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For the sonic emitter that appear in Fallout: New Vegas, see Sonic emitter (weapon).

 
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...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.Doctor Dala

The sonic emitter - Gabriel's bark is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics[edit | edit source]

The sonic emitter - Gabriel's bark is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect, knocking enemies down on critical strikes. This sonic emitter is named after the cyberdog Gabriel, and the holodisk containing the upgrade is found in one of Gabriel's digging spots. This sonic emitter modulation has a burgundy oscilloscope.

As a one-handed Energy Weapon, the sonic emitter - Gabriel's bark is affected by The Professional perk, and counts as an improved holdout weapon.

The knockback effect, which is affected by Stonewall, will push targets away for a total of 15 game units.

Durability[edit | edit source]

The sonic emitter - Gabriel's bark can fire a total of about 495 times using standard cells, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49542
Bulk58449
Optimized45038
Over charge32928
Max charge19517

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Sonic emitter - Gabriel's bark Old World Blues (add-on)55
56.9+20 EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer Old World Blues (add-on)55
56.9+20 EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation Old World Blues (add-on)31
32.1+20 EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion Old World Blues (add-on)65
67.2+20 EMP1.03x130+100Explosion302.20.124(8)495235001750752
Sonic emitter - tarantula Old World Blues (add-on)60
62.1+20 EMP1.03x130+2Fire/5s3020.124(8)495235001750752

Locations[edit | edit source]

Notes[edit | edit source]

  • As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.

Bugs[edit | edit source]

  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png The knockback effect modifies the script used by bighorners in order to make it work with the sonic emitter. This modification completely nullifies the effect when it is used by bighorners. [verified]
  • Playstation 3Icon ps3.png Sometimes, after entering the testing area and killing Gabe, leaving while the think tanks are still talking, then returning to the testing area and acquiring the Gabriel's Bark holotape, even though the holotape was picked it up, it is missing from inventory. [verified]
  • Xbox 360Icon xbox360.png In some playthroughs, Audio Sample - Gabriel's Bark will not spawn in any of the digging spots and there is no way to get the holotape to re-spawn through a previous reload or otherwise. [verified]

Sounds[edit | edit source]

SingleShotVB.png
SingleShotVB.png

Cut content with distinctive dog sound
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