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This page is about the energy weapon that appears in the Fallout: New Vegas add-on Old World Blues. For the Fallout: New Vegas quest item, see Sonic emitter (item).
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This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles
Old World BluesSonic emitter - Gabriel's bark
Sonic emitter - opera singer
Sonic emitter - revelation
Sonic emitter - robo-scorpion
Sonic emitter - tarantula
 
Gametitle-FNV OWB
Gametitle-FNV OWB
...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.Doctor Dala

The sonic emitter is a weapon that appears in the Fallout: New Vegas add-on Old World Blues.

BackgroundEdit

The sonic emitter is a pistol-grip energy weapon developed at the Big Mountain Research and Development Center by Doctor 8. It can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. With the addition of the X-8 vertebrae-pulse-de-sensitizer frequency, the sonic emitter gains the ability to disrupt the Big MT Facility's many force-fields.

CharacteristicsEdit

The pistol's chassis is composed of a gray metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the pulse gun, Euclid's C-Finder, and the recharger pistol. Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit.

All variants are improved holdout weapons and are affected by The Professional perk. They can be repaired with any other variant of the sonic emitter, and any energy pistol with the Jury Rigging perk.

VariantsEdit

Sonic emitter - Gabriel's barkEdit

SonicEmitterGabrielBark
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect which knocks enemies back on a critical strike.

  • Found within one of Gabe's dig spots in X-8. It is randomly placed in one of the many dig spots.

Sonic emitter - opera singerEdit

SonicEmitterOperaSinger
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect which cripples the target's limbs on a critical strike. A kill results in the enemy being blown to bits, similar to the Bloody Mess perk.

  • Found on a nightstand upstairs, in Doctor 8's house.

Sonic emitter - revelationEdit

SonicEmitterRevelation
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike paralysis" effect which temporarily knocks down your target.

  • This is the default setting when the weapon is first obtained.

Sonic emitter - robo-scorpionEdit

SonicEmitterRobo-scorpion
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect.

  • Found within the Giant Robo Scorpion room, located on the elevated platform in the back of the room, on the center desk.

Sonic emitter - tarantulaEdit

SonicEmitterTarantula
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit.

  • Found in Doctor 0's house, upstairs in the leftmost room on top of the computer.

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon bonus effectIcon attackIcon chanceIcon critical damageIcon crit effectIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Sonic emitter - Gabriel's bark Gametitle-FNV OWB55
56.9+20 Icon EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer Gametitle-FNV OWB55
56.9+20 Icon EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation Gametitle-FNV OWB31
32.1+20 Icon EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion Gametitle-FNV OWB65
67.2+20 Icon EMP1.03x130+100Icon explosion302.20.124(8)495235001750752
Sonic emitter - tarantula Gametitle-FNV OWB60
62.1+20 Icon EMP1.03x130+2Icon fire/5s3020.124(8)495235001750752

Related questsEdit

NotesEdit

  • The sonic emitter is a type of weapon, not an individual model. The five models are variants of each other, but there is no basic variant.
  • The default sonic emitter is "revelation"; the other variants require the Courier to find the matching holotape.
  • Though Blind Diode Jefferson claims to be reprogramming the player's sonic emitter, regardless of the condition of the emitter you bring, he actually trades you a new one of the model you request, resulting in a new Emitter at nearly full condition, about 90% of full weapon health.
  • Although the pulse gun does more damage and bonus EMP damage against all robots, each sonic emitter does +20 damage against Big MT robots and +50 damage against Mojave robots and power armor.

AppearancesEdit

All variants of the sonic emitter appear only in the Fallout: New Vegas add-on Old World Blues.

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