Stance is a character body position in Fallout Tactics.
There are three stances: standing, crouching and prone. The character gains some advantages and disadvantages depending on their stance. Some perks also affect the character in a certain stance.
Standing is the standard stance. A standing character is easier to hit with ranged weapons and more noisy, but has good sight and full movement speed.
- The "Bracing" perk adds two points to Strength for the purpose of firing big guns;
- The "Steady Arm" perk (available to super mutants only) reduces the cost of Burst Shots by one Action Point.
In this stance, the character crouch-walks at a slower speed than walking. It increases the character's probability to hit with ranged weapons and reduces the character's probability to be hit by the same.
The prone stance offers the highest bonus to ranged weapon accuracy and the greatest reduction in enemy ranged hit chance. However, it is the slowest stance; the character is reduced to a crawl.
- The "Tunnel Rat" perk allows crawling at walk speed.
It costs 2 AP to change to or from a crouch and 4 AP to change directly from standing to prone or vice versa.
- The "Flexible" perk cuts the cost of changing stance by 50%.