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Gametitle-FO76.pngGametitle-FO76 WA.png
Gametitle-FO76.pngGametitle-FO76 WA.png

Spiked is a weapon mod for several melee weapons in Fallout 76.

Effects

When applied to a weapon, the mod increases the weapon's damage and ignores 15% of the target's Damage Resistance. It improves damage slightly more than the barbed mod.

Weapon Plans Learn chance
Boxing glove Learned from scrapping Medium (20%)
Golf club
Knuckles
Lead pipe
Rolling pin
Baseball bat Low (15%)
Board Known by default
Shepherd's crook Plan: Spiked shepherd's crook
Walking cane Plan: Spiked walking cane

Crafting

Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted. For modifications unlocked through scrapping, the corresponding weapon must be scrapped in order to learn how to craft it.

Baseball bat
Materials:Requirements:Produces:
Screw (1)
Steel (1)
Build at:
Learn Method:
Learned when scrapping object
Chance: 15%
Perks:
Spiked (1)
Board
Materials:Requirements:Produces:
Screw (4)
Spring (2)
Steel (5)
Build at:
Learn Method:
Known by default
Perks:
Spiked (1)
Boxing glove
Materials:Requirements:Produces:
Screw (2)
Steel (2)
Build at:
Learn Method:
Learned when scrapping object
Chance: 20%
Perks:
Spiked (1)
Golf club
Materials:Requirements:Produces:
Screw (4)
Steel (4)
Build at:
Learn Method:
Learned when scrapping object
Chance: 20%
Perks:
Spiked golf club (1)
Knuckles
Materials:Requirements:Produces:
Screw (2)
Steel (2)
Build at:
Learn Method:
Learned when scrapping object
Chance: 20%
Spiked (1)
Lead pipe
Materials:Requirements:Produces:
Screw (3)
Build at:
Learn Method:
Learned when scrapping object
Chance: 20%
Perks:
Spiked (1)
Rolling pin
Materials:Requirements:Produces:
Screw (1)
Steel (1)
Build at:
Learn Method:
Learned when scrapping object
Chance: 20%
Perks:
Spiked (1)
Shepherd's crook
Materials:Requirements:Produces:
Steel (2)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Spiked shepherd's crook
Spiked shepherd's crook (1)
Walking cane
Materials:Requirements:Produces:
Screw (1)
Steel (2)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Spiked walking cane
Perks:
Spiked (1)

ID table

Weapon OMOD editor ID OMOD ID MISC editor ID MISC ID
Baseball bat mod_melee_BaseballBat_Spikes 00182CCF miscmod_mod_melee_baseballBat_Spikes 00184A2A
Board mod_melee_Board_Spikes 0005C252 miscmod_mod_melee_Board_Spikes 00136287
Boxing glove mod_melee_BoxingGlove_Spikes 00187A25 miscmod_mod_melee_BoxingGlove_Spikes 00187A24
Golf club Mod_Melee_GolfClub_Spikes 00073675 miscmod_Mod_Melee_GolfClub_Spikes 00342552
Knuckles mod_melee_Knuckles_Spikes 0005524D miscmod_mod_melee_Knuckles_Spikes 001362C7
Lead pipe mod_melee_LeadPipe_Spikes 00185473 miscmod_mod_melee_LeadPipe_Spikes 00186BCB
Rolling pin mod_melee_RollingPin_Spikes 00181283 miscmod_mod_melee_RollingPin_Spikes 00185D10
Shepherd's crook mod_melee_ShepherdsCrook_Spikes 0045582E miscmod_mod_melee_ShepherdsCrook_Spiked 0045EC37
Walking cane mod_melee_WalkingCane_Spikes 0017DAA2 miscmod_mod_melee_WalkingCane_Spikes 00185D13

Location

  • Crafted at a weapons workbench.
  • Loose mods may randomly be found in the following regions:
    • The Forest (boxing glove, knuckles and lead pipe)
    • Toxic Valley (baseball bat, boxing glove, knuckles, lead pipe and rolling pin)
    • Savage Divide (knuckles, lead pipe and rolling pin)
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