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For the skill in previous Fallout games, see Sneak (skill).
 
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Gametitle-FO4
Become whisper, become shadow. You are 20% harder to detect while sneaking.— Rank 1 description

Sneak is a perk in Fallout 4. It makes it easier to move around unseen and avoid traps.

Effects

Rank Requirements Description Base ID
1 AGI 3 Become whisper, become shadow. You are 20% harder to detect while sneaking. 0004c935
2 AGI 3, LVL 5 You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. 000b9882
3 AGI 3, LVL 12 You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. 000b9883
4 AGI 3, LVL 23 You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth. 000b9884
5 AGI 3, LVL 38 Engaging stealth causes distant enemies to lose you. 000b9881

Notes

  • Other bonuses that stack with this perk in helping avoid detection are:
  • Rank 4 seems to completely eliminate the effect of footsteps on detection odds. If it is active then muffle armor mods are unnecessary and sneaking in power armor becomes much easier.
  • The trap avoiding bonuses from ranks 2 and 3 of this perk also work when not sneaking.
  • All companions have the effects of 4 ranks of Sneak except Curie who is missing all ranks of Stealth in both forms (robot and synth). Dogmeat has a unique rank 5.
  • Sneak works very well with Ninja and other perks that increase the sneak attack bonus multiplier.

Behind the scenes

50 Vault-Tec C.E.O.The following is based on unverified behind the scenes information and has not been confirmed by canon sources.
  • The workings sneaking in general and the associated perk/skill underwent a steady evolution with each new Bethesda RPG. The most noticeable difference is how the AI reacts to an undetected opponent. In Fallout 3 everyone knew instantly where the player was as soon as the fight started. In Skyrim, opponents would search for the player, but be stupid about it and simply run to the location that they saw or heard something. In Fallout 4 opponents take evasive manoeuvres, run in unpredictable ways, jump from cover to cover and try to take a detour in order to flank the player.
50 Vault-Tec C.E.O.End of information based on unverified behind the scenes information.


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