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Icon disambig
For the sonic emitter that appear in Fallout: New Vegas, see Sonic emitter (weapon).
 
Gametitle-FNV OWB
Gametitle-FNV OWB
...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.Doctor Dala

The sonic emitter - tarantula is a weapon in the Fallout: New Vegas add-on Old World Blues.

CharacteristicsEdit

The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. This modulation of the sonic emitter has a purple oscilloscope.

As a one-handed energy weapon, the sonic emitter - tarantula is affected by The Professional perk and counts as an improved holdout weapon.

When scoring a Critical Hit, the enemy will catch on fire, and may die instantly. The unique incendiary effect is affected by the Pyromaniac perk.

DurabilityEdit

The sonic emitter - tarantula can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49562
Bulk58473
Optimized45057
Over charge32942
Max charge19525

VariantsEdit

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon bonus effectIcon attackIcon chanceIcon critical damageIcon crit effectIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Sonic emitter - Gabriel's bark Gametitle-FNV OWB55
56.9+20 Icon EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer Gametitle-FNV OWB55
56.9+20 Icon EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation Gametitle-FNV OWB31
32.1+20 Icon EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion Gametitle-FNV OWB65
67.2+20 Icon EMP1.03x130+100Icon explosion302.20.124(8)495235001750752
Sonic emitter - tarantula Gametitle-FNV OWB60
62.1+20 Icon EMP1.03x130+2Icon fire/5s3020.124(8)495235001750752

LocationsEdit

NotesEdit

  • The critical hit incendiary effect creates a small fireball around the target, igniting nearby non-player characters.
  • As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
  • With the perks Pyromaniac and Laser Commander this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.

BugsEdit

  • Playstation 3Icon ps3 - The audio tape may fall off of console and become unreachable. Grenades may be able to get it out. [verified]

SoundsEdit

SingleShotVB
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