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|requires3 =[[Perception]] 8<br />[[Level]] 1/13/26
 
|requires3 =[[Perception]] 8<br />[[Level]] 1/13/26
 
|ranks3 =3
 
|ranks3 =3
|effects3 =Improved handling and accuracy with non-automatic scoped rifles
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|effects3 =Improved handling and accuracy with non-automatic scoped rifles.
 
|baseid3 =[[#Fallout 4|see table]]
 
|baseid3 =[[#Fallout 4|see table]]
 
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|games4 =FO76
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|games5 =FBG
 
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|requires5 =[[Perception]]
 
|requires5 =[[Perception]]
|effects5 =Can be discarded to fight any enemy on the world map
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|effects5 =Can be discarded to fight any enemy on the world map.
 
|games6 =JES
 
|games6 =JES
 
|requires6 =[[Perception]] 7<br />[[Agility]] 7<br />[[Firearms]] 25
 
|requires6 =[[Perception]] 7<br />[[Agility]] 7<br />[[Firearms]] 25

Revision as of 12:26, 6 August 2020

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Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FO4Gametitle-FO76
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FO4Gametitle-FO76Gametitle-FOTGametitle-FBGGametitle-JES
With the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased.Fallout 3 description

Sniper is a perk in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics: Brotherhood of Steel, Fallout: The Board Game, and J.E. Sawyer's Fallout Role-Playing Game.

Fallout, Fallout 2 and Fallout Tactics

You have mastered the firearm as a source of pain. With this perk, any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll. It adds another Luck roll of (10*Luck), hence having 10 LK converts every hit to critical and indirectly causes target's armor DR to be ignored regardless of player weapon. The perk synergises extremely well with weapons capable of burst fire, as every shot in one burst is upgraded. Taken in combination with Better Criticals' 20% chance for insta-kill, it makes burst mode extremely deadly.

Fallout 3, Fallout: New Vegas

With the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is increased by 25%. As with most perks that increase your chance to hit in V.A.T.S. this bonus is multiplicative, not additive. For example, if you had a 50% chance to hit an enemy's head without the perk, you would have a 62.5% chance with the perk.

In Fallout: New Vegas, this perk is useful for counteracting the Fast Shot trait.

Fallout 4

It's all about focus. Like Gunslinger and Commando (for your other weapon types), this allows further flexibility when utilising any nonauto scoped rifle. A list of this weapon type is provided in the Weapons chapter. If you favor these types of guns, this is your first perk choice.Fallout 4 Vault Dweller's Survival Guide description

Effects

Rank Requirements Description Base ID
1 PER 8 It's all about focus. You have improved control and can hold your breath longer when aiming with scopes. 0004C92A
2 PER 8, LVL 13 Non-automatic, scoped rifles have a chance of knocking down your target. 0004C92B
3 PER 8, LVL 26 Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. 0004C92C

Fallout 76

It's all about focus.

Effects

Rank Description Base ID
1 Gain improved control and hold your breath 25% longer while aiming scopes. Improved focus and better sighted accuracy. 0004C92A
2 Gain improved control and hold your breath 50% longer while aiming scopes. 0032CB28
3 Gain improved control and hold your breath 75% longer while aiming scopes. 0032CB29
Nuclear Winter

Sniper is a perk in the Nuclear Winter battle royale mode. It requires 1 SPECIAL point to equip.

Rank Description Base ID
1 Gain improved control and hold your breath 75% longer while aiming scopes. 00479B57

Fallout: The Board Game

Once discarded, any fight action performed for the rest of the turn can be used to target any enemy on the world map, as long as the player character is equipped with a ranged weapon.

J.E. Sawyer's Fallout Role-Playing Game

You don't waste bullets on flesh wounds. When using firearms, your successful attack rolls are increased by 30 for purposes of determining critical hit results.

Bugs

  • In Fallout Tactics, version 1.27 does not produce the advertised result of the Sniper perk. The perk is obtainable but appears to be bugged (tests with 10 LK have failed to produce any noticeable increase in critical strike rate, which should produce a 100% critical strike rate). Can be fixed by hex-editing bos.exe - change 4C to 6C in the address 004A6C4C.[verified]
  • PCPC Playstation 4Playstation 4 In Fallout 4, while sneaking, the combination of the first rank of Sniper and wearing armor with Stabilization mods on both arms is enough to stop virtually all sway when looking down a sniper scope. However, this may stop working. Having the Cloak & Dagger perk may contribute to this bug.[verified]
    • Using the console to first remove each level of the Sniper perk and then reapply them may fix the issue. For someone with all 3 ranks in Sniper, the commands run after opening the console with ~ would be:
      • player.removeperk 4c92c (removes 3rd rank)
      • player.removeperk 4c92b (removes 2nd rank)
      • player.removeperk 4c92a (removes 1st rank)
      • player.addperk 4c92a (adds 1st rank)
      • player.addperk 4c92b (adds 2nd rank)
      • player.addperk 4c92c (adds 3rd rank)

Gallery

Template:Navbox perks FBG Template:Navbox perks JES