Somah is a former slaver from the Capital Wasteland that was abducted by the Zetans and held aboard Mothership Zeta in the Fallout 3 add-on Mothership Zeta.
Background[]
One of the few post-War wastelanders still left alive in the aliens' captivity by 2277, Somah was originally abducted after picking up the radio signal broadcast by the downed recon craft Theta in the Capital Wasteland and attempted to find the source to scrap it for parts.[1]
Prior to her abduction, Somah was a slaver associated with the organization at Paradise Falls with a tenacity for tinkering with machines and stripping tech from scrap.[Non-game 1][2][3][4] While friendly towards her fellow captives, she is cagey about her past due to being out of her depth on the aliens' ship and needing all the help she can get to survive.[5]
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is a temporary companion. | ||
This character is involved in quests. | ||
This character can repair items. | Max Repair condition: 100 |
Quests[]
- Not of This World: When the Lone Wanderer wakes up from their abduction, Somah suggests a way of getting out of the holding cell.
- Among the Stars: One has the option of bringing Somah with them as a companion to the robot assembly to help out.
- This Galaxy Ain't Big Enough...: If Somah survived her section in Among the Stars, she will help in the last battle by keeping the aliens at bay while the player character engages the other mothership.
Effects of player's actions[]
If still alive after completing This Galaxy Ain't Big Enough, Somah shares her plans of heading back to the wasteland with some equipment from the ship and finding a new place to make a life for herself. She mentions they likely will not see each other again but expresses her thanks for the player character's help.[6]
Other interactions[]
After completing Not of This World and reaching the engineering core, she will repair the player character's items, but insists she be paid for her services. Somah's Repair skill is based on one's level and reaches 100 at level 15, giving her the highest non-player character Repair skill in the game.
Inventory[]
Apparel | Weapon | Other items | On death |
---|---|---|---|
Merc veteran outfit |
Notes[]
- In the engineering core, Elliot may ask her what has happened since he was abducted. When he shows distress at her news of the Great War, she says "Sorry, you'll just have to learn to deal with it like the rest of us."
- Once one reaches the cryo-chambers, she will rejoin the party and will be equipped with a combat shotgun. She will arm herself with any available weapons before this point, including those dropped by aliens.
- Unlike other companions, Somah does not crouch/sneak.
- If Somah is killed, the player may collect back all of their caps given to her for repairs, and the other nearby NPCs will not become hostile.
Notable quotes[]
- "'bout time you woke up. I was starting to think maybe they'd fried your brains or something."
- "Welcome to the bowels of this shit hole."
- "Oh, sure. Take your time. No rush, not like we're about to be sliced and diced by... who the hell knows what. Fine. So they've kept us alive this long for a reason, right? Seems to me they'd want to make sure we stay alive for now. So you and me, we have ourselves a little fist-fight. Trick 'em into thinkin' one of us ain't going to last too long. Make 'em come in here and break it up. And when they do, we turn on 'em. We take out the guards, and get ourselves the hell out of this box."
- "I push this, it doesn't do anything, I push THAT, it doesn't... oh hey that did something."
- "What can I do for you, Mr. Hot-shot space captain? If there's more of them out there, that'll make 'em think twice about attacking us again. And it looks like you're now in charge of your very own spaceship. Well, what's left of it anyway. Congrats."
Appearances[]
Somah appears only in the Fallout 3 add-on Mothership Zeta.
Bugs[]
- Speech check, using the Lady Killer perk or passing an easier Speech check if the Alien captive recorded log 22 is found. However, these conversation choices are not displayed in the game, as the options are mistakenly set to run all inventory, skill, and perk checks on Somah rather than the player character. [verified] Dialogue options exist to learn of Somah's past by passing a
- When entering the robot assembly, she will stay at the door providing no assistance. [verified]
- Prid xx000988 and then enable before approaching the crashed spaceship. Somah should then appear in the prison cell as normal. [verified] Somah may not appear in the prison cell at the start of the DLC. To fix this, use the console and type
References[]
- ↑ Lone Wanderer: "Tell me how you were captured by these aliens."
Somah: "Not much to tell. I heard that radio signal, thought I'd check it out. Thought maybe I could pull some scrap from whatever was sending the signal. Got a little more than I bargained for."
(Somah's dialogue) - ↑ Lone Wanderer: "Since you seem so familiar with my gear, do you know how to repair it?"
Somah: "Actually, I do. I used to tinker with all sorts of junk back home. I'd be glad to take a look at what you need fixed, but it's going to cost you some caps."
(Somah's dialogue) - ↑ Somah: "Those assembly lines remind me of the pens we kept our slav... ummm, I mean our prisoners in."
(Somah's dialogue) - ↑ Lone Wanderer: "There must be a reason you don't want to talk about yourself. What is it?"
Somah: "A reason? Yeah, there's a reason. It's because I worked for slavers, okay? I worked for them, I helped them, and sometimes I liked it. They needed someone who was good with machines, stripping tech, building shit. That's me. So I did the work. And look where it got me. Now can we stop talking about me?"
(Somah's dialogue) - ↑ Lone Wanderer: "I found this recording... Sounds like you regret something you did."
Somah: "All right, listen. Not that it's any of your damn business, but yeah. Before I got sucked up into crazy alien land here, I pulled some shady stuff. Many of my associates may or may not have been slavers, and I may or may not have received payment for helping them in their trade. Okay? Big secret exposed! Great job! Hope you're happy."
(Somah's dialogue) - ↑ Lone Wanderer: "What will you do now?"
Somah: "I'm gonna see about getting off this thing. Head back to the Wasteland with some new toys, maybe carve out a place for myself. Literally, if I have to. Odds are we won't be bumping into each other again, so I just wanted to say thanks."
(Somah's dialogue)
Non-game
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p. 97: "Somah
Somah is one of the few Wastelanders unfortunate enough to have stumbled across Recon Craft Theta and been abducted. Prior to this, she was a Slaver working in conjunction with Paradise Falls. She has a sweet, calm disposition that is undercut by a sadistic streak that shows through when she's under stress. She's used to being in charge, but is aware that she's out of her depth aboard the Alien ship. Aside from providing supporting fire, she can repair any items that may need fixing."
(Wasteland Census)
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