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It's all about focus. Like Gunslinger and Commando (for your other weapon types), this allows further flexibility when utilising any nonauto scoped rifle. A list of this weapon type is provided in the Weapons chapter. If you favor these types of guns, this is your first perk choice.Fallout 4 Vault Dweller's Survival Guide description

Sniper is a Perception perk in Fallout 4.

Effects[]

This perk increases handling and breath control when aiming with non-automatic scoped rifles. Higher ranks grant a chance of knocking down enemies as well as an increase to accuracy with head shots in V.A.T.S.

Hold Breath Mechanic[]

Holding your breath will stabilize the aim sway, while draining 10 AP per second. Sniper brings it down to 5 AP per second. The hardcoded keybinding for holding your breath on the PC is Left-Alt.

Ranks[]

Rank Requires Description Effect Form ID
1 PER 8 It's all about focus. You have improved control and can hold your breath longer when aiming with scopes. +5% stability

50% AP drain when holding breath

0004C92A
2 PER 8
LVL 13
Non-automatic, scoped rifles have a (15%) chance of knocking down your target. +15% knockdown 0004C92B
3 PER 8
LVL 26
Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. +25% accuracy to head in V.A.T.S. 0004C92C

Affected weapons[]

Whether or not eligible weapons receive a bonus from this perk depends on the mods attached. The required mods are:

  • Any non-automatic receiver
  • Any stock mod (no grip mods)
  • Any scope (Regular, Night Vision, Recon)

The weapon does not need to be labeled a Sniper Rifle. It just needs to be a scoped non-automatic rifle, whether ballistic or energy.

Weapons affected by this perk
Base weapon Variant(s)
Anti-material rifle Creation Club -
Assault rifle -
Combat rifle CR-74L Creation Club
December's Child Far Harbor (add-on)
Overseer's Guardian
Gauss rifle The Last Minute
Prototype Gauss rifle Creation Club
Handmade rifle Nuka-World (add-on) The Problem Solver Nuka-World (add-on)
Splattercannon Nuka-World (add-on)
Hunting rifle Reba
Reba II
Tinker Tom Special
Institute laser Virgil's rifle
Laser musket -
Laser rifle Old Faithful
Survivor's Special
Protectron's GazeAutomatron (add-on)
Good Intentions
Prototype UP77 "Limitless Potential"
Righteous Authority
Wazer Wifle
Lever-action rifle Far Harbor (add-on) Lucky Eddy Far Harbor (add-on)
Old Reliable Far Harbor (add-on)
Manwell rifle Creation Club -
Pipe bolt-action -
Pipe gun -
Pipe revolver -
Plasma gun Experiment 18-A
Sentinel's Plasmacaster
Radium rifle Far Harbor (add-on) Kiloton radium rifle Far Harbor (add-on)
Radical Conversion Far Harbor (add-on)
Railway rifle Prototype railway rifle

Bugs[]

PCPC Playstation 4Playstation 4 While sneaking, the combination of the first rank of Sniper and wearing armor with Stabilization mods on both arms is enough to stop virtually all sway when looking down a sniper scope. However, this may stop working due to the "Ability Condition" bug.[verified][1]

  • Using the console to first remove each level of the Sniper perk and then reapplying them may fix the issue. For someone with all 3 ranks in Sniper, the commands run after opening the console with ~ would be:
    • player.removeperk 4c92c (removes 3rd rank)
    • player.removeperk 4c92b (removes 2nd rank)
    • player.removeperk 4c92a (removes 1st rank)
    • player.addperk 4c92a (adds 1st rank)
    • player.addperk 4c92b (adds 2nd rank)
    • player.addperk 4c92c (adds 3rd rank)

Gallery[]

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