76's Nuclear Winter update in a terminal entry in Vault 94, as well as in a terminal entry in Vault 51.

Behind the scenes[edit | edit source]

  • In an interview with, Emil Pagliarulo stated that Betty was partially inspired by the Twilight Zone episode "It's a Good Life," in which a small, willful child who was born with godlike powers is able to isolate the entire small Ohio town from the rest of the world and keep the population as his own personal playthings, tormenting, torturing and killing them at will.[4]

Gallery[edit | edit source]

References[edit | edit source]

  1. Fallout 3 Official Game Guide
  2. Vault112ResidentScript
  3. Vault 51 terminal entries; terminal, Re: Hellfire Prototype Requisition Request
  4. Emil Pagliarulo, "Fallout 3 Afterthoughts" on "As for the gameplay there, Betty was inspired partially by the Billy Mumy character in the Twilight Zone episode "It's a Good Life," in which this little kid with godlike powers terrorizes the inhabitants of a town, and "wishes" them into the cornfield when they're bad."
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