Doctor Stanislaus Braun is the overseer of Vault 112, locked by his own choice in a Vault-Tec prototype simulation in which he appears as a young girl named Betty. Before the Great War, Braun was a brilliant scientist working for Vault-Tec, serving as the head of Future-Tec and the creator of the Garden of Eden Creation Kit.
Hailing from the German town of Kronach in Bavaria, Dr. Stanislaus Braun is a talented scientist who developed a long, varied career before the Great War. Braun served as the director of Vault-Tec's Societal Preservation Program, as well as the department head of Future-Tec. Braun had a large role in the Vaults' true purpose as sinister scientific experiments. Braun was also in contact with other Vaults, managing their activation and assignment.
Among his experiments were ones involving the field of advanced life preservation. The United States Army contracted Braun to develop various methods of sustaining human life in case of nuclear war.[Non-canon 1] Braun was eventually credited as the sole developer of the Garden of Eden Creation Kit, described as a "fully self-contained terraforming module capable of creating and sustaining life, even amid a desolate nuclear wasteland." When the Great War broke out, Braun escaped to the safety of Vault 112 and remains there in 2277. He left behind his aging, pre-War body in favor of a new virtual life, voluntarily sealing himself in the Vault's simulation loungers.
In the current simulation world of "Tranquility Lane," Braun has created an ideal, pre-War neighborhood and taken up the identity of a little girl named "Betty." As "Betty," Braun speaks in the perfectly simulated voice of a real little girl but once he is revealed, he tends to alternate between the "Betty" voice and his real voice. Most of the residents of Tranquility Lane are unaware of Betty's nature, though Timmy Neusbaum knows that she is "mean." The only person who is fully aware of Betty's true nature is Old Lady Dithers.
For the past two centuries, Braun has been repeatedly creating and exploring new simulated worlds such as "Toucan Lagoon" and "Slalom Chalet," but often becomes bored and began manipulating the simulations to impose cruelty on the other vault dwellers in the simulation, as an attempt to entertain himself. A failsafe terminal in Tranquility Lane shows that Braun commissioned the "Chinese Invasion Failsafe," a means of permanently killing the inhabitants of Vault 112, but much to his disappointment it will not kill him, which would leave him trapped alone in the simulation.
Interactions with the player character
|This character is essential. Essential characters cannot be killed.|
|This character is involved in quests.|
Tranquility Lane: Braun (as Betty) is the man pulling the strings when the Lone Wanderer enters the Tranquility Lane lounger. He tasks the Lone Wanderer with all sorts of malicious objectives, the pursuit of which nets significant bad Karma. Activating the failsafe inside the abandoned house gives good Karma for ending the torment of the residents in Vault 112. Completing all of Betty's tasks except the "kill everyone" task and then activating the failsafe instead will result in neutral Karma.
If the Lone Wanderer tries to harm Betty in Tranquility Lane, even after completing the quest, Betty will say they cannot do that in the simulation, and make them pay by instantly killing the Lone Wanderer in what appears to be a pulse blast.
|Apparel||Weapon||Other items||On death|
|Vault 112 jumpsuit|
- As with all "real" Vault 112 residents (i.e. the player character, their Dad and Braun - most pods, including the inhabitants, are just static scenery) in sitting state, Braun is set to both perma-unconscious (closed eyes) and ghost (the player character can target him, but he receives no damage from any source) state. Because of this, even though he is not essential, Braun cannot be killed at all without using console commands. To actually be able to kill him, one must first open his pod by using the console command PlayGroup Forward 1 on it (b724a), and then set ghost 0 on Braun (bd694). Even then, due to him being unconscious, he cannot be targeted in V.A.T.S. (though he can be damaged normally).
- If the perma-unconsciousness is removed (e.g. by use of console or scripts), he only has the standard dialogue options and voice of a male NPC.
- Being born long before the Great War, Braun is one of the oldest human characters in the Fallout series (as the captives of Mothership Zeta and the Sole Survivor are older solely due to cryogenics; while the Cabot family have lived for centuries due to their aging serum).
- Even if the Lone Wanderer decides to run the failsafe and permanently kill the other residents of the Vault, Braun notes that the Vault-Tec failsafe prevent him from dying.
- Stanislaus Braun is the only person in the Tranquility Loungers that appears to be sleeping, as all the others are permanently awake.
- Pinkerton stole a memory chip from Braun's terminal, claiming that it was like "stealing from a little girl."
- The Lone Wanderer can reference Braun as Betty during Operation: Anchorage before getting in the simulation pod by saying "Great, more psychotic little girls" to Protector McGraw.
- Braun's research is mentioned in the chief scientist's terminal in Vault 75.
- Braun was familiar with the Enclave and their role in the Vault-Tec program; the AI of Vault 51, ZAX 1.3c, used this knowledge and impersonated him to have the Enclave send a suit of Hellfire prototype power armor to the vault.
Behind the scenes
In an interview with 1UP.com, Emil Pagliarulo stated that Betty was partially inspired by the Twilight Zone episode "It's a Good Life," in which a small, willful child who was born with godlike powers is able to isolate the entire small Ohio town from the rest of the world and keep the population as his own personal playthings, tormenting, torturing and killing them at will.[Non-canon 2]
- Tranquility Lane terminal entries; Vault 112 auxiliary command terminal, Dr. Braun Entry: Tranquility Lane
- Vault 94 terminal entries; G.E.C.K. monitoring station terminal, Introduction to the G.E.C.K.
- Vault 51 terminal entries; terminal, ZAX Console Log: 10/23/2080
- Vault-Tec Workshop loading screens: "The Overseer is the person responsible for every aspect of a Vault's operation - including any bizarre social experiments cooked up by Dr. Stanislaus Braun, the Director of Vault-Tec's Societal Preservation Program."
- Valery Barstow: "Here we are. "
(Valery Barstow's dialogue)
- Vault 101 terminal entries; overseer's terminal, Letter from Doctor Stanislaus Braun
- The Lone Wanderer: "What can you tell me about the neighborhood?"
Timmy Neusbaum: "It's okay, I guess. I don't really have nobody to play with. Except for Betty... and she's kind of... well, she's mean."
(Timmy Neusbaum's dialogue)
- The Lone Wanderer: "Who are you talking about?"
Old Lady Dithers: " "
(Old Lady Dithers' dialogue)
- Tranquility Lane terminal entries; Vault 112 auxiliary command terminal
- Rivet City terminal entries; Pinkerton's private computer, Android log 2
- Vault 75 terminal entries; chief scientist's terminal, PRIME DIRECTIVE
- Vault 51 terminal entries; terminal, Re: Hellfire Prototype Requisition Request
- Valery Barstow: " "
(Valery Barstow's dialogue)
- Fallout 3 Official Game Guide Game of the Year Edition p.70: "Doctor Stanislaus Braun/Betty
A preeminent scientist, Doctor Braun headed up many astonishing experiments in his long and varied carrier, but of most interest were his theories on advanced life preservation. It is said that the U.S. Army had contracted Braun to develop various methods of sustaining human life in the case of an atomic war. When war did come, Braun escaped to the safety of Vault 112 and is there to this day, his wizened and wrinkled form given new (virtual) life as a pigtailed little scamp named Betty..."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
- Emil Pagliarulo, "Fallout 3 Afterthoughts" on 1UP.com: "As for the gameplay there, Betty was inspired partially by the Billy Mumy character in the Twilight Zone episode "It's a Good Life," in which this little kid with godlike powers terrorizes the inhabitants of a town, and "wishes" them into the cornfield when they're bad."