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...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.Doctor Dala

The sonic emitter - revelation is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics[]

An energy-based pistol that weaponizes soundwaves to produce projectiles that inflict bonus damage against robots and power armor wearers. This variant of the weapon specifically inflicts a unique "critical strike paralysis" effect, temporarily knocking down smaller robots (such as protectrons and cyberdogs), rooting larger robots, and paralyzing non-robotic targets.

The sonic emitter's oscilloscope takes on a blue color when this audio file is uploaded. It is considered an improved holdout weapon.

Durability[]

The sonic emitter - revelation can fire a total of about 495 times using standard cells, the equivalent of 21 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49521
Bulk58425
Optimized45019
Over charge32914
Max charge1959

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Sonic emitter - Gabriel's bark Old World Blues (add-on)55
56.9+20 EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer Old World Blues (add-on)55
56.9+20 EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation Old World Blues (add-on)31
32.1+20 EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion Old World Blues (add-on)65
67.2+20 EMP1.03x130+100Explosion302.20.124(8)495235001750752
Sonic emitter - tarantula Old World Blues (add-on)60
62.1+20 EMP1.03x130+2Fire/5s3020.124(8)495235001750752

Locations[]

Notes[]

  • As a one-handed Energy Weapon, the sonic emitter is affected by The Professional perk.
  • The sonic emitter has a limited range. V.A.T.S. will not reflect this and may show good odds of hitting a target even when the target is out of range.
  • Unlike the other sonic emitter variants, the "Revelation" variant does not need the installation of the Jukebox's personality module to be acquired as it is received during a quest and can be repeatedly purchased if the old one is lost.
  • While using a Stealth Boy, the oscilloscope stays visible. However, the radiant light does not affect sneaking, like most weapons/armor that have the same exterior glow.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.
  • The weapon's ability to paralyze a target for 10 seconds on a Critical Hit is similar to the Compliance Regulator Honest Hearts. The difference is that weapon has the benefit of being a laser-based weapon that does not shoot a projectile that can potentially be dodged by fast-enough enemies.

Bugs[]

  • PCPC When using alternate cell types (Optimized, etc.), it may be unable to break forcefields. Simply changing to standard energy cells will fix this. [verified]
  • PCPC Within the third-person view, if the emitter is holstered, the wave on the oscilloscope will remain 'frozen'. It will begin functioning correctly only if the weapon has been drawn. [verified]

Sounds[]

SingleShotVB

Gallery[]

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