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For a cross-game overview of this skill, see Speech. |
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Speech is a skill in Fallout 3. It determines the chance to succeed in a speech challenge.
Initial level
Example: A starting Charisma of 5 and Luck of 5.

"Let words be your weapon."
During dialog with characters, you may be presented with a Speech Challenge. A Speech Challenge is a response preceded by the word "[Speech XXX%]", 'XXX' being the percentage chance of success (e.g. [Speech 25%]). Speech Challenges open up additional possibilities in dialog with characters, such as getting them to reveal information they would otherwise keep hidden or pay larger sums of bottle caps for a task. Not every Speech Challenge will have the same chance of success, since some characters may be harder to persuade than others. If failed, a Speech Challenge cannot be repeated.
The percentage of success is determined by various factors. The primary factor is your Speech skill. The higher it is, the better the chance of success. Charisma itself has an effect on your percentage of success. A character with a 1 in Charisma and 100 in Speech will be less effective than one with a 10 in Charisma and a similar Speech level. Having a weapon drawn will have a slight effect on your possibility of success. Finally, succeeding in a Speech Challenge with a character will make future Speech Challenges with that character easier to pass, if applicable.
Certain Speech challenges are not checked against your Speech skill, but against other factors. These can include your S.P.E.C.I.A.L. statistics, certain perks (Lady Killer/Black Widow, Child at Heart, etc.), or your Karma. In these cases, "[Speech]" will be replaced with the relevant item being checked against ([Strength], [Karma], [Toughness], etc.). Such checks will occasionally override normal Speech Challenges. Note that these options, unlike a Speech check, will automatically succeed since you have met the requirement. Karma is an exception, as being evil or good will influence the response.
Speech success chance
The precise chance of success appears to be Charisma Bonus * Speech Skill / Difficulty, where "difficulty" depends on the particular Speech Check, but not on game difficulty level. Thus, doubling your Speech skill doubles your chance of success, and Charisma gives a non-linear bonus according to this table:
Charisma | Multiplier |
---|---|
1 | 100% |
2 | 106% |
3 | 114% |
4 | 123% |
5 | 133% |
6 | 145% |
7 | 158% |
8 | 173% |
9 | 189% |
10 | 206% |
Speech Challenge Difficulty |
XP reward |
---|---|
Very Easy | 5 |
Easy | 10 |
Average | 20 |
Hard | 30 |
Very Hard | 50 |
Sample difficulties for early Speech Checks are 215 to convince Lucas Simms to increase your reward, 147 to convince Gob to give you information, and 111 to convince Jericho to talk to you. Thus a 5 Charisma, 50 Speech character has a 66 base ability, and has a 31%, 45%, and 60% chance with these checks respectively. Having a weapon raised increases the difficulty by about 10%, so with a weapon up the chances would be 28%, 41%, and 54%.
Lucas Simms is actually a fairly hard sell; few Speech Checks are harder than about 170. The hardest Speech Check in the game involves the AntAgonizer or Mechanist, and is about 457.
Speech challenges
Place (or closest map marker) | Location in place | Person | Point in conversation |
---|---|---|---|
Various | (See Fallout 3 random encounters) | Mel | Convince Mel to leave you alone OR convince him to take 5 caps and leave you alone |
Various | (See Fallout 3 random encounters) | Ghoul wastelanders/slaves with refrigerator of purified water | Convince survivors to split their water with you |
Various | (See Fallout 3 random encounters) | Scavenger offering Nuka-Cola Quantum for 100 caps | Convince the scavenger to sell the Nuka-Cola Quantum for 50 caps (note: has been spotted near Girdershade and also in the northwest region, south Fort Constantine) |
Vault 101 | Outside of classroom before taking G.O.A.T. | Butch DeLoria | Convince the Tunnel Snakes to leave Amata alone |
Vault 101 | During escape in hallway close to Butch's apartment | Butch DeLoria | Convince Butch DeLoria to run from the radroaches OR to return to the apartment and fight them himself (two different choices) |
Vault 101 | During Trouble on the Homefront sidequest | Overseer | Convince Overseer to step down |
Springvale | Silver's Ranch | Silver | Convincing Silver to pay you 400 caps |
Megaton | The Clinic | Doc Church | Learn about Leo's Drug Habit |
Megaton | The Clinic | Doc Church | Ask about locating a Lipoplasticator or Micro Dermal Graftilizer. Note: Must activate Replicated Man quest first. |
Craterside Supply | Moira Brown | Lie to Moira about scouting the Super-Duper Mart (Quest:Wasteland Survival Guide) | |
Megaton | Craterside Supply | Moira Brown | Convince Moira that writing the Wasteland Survival Guide is a bad idea. This will end the quest and give you the Dream Crusher perk. |
Megaton | Craterside Supply | Moira Brown | Find any frag mine then lie to Moira about Minefield . |
Megaton | Craterside Supply | Moira Brown | Lie to Moira about the mole rat repellant (Quest:Wasteland Survival Guide) |
Megaton | Craterside Supply | Moira Brown | Ask her if she has info on the android. (Quest:The Replicated Man) |
Megaton | Moriarty's Saloon | Colin Moriarty | Convincing Colin Moriarty to speak about dad |
Megaton | Moriarty's Saloon or anywhere else you can find him | Jericho | Convincing Jericho to tell you what he knows about the Wasteland |
Megaton | Moriarty's Saloon | Mister Burke | Convince Mister Burke to pay you 1000 caps for destroying the town |
Megaton | anywhere you find him | Lucas Simms | Convince Lucas Simms to pay you 500 caps for disarming the bomb |
Megaton | Moriarty's Saloon | Gob | Convince Gob to talk about your father |
Megaton | Moriarty's Saloon | Nova | Convince Nova to tell you Moriarty's password |
Megaton | The Brass Lantern, Water processing plant | Leo Stahl | Confront Leo Stahl about his drug problem |
Grayditch | Outskirts of Grayditch | Bryan Wilks | Convince Bryan Wilks that everything will be fine |
Grayditch | Outskirts of Grayditch | Bryan Wilks | Convince Bryan Wilks to give you the Grayditch dumpster key |
Marigold station | Doctor Lesko's lab | Doctor Lesko | Convincing him to give his reward after killing the Marigold ant queen |
Marigold station | Maintenance Room | Lug-Nut | Convince Lug-Nut to leave you with your naughty nightwear |
Northwest Seneca Station | Home of Murphy and Barrett | Murphy | Convince Murphy to pay you 30 caps for Sugar Bombs instead of 15 |
Meresti Metro station | Home of The Family | Robert | Convince Robert that you are ok |
Meresti Metro station | Home of The Family | Vance | Convince Vance that you don't need further explanation |
Meresti Metro station | Home of The Family | Vance | Convince Vance to give you the access code to speak to Ian West |
Various | (See Fallout 3 random encounters) | Escaped Slaves/Wasteland Settlers | Convince Escaped Slaves/Wasteland Settlers to share half the water they found |
Meresti Metro station | Home of The Family | Justin | Convince Justin to give you the access code to speak to Ian West |
Meresti Metro station | Home of The Family | Ian West | Convince Ian West to go home |
Meresti Metro station | Home of The Family | Vance | Convince Vance to leave Arefu alone |
Canterbury Commons | Main street | Uncle Roe | Convince Uncle Roe to pay you 200 more caps for stopping the feud between AntAgonizer and the Mechanist |
Canterbury Commons | AntAgonizer's lair | AntAgonizer | Convince AntAgonizer to abandon her life as a super-villain |
Canterbury Commons | Robot repair center | Mechanist | Convince the Mechanist to abandon his life as a super-hero |
Dukov's Place | Inside | Dukov | Ask for Dukov's special key for Mister Crowley during the quest You Gotta Shoot 'Em in the Head |
Dukov's Place | Inside | Dukov |
Ask where Fort Constantine is after asking where Mister Crowley died (Part of You Gotta Shoot 'Em in the Head) |
Dukov's Place | Inside | Cherry | Convince her to follow you to Rivet City |
Paradise Falls | Main entrance | Grouse | Everyone has a price... |
Paradise Falls | Eulogy's Pad | Eulogy Jones | Convince him to sell the child slaves for 1200 caps instead of 2000 caps. |
Paradise Falls | In front of Eulogy's Pad | Forty | Convince him he's being paid too little during the quest Rescue from Paradise |
Paradise Falls | Inside the child slave house | Squirrel | Convince him and Sammy to leave without Penny |
Paradise Falls | Inside the child slave house | Penny | Convince her to leave without Rory Maclaren(Note: This speech challenge is unavailable if you already convinced Squirrel and Sammy to leave without her) |
Arefu | Guarding the entrance | Evan King | Asking why he is so scared |
Big Town | Walking around or in a building | Red | Ask for 200 more caps (results in negative Karma) |
Big Town | Walking around or in a building | Red | Ask about Lipoplasticator. (note: Part of quest The Replicated Man... also available from Dr. Preston in Rivet City) |
Big Town | Walking around or in a building | Pappy | You came here with Bittercup. After speaking with Bittercup. |
Big Town | The Clinic | Timebomb | "It wasn't free" After saving him. |
Underworld | The Chop Shop | Doctor Barrows | Asking about Mister Crowley |
Underworld | The Chop Shop | Doctor Barrows | Asking Doctor Barrows to wake Reilly |
Underworld | The Chop Shop | Doctor Barrows | Convince Doctor Barrows to reveal information related to The Replicated Man without paying. |
Underworld | Walking around main concourse | Patchwork | Convincing Patchwork to speak about Mister Crowley |
Underworld | Walking around main concourse | Quinn | Convincing Quinn to speak about Mister Crowley |
The Ninth Circle | Ahzrukhal | Convincing Ahzrukhal to speak about Mister Crowley | |
Underworld | Walking around main concourse | Winthrop | Asking Winthrop for information about The Replicated Man |
Underworld | Walking around main concourse | Winthrop | Asking Winthrop for information about Mister Crowley |
Underworld | Carol's Place (Across from The Ninth Circle) | Carol | Asking Carol for information about Mister Crowley |
Underworld | Carol's Place (Across from The Ninth Circle) | Mister Crowley | Convince Crowley you killed Ted Strayer (if you did not) during You Gotta Shoot 'Em in the Head |
Underworld | Carol's Place (Across from The Ninth Circle) | Mister Crowley | Convince Crowley you killed Dukov (if you did not) during You Gotta Shoot 'Em in the Head |
Underworld | Carol's Place (Across from The Ninth Circle) | Mister Crowley | Convince Crowley you killed Dave (if you did not) during You Gotta Shoot 'Em in the Head |
Underworld | Carol's Place (Across from The Ninth Circle) | Mister Crowley | Ask Crowley for directions to Fort Constantine after giving him the last key in You Gotta Shoot 'Em in the Head |
GNR building plaza | Galaxy News Radio | Three Dog | Convince Three Dog to tell you about Dad without first helping him |
Tenpenny Tower | Front Gate Intercom | Chief Gustavo | Tell him you have an offer for Mr. Tenpenny and convince him to let you in for free. |
Tenpenny Tower | Inside Tenpenny Tower | Chief Gustavo | Convince Gustavo that clearing out the ghouls is worth more than 500 caps. |
Tenpenny Tower | Inside Tenpenny Tower | Mr. & Mrs. Wellington | Convince Tenpenny to let the ghouls move in, Tenpenny Tower. |
Tenpenny Tower | Inside Tenpenny Tower | Mr. Ling | Convince Tenpenny to let the ghouls move in, Tenpenny Tower. |
Tenpenny Tower | Inside Tenpenny Tower | Ms. Montenegro | Convince Tenpenny to let the ghouls move in, Tenpenny Tower. |
Tenpenny Tower | Inside Tenpenny Tower | Ms. Lancaster | Convince Tenpenny to let the ghouls move in, Tenpenny Tower. |
Tenpenny Tower | Inside Tenpenny Tower | Security guard | The security guard on top of the Tenpenny Tower before the door to Mr. Tenpenny. |
Oasis | Inside Oasis | Tree Father Birch | Ask who is requesting to see you. |
Oasis | Inside Oasis | Branchtender Linden | Ask how he came to be at Oasis. |
Oasis | Inside Oasis | Sapling Yew | Ask what Harold is afraid of. |
Ranger compound | Inside the compound | Reilly | Offer to assist with collecting mapping data after completing Reilly's Rangers. |
Republic of Dave | Capitol Building | Dave | Tell him you are an ambassador from the wastelands |
Republic of Dave | Capitol Building | Dave | Ask for the key for Mister Crowley during "You Gotta Shoot 'Em in the Head" (quest) |
Republic of Dave | Republic of Dave | Bob | Talk Bob into running for President |
Republic of Dave | Republic of Dave | Rosie | Talk Rosie into running for President |
Republic of Dave | Republic of Dave | Shawna | Convince Shawna that you have "Dave Relics" for the museum (she'll buy anything you want to sell if successful) |
Temple of the Union | Somewhere inside the building | Hannibal Hamlin | During the quest Lincoln's Profit Margins(optional quest) you can sell the items to him for a speech check each time with an increasing difficulty. Note you can then pickpocket them back off him, but can only re-sell the hat back, and if you already did the speech check there will not be another speech check." |
Lincoln Memorial | In the side Door on the left of the main stairs | Leroy Walker | During the quest Lincoln's Profit Margins(optional quest) you can sell the items to him for a speech check each time with an increasing difficulty. The speech check will be there even if you already did it to Hannibal. |
Rivet City | Rivet City science lab | Madison Li | Convince Dr. Li to help you (gives you five stimpaks) |
Rivet City | In Rivet City | Ted Strayer | Ask for the key for Mister Crowley during "You Gotta Shoot 'Em in the Head" (quest) |
Rivet City | In Mid Deck | Abraham Washington | During the quest Lincoln's Profit Margins(optional quest) you can sell the items to him for a speech check each time with an increasing difficulty. Note that if you already did the speech check and sold the items to Hannibal then pickpocketed them back, there will not be another speech check." |
Rivet City | In Rivet City | James Hargrave | Convince him to run away from home (Note: Results in Karma loss, part of unmarked quest The Runaways) |
Rivet City | Bridge tower | Private Jones | Convince Private Jones of an incident on the Flight Deck (gets him out of the room, possibly to raid armory) |
Rivet City | Weatherly Hotel | Vera Weatherly | Ask her about rumors (Note: Can be done at least three times. Possibly automatic chance for success on each.) |
Rivet City | Rivet City Marketplace | Bannon | Ask about the history of Rivet City (Note: Possibly automatic chance for success) |
Rivet City | Top of Bridge Tower | Mister Lopez | Convince him to not commit suicide by jumping off the tower |
Rivet City | Capitol Preservation Society | Abraham Washington | Ask him how he knows so much about the Declaration of Independence |
Agatha's house | Agatha's house | Agatha | Convince Agatha that finding the Soil Stradivarius is worth a reward |
National Archives | National Archives Strongroom | Button Gwinnett | Convince him that you are Thomas Jefferson there to retrieve the Declaration of Independence |
Girdershade | Outside Sierra Petrovita's shack | Ronald Laren | Convince Ronald to pay extra caps for the naughty nightwear (note: unmarked quest Grady's Package) |
Girdershade | Outside Sierra Petrovita's shack | Ronald Laren | After accepting The Nuka-Cola Challenge from Sierra, convince Ronald Laren to pay double for the Nuka-Cola Quantum |
Girdershade | Inside Sierra Petrovita 's shack | Sierra Petrovita | Convince Sierra to give you The Nuka-Cola Challenge without taking her tour. |
Girdershade | Inside Sierra Petrovita 's shack | Sierra Petrovita | Convince Sierra to tell you the secret prize for completing The Nuka-Cola Challenge before accepting it. |
Nuka-Cola plant | Factory Floor | Milo | Convince Milo you are a factory employee |
Red Racer factory | Outside front door | Goalie Ledoux | Convince Goalie Ledoux to pay you 400 caps for the Nuka-Cola Clear formula (only during The Nuka-Cola Challenge) |
Tranquility Lane | Neusbaum residence or lemonade stand outside | Timmy Neusbaum | Convince Timmy that his parents are getting a divorce, thus making him cry for Betty |
Tranquility Lane | Rockwell residence | Janet Rockwell | Convince Mrs. Rockwell that her husband is cheating. This will break up their marriage for Betty |
Little Lamplight | Front Gate area | Mayor MacCready | Convince the Mayor to let you into Little Lamplight for the first time |
Little Lamplight | roaming | Mayor MacCready | After speaking to Eclair or Lucy about possible cave fungus trade, convince the Mayor (via threats) to give you his own supply (note: negative Karma, MacCready also warns not to expect any more 'good will' from Little Lamplight, unconfirmed what this entails.) |
Little Lamplight | Front Gate area | Knock Knock | Convince Knock Knock that her joke was funny (Note: can do this challenge over and over again) |
Little Lamplight | Murder Pass Gate area or roaming | Sammy | After Princess refuses to tell you how she got her nickname, convince Sammy to reveal the details. (note: Sammy is one of the children rescued from Paradise Falls in Rescue from Paradise) |
Little Lamplight | Front Gate | Sticky | After accepting to escort him to Big Town get Sticky to shut up. |
Raven Rock | Area 3B-right outside your cell | Enclave officer | Convince the guard that President Eden allowed you to leave your cell |
Raven Rock | Area 1A | President Eden | Convince him to destroy himself |
Citadel | Citadel laboratory | Knight Captain Gallows | Ask him his real name |
Citadel | Citadel laboratory | Knight Captain Dusk | Insult her and then speak to her again to make up for it |
Jefferson Memorial | Rotunda | Colonel Autumn | Convince him to give up (You will encounter this speech check regardless of whether or not you destroyed Raven Rock.) |
Jefferson Memorial | Rotunda | Colonel Autumn | Convince him to walk away |
Jefferson Memorial | Taft Tunnel | Dr. Madison Li | Convince her to give Garza Buffout instead of stimpaks |
Jefferson Memorial | Taft Tunnel | Dr. Madison Li | Convince her that Garza should be left behind |
Outcast outpost | Stairs | Defender Morrill | Convince him that you're an Outcast and outrank him (Only works while wearing Outcast power armor) |
Operation: Anchorage | Simulation | General Jingwei | Convince General Jingwei to surrender. |
Operation: Anchorage | Simulation | Quartermaster | Along with your requested gear you will also receive a scoped Gauss rifle |
The Pitt | The Mill | Brand | Ask what he wants. |
The Pitt | Train tunnel | Ramsey | Convince him that you are the guy from The Pitt. |
Broken Steel | Underworld | Griffon | Convince him that you won't tell anything, if he cuts the share 50/50. |
Broken Steel | Holy Light Monastery | Mother Curie III | Convince her that she should stop with the holy water. |
Mothership Zeta | Cryo lab | Elliott Tercorien | Convince him to leave without waking up other members of his squad. |
Point Lookout | Herzog Mine | Kenny | Convince him to let you stay. |
Strategy
In addition to counting towards the Silver-Tongued Devil achievement, successful Speech Challenges in Fallout 3 can yield the player any number of benefits though experience is always rewarded for a successful Speech check and is influenced by Well Rested status and the Swift Learner perk. Other rewards may include: a significant increase in caps for completing quests, keys or passwords, Karma, additional items, or even the chance to peacefully resolve some quests without the need for violence.
Unlike Barter (which will affect a great many transactions in the game), Speech skill will only affect specific dialogue options for the non-player character's that present speech challenges in the game. Putting a large number of skill points into Speech, or selecting it as a Tag skill assures that your character will be very, very adept with a fairly uncommon occurrence in the game mechanics.
With Speech challenges, you only have one chance. Since even a high Speech skill will not guarantee success on harder speech challenges (it will guarantee it on easier challenges, however, as long as 100% is displayed), if you're serious about succeeding in a Speech challenge, you're probably going to be careful enough to save the game before rolling the dice anyway. Using this strategy, a higher Speech skill will only increase your probability of success, which translates to fewer game reloads until you succeed. Considering this, spending ten points to increase from a Speech of 30 to a Speech of 40 is likely to be completely unnoticeable in actual practice.
It is not difficult to save the game right before initiating dialogue with most non-player characters in the game. In circumstances where a non-player character will initiate conversations with you that can include speech challenges (such as Bryan Wilks, Lug-Nut, or Goalie Ledoux), these non-player characters will only appear under predictable circumstances (nearing Grayditch, obtaining the naughty nightwear, or arriving at the Red Racer factory); thus, saving the game just before encountering these non-player characters will allow you to use the same strategy listed above. For non-player characters who can present multiple Speech Challenges—such as Bryan Wilks or Vance—it is possible to choose the option to stop speaking to them after succeeding in the first Speech Challenge, save the game, and then talk to them again to attempt the second Speech Challenge.
Ways to increase Speech
- Permanent
- Leveling up (10+INT (+3 with Educated perk))
- Bobblehead - Speech (+10)
- Lying, Congressional Style (+1 or +2 with Comprehension)
- Paradise Lost (+1 or +2 with Comprehension)
- Survival Expert (+2, 4 or 6)
- Scoundrel (+5 with each rank)
- Tag! (+15)
- Yew's bear charm (+10)
- Temporary
Note: Only items adding +5 or more are included.
- Impartial Mediation (+30 with neutral Karma)
- Ant queen pheromones (+2-6 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
- Grape Mentats (+2-10 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
- Pre-War businesswear (+5, includes "Dirty" and "Grimy")
- Naughty nightwear (+10)
- Button's wig (+10)
- Lincoln's hat (+5)
- General Chase's overcoat (+5)
- Paulson's outfit (+5)