Part of the agricultural experiments of Vault 22, the plants breached the confines of the vault and proliferated into the wasteland, seen growing in the Mojave and Big MT. A research scientist named Keely shares her research on the plants, noting that although they largely ignored her as she progressed through the vault, they were capable of contaminating her live samples. She mentions that the vault's mantises feed some of their prey to the spore plants, but the plants were "disinclined to eat ghoul meat." Keely continues to report that one of the chemicals secreted by the spore plants serves as a mild stimulant when ingested by humans, and reiterates to the Courier the utmost importance in keeping the vault sealed, to avoid any more spores escaping the quarantine.
Spore plants are violent in nature and attack without provocation. They are immune to poison and radiation.
The plant has two methods of attacking. Because of its stationary nature, its most common attack is a spike projectile which it spits at its enemies. This projectile has a very long range and can potentially be very harmful if exposed to the attack for too long. If an enemy gets too close, the mutant plant will lunge at them and bite with its thorned maw.
Found frequently throughout Vault 22, Zion Canyon, and sparsely in Big MT, these creatures are weak and pose little to no threat, even to low level characters.
Spore plant 000FE036
Aggressive: Will attack enemies on sight.
Foolhardy: Will never flee or avoid anyone.
Helps nobody: Will not help anyone.
Melee (1 )
Spore spit (15 )
Poison resistance 100%
Radiation resist. 100%
Giant spore plant
A giant and much tougher version of the regular spore plant that is found in some of the caves of Zion National Park and can be sparsely found in the Big MT.
A unique specimen of the spore plant found in The Big MT, northeast of the Signal Hills transmitter, and is the most powerful variant of the spore plant. It spawns when the quest Field Research is activated.
Despite being rooted to the ground, pushing them will move them around. Landing a Critical Hit during V.A.T.S. with a powerful enough weapon can also send them flying in a ragdoll fashion. They also can turn their "heads," despite being a stationary creature.
They can turn around 360 degrees to face the player character should they circle around the spore plant, even though they are supposed to be rooted to the ground.
↑ 1.01.1The Courier: "What were you doing down in that cave?" Keely: "The mantises and spore plants virtually ignored me for most of the time that I've been here. It was only once I began to investigate the fifth level that my presence began to agitate them. I guess I was a little too close to home for them. A few days ago, I was attacked by a large number of mantises and was knocked unconscious. When I woke up, I was in that cave. The mantises seem to feed some of their prey to the plants. Fortunately for me, it appears the plants are disinclined to eat ghoul meat." (Keely's dialogue)
↑The Courier: "Has your research here turned up anything interesting?" Keely: "A few things here and there, but a lot of the data has been corrupted, and all of the live samples have been contaminated by the spore plants. One interesting thing I found is that one of the chemicals secreted by the spore plants serves as a mild stimulant when ingested by humans. As far as I can tell, it has no side effects or addictive properties, aside from the inherent psychological ones, of course. Now that I think of it, there was a Cpl. Farber back at McCarran who'd probably be interested in it. There's a sample of it around here somewhere." (Keely's dialogue)
↑The Courier: "Why is the door to the entrance locked?" Keely: "Are you kidding me? This place is under quarantine! We can't let a single spore get out of this place if we can help it." (Keely's dialogue)