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Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.— In-game description

Sneak is a skill in Fallout: New Vegas. It determines the chance of being detected while sneaking.

Initial level

Example: A starting Agility of 5 and Luck of 5.

Most aspects of the Sneak skill are the same as for Fallout 3. This includes the initial statistic, the sneak meter, stealing and pickpocketing, and Sneak Attack Criticals. Exceptions and new aspects are described below.

Sneak in quests and exploration

Sneak-based perks

Perk Requirement Level Additional Requirements
Friend of the Night 30 2 Perception 6
The Professional 70 6
Mister Sandman 60 10
Silent Running 50 12 Agility 6
Ninja 80 20 [[Melee Weapons] (Fallout: New Vegas)|Melee Weapons]] 80

Ways to improve Sneak

Permanent
Temporary

Notes

  • Unlike in Fallout 3, sneak is determined by the character levels of the actor sneaking as well as the actor attempting to detect them.
  • Items without weight or value, such as spent ammunition casings (e.g. case 9mm, drained microfusion cell, etc.) can be pickpocketed without a chance of failure or Karma loss, although this does not count as a "Picked Pocket" for any achievements. Many keys and cards also fall in this category.
  • For items with weight or value, a pickpocket attempt has a minimum chance to succeed of 5% and a maximum chance of 85%.
  • A failed pickpocketing attempt is not guaranteed to turn NPCs hostile, but it is possible.
  • When hidden by a Stealth Boy in enemy territory, they can be pickpocketed.
  • Stealing ammunition will make a non-player character unequip their weapon due to not having the ammunition for it, allowing even that to be stolen.
  • If an item is in a difficult spot to steal but is not in an inventory of some kind (wardrobe, desk, person, etc.), one can easily steal it by the "Grab" function and taking it somewhere out of sight. NPCs do not perceive grabbing as stealing so they will not react unless when stealing the item the player character is still in their sight.
  • With a high enough sneak, Ranger Ghost at the Mojave Outpost will comment that she didn't hear you come up the ramp.

Bugs

PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Sneaking at lower character levels can cause higher level enemies to detect you further away than if you weren't crouching at all. [verified]

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