For an overview of sniper rifle models, see sniper rifle. |
The sniper rifle is a weapon in Fallout: New Vegas.
Background[]
A scoped, high-powered rifle that has found use on both the East and West Coasts of post-War America. Chambered for .308 rounds, the weapon is semi-automatic with a 5-round magazine designed for long-range combat.
Characteristics[]
A semi-automatic rifle chambered for .308 rounds that deals high damage per shot and comes pre-installed with a 3.5x-magnification scope and has much less spread than that of other rifles.
Once modified with a suppressor, it becomes the perfect weapon for an assassin when sneaking, alerting only those fired upon, including faction members at no loss of reputation even if the death is witnessed by nearby non-player-characters. With the added bonus of sneak attack criticals, most targets are easily eliminated with a single shot. Due to the rifle's decent rate of fire, any target that survives the first shot can be killed quickly with a second shot before alerting any nearby non-player-characters.
Durability[]
The sniper rifle can fire a total of about 395 standard rounds, the equivalent of 79 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP, & AP | 395 | 79 |
JSP | 262 | 53 |
Modifications[]
- Sniper rifle suppressor - Reduces weapon noise.
- Sniper rifle carbon fiber parts - Reduces weight by 5.
Variants[]
- Gobi Campaign scout rifle - a unique variant located at the sniper's nest overlooking Cottonwood Cove.
- Christine's CoS silencer rifle - a unique weapon near Little Yangtze in Big MT previously owned by Circle of Steel assassin Christine Royce.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Sniper rifle | 45 | 86.8 | 1.93 | x2 | 45 | 27 | 1.7 | 0.02 | 5 | 395 | 8 | 4100 | 512.5 | 75 | 6 |
Sniper rifle | 45 | 86.8 | 1.93 | x2 | 45 | 27 | 1.7 | 0.02 | 5 | 395 | 3 | 7400 | 2466.7 | 75 | 6 |
Christine's CoS silencer rifle | 62 | 99.6 | 1.61 | x2.5 | 62 | 38 | 1.6 | 0.02 | 5 | 420 | 5.5 | 6100 | 1109.1 | 75 | 6 |
Gobi Campaign scout rifle | 48 | 102.9 | 2.14 | x2 | 80 | 24 | 2 | 0.018 | 6 | 795 | 4.5 | 6200 | 1377.8 | 75 | 6 |
Locations[]
- 188 Trading Post - Can be bought from the arms merchant after level 11.
- Atomic Wrangler Casino - One can be found on the top floor, first door of the Atomic Wrangler inside a Very Hard-locked case.
- Caesar's Legion safehouse - One can be found in poor condition.
- Camp McCarran - On top of a bed in the First Recon tent, where Sterling is, in poor condition. Can also be bought from Daniel Contreras in the Camp McCarran supply shack.
- Gomorrah - Three in poor condition can sometimes be found in the room with gun shipments. Be sure to take them before destroying the shipments with thermite during How Little We Know. Two more can be found in separate footlockers in a locked room in the lower lobby.
- Gun Runners - Can be bought from the Vendortron after level 11.
- Inside a Hard locked room in a ruined building, to the northeast of the mole rat ranch in Outer Vegas. Both of the doors into this building are booby-trapped.
- Can occasionally be picked off legionary assassins.
- Vault 34 - Two can be found in the armory (accessed by using the terminal in the overseer's office), though in very poor condition.
- Three can be found on the mercenaries outside of Jacobstown during Unfriendly Persuasion.
- Carried by NCR Rangers involved in attacking Nelson during Restoring Hope.
- Hoover Dam - Can be found on both NCR rangers at early levels and multiple NCR troopers during the Second Battle of Hoover Dam. One can also be obtained during You'll Know It When It Happens.
- The Crow's Nest - One near some first aid boxes and ammunition boxes at the NCR riot control position.
- Third Street Municipal Building - One at the top floor, near the dead NCR riot control officer.
- In a building near a wrecked crane, on the way to the Ashton silo control station, taking a right turn just before reaching it.
- South of the silo control station, at a sniper position across the road, to the east from the same crane.
- Three snipers high up, converging on Ulysses' Temple.
Notes[]
While identical to its counterpart in Fallout 3, the sniper rifle in Fallout: New Vegas has different firing sounds that it shares with the battle and hunting rifles.
Bugs[]
- When aiming, nothing is shown but a blank terminal screen instead of the scope reticle. This glitch can occur after logging onto a terminal in which the terminal screen does not show. Loading a previous save or quitting has no effect. Shutting off the console and then loading a save fixes the problem on Xbox 360 and PS3. [verified]
- Sometimes while aiming with the scope, brightly colored shapes will appear instead of the standard scope image, obscuring 3/4 of the screen. Turning off your system and reloading save will fix this. [verified]
- Sometimes the game will freeze when equipping the rifle. Turning off the system and loading a save will fix this. [verified]
- patch 1.4.0.525. [verified] Carbon fiber parts modification sets the sniper rifle weight to 3 Lbs., but will still take 8 Lbs. from your carry capacity. This was fixed in
- anti-materiel rifle. [verified] When holding the aim button in third person view while switching to the sniper rifle, the end of the barrel will be visible in the bottom right corner of the scope. This also affects the
- Sometimes after changing ammunition type, reloading animation plays twice. [verified]