Stance is a character body position in Fallout Tactics.
Description[edit | edit source]
There are three stances: standing, crouching and prone. The character gains some advantages and disadvantages depending on their stance. Some perks also affect the character in a certain stance.
Stand[edit | edit source]
Standing is the standard stance. A standing character is easier to hit with ranged weapons and noisier but has good sight and full movement speed.
- The "Bracing" perk adds two points to Strength for the purpose of firing big guns;
- The "Steady Arm" perk (available to super mutants only) reduces the cost of Burst Shots by one Action Point.
Crouch[edit | edit source]
In this stance, the character crouch-walks at a slower speed than walking. It increases the character's probability to hit with ranged weapons and reduces the character's probability to be hit by the same.
Prone[edit | edit source]
The prone stance offers the highest bonus to ranged weapon accuracy and the greatest reduction in enemy ranged hit chance. However, it is the slowest stance; the character is reduced to a crawl.
- The "Tunnel Rat" perk allows crawling at walk speed.
Changing stance[edit | edit source]
It costs 2 AP to change to or from a crouch and 4 AP to change directly from standing to prone or vice versa.
- The "Flexible" perk cuts the cost of changing stance by 50%.