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Gametitle-FNV.pngGametitle-FNV HH.pngGametitle-FNV OWB.png
Gametitle-FNV.pngGametitle-FNV HH.pngGametitle-FNV OWB.png

Spore carriers are reanimated dead humans, colonized by beauveria mordicana, a mutated entomopathogenic fungus. They are creatures found in the Mojave Wasteland as well as Zion Canyon and Big MT in 2281.

Background

After the war, the scientists within Vault 22 conducted agricultural-based initiatives, with the goal of sustaining the Vault population with plants grown within its confines.[Non-canon 1] Designed as a green Vault, people selected for populating it were dedicated to goals surrounding plant life and crop expansion. One of the experiments revolved around Beauveria mordicana, a fungus designed for pest control.[1] The Vault scientists began experimentation, it became airborne.[2][3] Fungal spores gradually spread through the Vault, infecting the population.[4]

After several inhabitants became sick with a pronounced cough, scientists were confused and attempted to pinpoint the cause. The first confirmed infection and fatality was Dr. Harrison Peters.[5][6] The subsequent reanimation of his corpse frightened and bewildered the scientists, who attempted to contain those who were ill.[3] When exposed to B. Mordicana spores, the host is slowly overtaken by the fungus.[7] The affliction kills within 10 to 20 days, but the pathogen within continues to thrive, causing reanimation to occur.[8][9] In response to the outbreak, the remaining scientists attempted to eradicate those who had reanimated by releasing and then igniting gas in the lower levels of the Vault.[10] This triggered a defensive reaction from the carriers, who attacked the scientists.[11]

Gameplay attributes

Spore carriers are quick and use melee attacks. If they are not killed quickly, they explode and deal large amounts of damage, breaking limbs and giving a large dose of radiation. When they are hiding in vegetation, they are hard to spot and will not appear on the Courier's compass, nor be targeted via V.A.T.S. until they move.

However, their health meter will become visible if they are injured by an area-of-effect weapon, like a flamer or grenade, immediately revealing their presence. While a spore carrier is getting up or sleeping, attackers in sneak mode who manually attack the spore carrier will receive a critical.

Variants

Spore carrier

Spore carrier.png

The most common of all spore carriers. They hide in vegetation.

NameStatisticsBehaviorAbilitiesItems
Spore carrier
Level
6
Experience Points
?
Perception
4
Hit Points
75
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (25 Damage)
Attack
Spore carrier burst (100 Poison)
  • Dead None

Spore carrier brute

Spore carrier.png

Spore carrier brutes are found in the same areas other spore carriers are found, with higher HP.

NameStatisticsBehaviorAbilitiesItems
Spore carrier brute
Level
9
Experience Points
?
Perception
5
Hit Points
125
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (32 Damage)
Attack
Spore carrier burst (100 Poison)
  • Dead None

Spore carrier runt

Spore carrier.png

Runts are the smallest and weakest of the spore carrier family.

NameStatisticsBehaviorAbilitiesItems
Spore carrier runt
Level
3
Experience Points
?
Perception
3
Hit Points
50
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (10 Damage)
Attack
Spore carrier burst (100 Poison)
  • Dead None

Spore carrier savage

Spore carrier.png

Savages are encountered rarely but are essentially a more dangerous form of spore carrier brutes.

NameStatisticsBehaviorAbilitiesItems
Spore carrier savage
Level
12
Experience Points
?
Perception
6
Hit Points
175
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (50 Damage)
Attack
Spore carrier burst (100 Poison)
  • Dead None

Spore carrier beast (Honest Hearts)

Spore carrier.png

The spore carrier beast is only found in Zion Canyon in the Honest Hearts add-on. They have the highest HP.

NameStatisticsBehaviorAbilitiesItems
Spore carrier beast Honest Hearts
Level
22
Experience Points
?
Perception
7
Hit Points
300
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (100 Damage)
Attack
Spore carrier burst (100 Poison)

Spore carrier scavenger (Old World Blues)

Spore carrier.png

This variant of spore carrier appears only in the Old World Blues add-on at the X-22 botanical garden.

NameStatisticsBehaviorAbilitiesItems
Spore carrier scavenger Old World Blues (add-on)
Level
45
Experience Points
?
Perception
6
Hit Points
250
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (50Damage)
Attack
Spore carrier burst (100Poison)
  • Dead None

Named spore carriers

Notes

  • When close to a spore carrier while it's still "sleeping," it can be interacted with. However, it will only note that the "spore carrier is unconscious."
  • With the Honest Hearts add-on, spore carriers will sometimes drop spore carrier sap.
  • If their "head" is targeted, which is only the top part of the head, shooting this in V.A.T.S. will sometimes result in the top part exploding, instead of the entire head.
  • When killed, spore carriers make the same sound as a feral ghoul makes upon death.

Appearances

Spore carriers appear in Fallout: New Vegas, and its add-ons Honest Hearts and Old World Blues.

Sounds

  • Hissing spore carrier
  • Conscious spore carrier

Gallery

See also

References

  1. Vault 22 terminal entries; terminal, Vault 22 expedition, entry 6
  2. Patient Zero
  3. 3.0 3.1 Vault 22 terminal entries; terminal, case 162 update
  4. Vault 22 terminal entries; terminal, case 173 (group)
  5. Vault 22 terminal entries; terminal, case 162
  6. Vault 22 terminal entries; terminal, case 164 (group)
  7. Vault 22 terminal entries; terminal, Vault 22 expedition, entry 9
  8. Vault 22 terminal entries; terminal, Vault 22 expedition, entry 8
  9. Vault 22 terminal entries; terminal, species 3
  10. The Courier: "How did you get this whole gas thing set up so quickly?"
    Keely: "That's a very good question! Actually, I didn't come up with it. The systems were already set up to pump the gas when I first arrived here. I believe the scientists were in the process of attempting to ignite the gas just as we're about to do. And by we, I mean you, of course."
    (Keely's dialogue)
  11. The Courier: "What happened to the scientists, then?"
    Keely: "Something prevented them from igniting the gas, obviously. I suppose it's possible that the gas triggered some kind of defensive reaction. Hordes of previously slumbering creatures may have awoken and entered a killing frenzy, ripping the hapless scientists into quivering, bloody chunks. You'll have to let me know when you get back from going downstairs."
    (Keely's dialogue)

Non-canon

  1. Fallout: New Vegas Official Game Guide Collectors Edition pp. 292-294: "[1.09] Vault 22"
    "Vault 22 was a "green" vault, filled with scientists dedicated to their experiment: keeping the entire population of the vault alive with plants grown with its confines. The experiment could be said to have exceeded all expectations, but with horrific side-effects. Many have attempted to locate the data the scientists left behind, but so far nobody has returned alive. The vault is open, but warning signs surround it from people lucky enough to survive their initial encounter with the vault's inhabitable. Don't forget to check the Hollowed-Out Rock on the right side of the gully, across from the "Keep Out!" sign."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
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