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Fallout Interactive Experience
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Spiked is a weapon mod for several melee weapons in Fallout 76.
Contents
Effects
When applied to a weapon, the mod increases the weapon's damage and ignores 15% of the target's Damage Resistance. It improves damage slightly more than the barbed mod.
Weapon | Plans | Learn chance |
---|---|---|
Boxing glove | Learned from scrapping | Medium (20%) |
Golf club | ||
Knuckles | ||
Lead pipe | ||
Rolling pin | ||
Baseball bat | Low (15%) | |
Board | Known by default | |
Shepherd's crook | Plan: Spiked shepherd's crook | |
Walking cane | Plan: Spiked walking cane |
Crafting
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted. For modifications unlocked through scrapping, the corresponding weapon must be scrapped in order to learn how to craft it.
- Baseball bat
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (1) Screw (1) Steel (1) | Build at: Learn Method: Learned when scrapping object Chance: 15% Perks: | Spiked (1) |
- Board
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (3) Screw (4) Spring (2) Steel (5) | Build at: Learn Method: Known by default Perks: | Spiked (1) |
- Boxing glove
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (1) Screw (2) Steel (2) | Build at: Learn Method: Learned when scrapping object Chance: 20% Perks: | Spiked (1) |
- Golf club
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Screw (4) Steel (4) | Build at: Learn Method: Learned when scrapping object Chance: 20% Perks: | Spiked golf club (1) |
- Knuckles
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (1) Screw (2) Steel (2) | Build at: Learn Method: Learned when scrapping object Chance: 20% | Spiked (1) |
- Lead pipe
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (1) Screw (3) | Build at: Learn Method: Learned when scrapping object Chance: 20% Perks: | Spiked (1) |
- Rolling pin
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (1) Screw (1) Steel (1) | Build at: Learn Method: Learned when scrapping object Chance: 20% Perks: | Spiked (1) |
- Shepherd's crook
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (1) Steel (2) | Build at: Learn Method: Learned from plan/recipe Plan: Spiked shepherd's crook | Spiked shepherd's crook (1) |
- Walking cane
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (1) Screw (1) Steel (2) | Build at: Learn Method: Learned from plan/recipe Plan: Spiked walking cane Perks: | Spiked (1) |
ID table
Weapon | OMOD editor ID | OMOD ID | MISC editor ID | MISC ID |
---|---|---|---|---|
Baseball bat | mod_melee_BaseballBat_Spikes | 00182CCF | miscmod_mod_melee_baseballBat_Spikes | 00184A2A |
Board | mod_melee_Board_Spikes | 0005C252 | miscmod_mod_melee_Board_Spikes | 00136287 |
Boxing glove | mod_melee_BoxingGlove_Spikes | 00187A25 | miscmod_mod_melee_BoxingGlove_Spikes | 00187A24 |
Golf club | Mod_Melee_GolfClub_Spikes | 00073675 | miscmod_Mod_Melee_GolfClub_Spikes | 00342552 |
Knuckles | mod_melee_Knuckles_Spikes | 0005524D | miscmod_mod_melee_Knuckles_Spikes | 001362C7 |
Lead pipe | mod_melee_LeadPipe_Spikes | 00185473 | miscmod_mod_melee_LeadPipe_Spikes | 00186BCB |
Rolling pin | mod_melee_RollingPin_Spikes | 00181283 | miscmod_mod_melee_RollingPin_Spikes | 00185D10 |
Shepherd's crook | mod_melee_ShepherdsCrook_Spikes | 0045582E | miscmod_mod_melee_ShepherdsCrook_Spiked | 0045EC37 |
Walking cane | mod_melee_WalkingCane_Spikes | 0017DAA2 | miscmod_mod_melee_WalkingCane_Spikes | 00185D13 |
Location
- Crafted at a weapons workbench.
- Loose mods may randomly be found in the following regions:
- The Forest (boxing glove, knuckles and lead pipe)
- Toxic Valley (baseball bat, boxing glove, knuckles, lead pipe and rolling pin)
- Savage Divide (knuckles, lead pipe and rolling pin)