“When you're deep in enemy territory, you just start chucking grenades and hope for the best. All Explosives have a 25% larger area of effect when they detonate.”— In-game description.
Splash Damage is a perk in Fallout: New Vegas.
Effects[edit | edit source]
All Explosives have a 25% larger area of effect when they detonate.
Notes[edit | edit source]
- It is highly recommended that this perk be taken in conjunction with Hit the Deck, Adamantium Skeleton and/or the Tough Guy perk. The potential for self-inflicted friendly fire becomes a greater threat once this perk is added.
- Improves the usefulness of several cheap and plentiful explosives, like dynamite and powder charges, which have a comparatively small blast radius.
- WARNING: Care must be taken when firing Mini nuke, big kids with this perk, as it is possible to hurt or get caught in the fatal blast. Firing up so the nuke travels further is often compulsory. Taking the Heave Ho! perk can offer assistance as it can help shoot the nuke further away.
Behind the scenes[edit | edit source]
The term "splash damage" is commonly used within video games to refer to damage that is dealt in an area around a target proportional to the distance to the target.[1]
Bugs[edit | edit source]
This perk is bugged, because it has no set value in the GECK.[verified]
- This issue has been resolved with the release of Patch 1.3.0.452.
References[edit | edit source]
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