An energy-based pistol that weaponizes soundwaves to produce projectiles that inflict bonus damage against robots and power armor wearers. This variant of the weapon specifically inflicts a unique "critical strike paralysis" effect, temporarily knocking down smaller robots (such as protectrons and cyberdogs), rooting larger robots, and paralyzing non-robotic targets.
The sonic emitter's oscilloscope takes on a blue color when this audio file is uploaded. It is considered an improved holdout weapon.
Durability[]
The sonic emitter - revelation can fire a total of about 495 times using standard cells, the equivalent of 21 reloads, from full condition before breaking.
As a one-handed Energy Weapon, the sonic emitter is affected by The Professional perk.
The sonic emitter has a limited range. V.A.T.S. will not reflect this and may show good odds of hitting a target even when the target is out of range.
Unlike the other sonic emitter variants, the "Revelation" variant does not need the installation of the Jukebox's personality module to be acquired as it is received during a quest and can be repeatedly purchased if the old one is lost.
While using a Stealth Boy, the oscilloscope stays visible. However, the radiant light does not affect sneaking, like most weapons/armor that have the same exterior glow.
All cyberdogs are affected by the additional EMP damage done by this weapon.
The weapon's ability to paralyze a target for 10 seconds on a Critical Hit is similar to the Compliance Regulator. However a major difference with this is that the Compliance Regulator is a laser-weapon which means that it does not have the issue of being dodged nor does it have the same issue with charge up times. Whilst the sonic emitter has a charge up time, and the projectile takes a moderate time to travel allowing enemies the possibility to dodge.
Bugs[]
PC When using alternate cell types (Optimized, etc.), it may be unable to break forcefields. Simply changing to standard energy cells will fix this. [verified]
PC Within the third-person view, if the emitter is holstered, the wave on the oscilloscope will remain 'frozen'. It will begin functioning correctly only if the weapon has been drawn. [verified]