Spore carriers are reanimated dead humans, colonized by beauveria mordicana, a mutated entomopathogenic fungus. They are creatures found in the Mojave Wasteland as well as Zion Canyon and Big MT in 2281.
Contents
Background[edit | edit source]
Beauveria mordicana was originally an entomopathogenic fungus designed for pest control. When a pest is exposed to the fungal spores, the fungus infests it and begins to colonize the host body. The host eventually dies due to failure of body functions, as the colony expands through its body. However, the dead body continues to be controlled by the fungal colony, allowing it to move around and infect more pests by spraying spores around the host body. While effective in the long term, it still takes between 10 to 20 days to kill its prey and achieves limited effectiveness when dealing with unsocial pests.[1] The fungus was originally developed at the X-22 botanical garden at Big MT, though the technology was eventually shared with Vault-Tec, to enable botanical experiments at Vault 22.[2]
As with many technologies coming out of Big MT, the fungus was a Pandora's box. Once the Vault scientists began experimentation with the fungus, they effectively signed their death warrant. While ostensibly designed to provide effective means of long-term pest control, the fungus was perfectly capable of infecting human bodies.[3] Fungal spores gradually spread through the Vault, slowly infecting the population. The first confirmed infection was Dr. Harrison Peters, who also provided insight into the development of the infection. It begins with pneumonia as the fungus invades the lungs, eventually transforming into chills, a fever and a terrible racking cough. The fungal colony causes the body to actively reject anti-fungal treatments, leading to death due to organ failure. As with smaller pests, the fungal colony continues to grow and develop. Eventually, it spreads far enough to establish control over the deceased person's body, becoming a highly aggressive spore carrier, a mindless beast whose sole purpose is spreading the spores.[4][5][6][7][8][9] The widespread infection led to a collapse of the social order in the Vault. By 2096, it was abandoned and a party of 118 survivors made way for the Zion Canyon. The dead eventually mutated into spore carriers or became stationary colonies of the fungus.[10][11][12]
Characteristics[edit | edit source]
Biology[edit | edit source]
A body colonized by the fungus regresses to a feral state, as the colony warps it to make it a more effective spore carrier. This infection vector has green, wrinkled skin (reminiscent of a bark) with stiff, leaf-like protrusions on the back, allowing it to blend in with the foliage. The hands and feet possess only four digits and no fingernails. The body is also incredibly flexible and agile.
The spore carrier will typically lay dormant among vegetation. However, once a threat is detected, it will rise out of its slumber and attack ferociously, exhibiting similar behavior to a feral ghoul. It may also spontaneously spray irradiated spores to further damage and infect the target of its attack.
Spore carriers have a limited habitat, present only in areas where infected persons were present, such as Vault 22, the X-22 botanical garden and isolated pockets in the Zion Canyon.
Gameplay attributes[edit | edit source]
Spore carriers are quick and use melee attacks. Spore carriers share some characteristics with the trogs from the Fallout 3 add-on The Pitt. If they are not killed quickly, they explode and deal large amounts of damage, breaking limbs and giving a large dose of radiation. When they are hiding in vegetation, they are hard to spot and will not appear on the Courier's compass, nor be targeted via V.A.T.S. until they move.
Spore carriers are also known for sneaking up on their victim. However, their health meter will become visible if they are injured by an area-of-effect weapon, like a flamer or grenade, immediately revealing their presence.
Upon detecting an intruder, the spore carrier will raise themselves out of the large patch of vegetation where they hide and will let off a growl in a similar manner to that of a feral ghoul, but with greater ferocity.
While a spore carrier is getting up or sleeping, attackers in sneak mode who manually attack the spore carrier will get a critical.
Variants[edit | edit source]
Spore carrier[edit | edit source]
The most common of all spore carriers. They hide in vegetation and attack anyone tripping over them.
Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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Spore carrier 000E5860 |
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Spore carrier brute[edit | edit source]
Spore carrier brutes are found in the same areas other spore carriers are found, and usually tend to act the same. However, brutes tend to be more aggressive, and are tougher and larger than regular spore carriers. A brute's spore burst does equal damage to a regular spore carrier.
Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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Spore carrier brute 000E5861 |
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Spore carrier runt[edit | edit source]
Runts are the smallest and weakest of the spore carrier family. However, they are still quite fast and may overwhelm an unaware, low leveled character. Also, a runt's spore burst is equally as damaging as a regular variant's.
Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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Spore carrier runt 000E585F |
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Spore carrier savage[edit | edit source]
Savages are encountered rarely but are essentially a more dangerous form of spore carrier brutes. A savage's spore burst is equal to that of the regular version.
Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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Spore carrier savage 000FE034 |
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Spore carrier beast (Honest Hearts)[edit | edit source]
The spore carrier beast is only found in Zion Canyon in the Honest Hearts add-on. They are faster, stronger, larger and more dangerous than any of the other spore carriers and are often found around spore plants.
Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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Spore carrier beast xx00dd6d xx00f87f |
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Spore carrier scavenger (Old World Blues)[edit | edit source]
This variant of spore carrier appears only in the Old World Blues add-on at the X-22 botanical garden.
Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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Spore carrier scavenger xx012a22 |
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Notable spore carriers[edit | edit source]
Notes[edit | edit source]
- The spore carrier appears to be a re-skin of the trogs from The Pitt, albeit with spores on its back.
- If the Courier survives a spore carrier's explosion, they will be rewarded with a significantly increased amount of experience.[clarification needed]
- If the reticule is held over a dormant carrier, it will not show up, or if it does, it will be identified as non-hostile.
- When close to a spore carrier while it's still "sleeping," it can be interacted with. However, it will only note that the "spore carrier is unconscious."
- With the Honest Hearts add-on, spore carriers will sometimes drop spore carrier sap.
- If their "head" is targeted, which is only the top part of the head, shooting this in V.A.T.S. will sometimes result in the top part exploding, instead of the entire head.
- When killed, spore carriers make the same sound as a feral ghoul makes upon death.
Appearances[edit | edit source]
Spore carriers appear in Fallout: New Vegas, and its add-ons Honest Hearts and Old World Blues.
Behind the scenes[edit | edit source]
Beauveria is a genus of fungi typically known to parasitically infect insects. Beauveria mordicana seems similar in effects to the entomopathogenic fungus cordyceps unilateralis, which assumes control of the infected organism's immune system and continues to grow post-mortem.
Sounds[edit | edit source]
- Hissing spore carrier
- Conscious spore carrier
Gallery[edit | edit source]
See also[edit | edit source]
References[edit | edit source]
- ↑ Vault 22 terminal entries; Pest Control upper level terminal, Species 3
- ↑ Old World Blues endings: "The Biological Research Station, obsessed with seeding everything in sight, requested a transfer to the X-22 Botanical Garden... so that it might, in its own words, "sensually fertilize the garden's smooooth contours." The Garden sent back a polite refusal, saying it had prior commitments with a Vault it had helped infect before the war."
- ↑ Patient Zero
- ↑ Vault 22 terminal entries; Common areas clinic terminal, Case 162
- ↑ Vault 22 terminal entries; Common qreas Clinic terminal, Case 164 (Group)
- ↑ Vault 22 terminal entries; Common areas clinic terminal, Case 162 update
- ↑ Vault 22 terminal entries; Common areas clinic terminal, Case 173 (Group)
- ↑ Vault 22 terminal entries; Common areas clinic terminal, Case 162 update
- ↑ Vault 22 terminal entries; Common areas clinic terminal, Case 162 update
- ↑ Vault 22 terminal entries; Food production terminal, Vault 22 expedition, entry 6
- ↑ Vault 22 terminal entries; Common areas billiards room terminal, Vault 22 expedition, entry 8
- ↑ Vault 22 terminal entries; Common areas billiards room terminal, Vault 22 expedition, entry 9
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