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Template:Fallout 3 NPC overhaul project

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Gametitle-FO3 MZ
Gametitle-FO3 MZ

Somah is an abducted slaver in the Fallout 3 add-on Mothership Zeta in the year 2277

Background

Somah was a slaver, looking to scavenge something good from the crashed UFO by following the signal. Instead, she's now just another captive for the aliens' experiments.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: 100
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Quests

Effects of player actions

She is located in the same cell you are in when you wake up after the aliens abduct you. She can't tell you much, but does have a plan to escape: she suggests that the aliens want all the humans alive, so they'll just have to fake a fight to make it look like one of them will die. After hitting each other for a while, two aliens will come to the cell door. At this point, Somah becomes a friendly character again and joins the player in their fight against the alien captors.

After reaching the Engineering Core and completing Not of This World, she can Repair your items (up to 100%!), insisting you pay her for her services. Additionally, Somah is the companion from the group able to assist you in destroying the generator in the Robot Assembly area.

Inventory

Apparel Weapon Other items On death
Merc Veteran Outfit Combat Shotgun
Shock Baton
100 Shotgun Shells -

Appearances

Somah appears only in the Fallout 3 add-on Mothership Zeta.

Notes

  • During your initial conversation with her it is possible to access a unique dialog option using the Mysterious Stranger perk.
  • After the final quest, she "leaves the ship" but is essentially removed, though she can be reactivated via console commands.
  • When in the Engineering Core after she is able to repair items, you can throw Cryo Grenades at her and she will freeze, or shoot her with the Gauss Rifle (Operation Anchorage DLC). Shooting her with the Guass Rifle will take away considerably more health than a Cryo Grenade. This will make her drop to the ground where you can pickpocket the caps from her that you spent on her repairing your items. This makes looting the ship of weapons much more profitable, as you can have many 100% weapons without having a repair skill of 100. Elliot (The Soldier) makes Cryo grenades for you and she does not become hostile if you throw one at her or pickpocket her.
  • Also, If you have the Paralyzing Palm perk you can punch her a few times in VATS and she will fall to the ground allowing you to loot her of the caps you spent on repairs. This is a great option because she will not become hostile

Bugs

  • In some cases, Somah's repair skill starts off at 100, in other cases 75.
  • While you are fighting the hostile aliens on the ship's bridge, Somah goes down after a serious hit by the enemy ship. While she is down, you have an option to talk to her. When you select it, you will be able to loot her body (essentially pickpocketing her with a 100% chance of success).
  • After you've completed your spacewalk and passed through the second airlock, Somah and everyone else will join you (via teleporter). Sometimes Somah's forehead will be transparent and you can see only her eyes and hair.
  • Also, if you talk to her just as she is teleporting back to the engineering core from the robot assembly she will look as if she has used a Stealth Boy but her weapon is still visible. This quickly corrects itself after exiting out of the conversation. [verification needed]
  • Somah has been known to set off player placed mines, while the others do not appear to do so.
  • It is actually possible to learn of Somah's past by passing a speech check, using the Lady Killer perk or passing an easier speech check if you found recording 22. However, due to a bug, these conversation choices are not displayed in the game.
  • If you begin fighting her without her explaining her plan to you, the aliens will still interfere, but you will not be able to exit the holding cells.
  • If you take her with you into Robot Assembly and she uses the teleporter, she may disappear completely until the generator is destroyed. Then she will appear in the unreachable (without extensive use of boxes) floor above the first main room where she will remain until after the spacewalk. [verification overdue]
  • It is possible that after the final fight in the bridge, she cannot be hit with any attacks and cannot be pickpocketed, therefore making it impossible to regain caps spent on her repair skill. (Although the "pickpocket Somah" option will show up, activating will only begin dialogue with her.) [verification overdue]

Template:Mothership Zeta

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