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Smiling Larry is a traveling merchant appearing in the Commonwealth in 2287.

BackgroundEdit

Larry is one of several random encounters throughout the game. He can be recruited as a weapons vendor and sent to an allied settlement when the total linked settlement population reaches 30. When asked about his story, he says "People want something, Smiling Larry finds it and brings it to them. The whole Commonwealth knows me."

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: Icon cross
Companion: Icon cross
Perk: Icon cross
Merchant: Icon check
  • Sells misc, weapons
Doctor: Icon cross
Rents bed/room: Icon cross
Starts quests: Icon cross
Involved in quests: Icon cross

InventoryEdit

Apparel Weapon Other items On death
Farmhand clothes
Battered fedora

Encounter locationsEdit

NotesEdit

  • Larry may not offer the dialogue to recruit him if there isn't a weapons shop in the settlement.
  • When assigned to a weapons shop, Larry sells a unique ripper, called Reckoning, that gives 15% resistance to damage when standing still.
  • Larry can be assigned to a weapons emporium in a settlement which will upgrade it to a Level 4 weapons emporium.
  • Smiling Larry does not have a "trade" option so weapons he may take during settlement attacks cannot be retrieved.

AppearancesEdit

Smiling Larry appears only in Fallout 4.

BugsEdit

  • PCIcon pc If Larry disappears after being sent to a settlement, he may end up in the "Quick test cell" limbo which is a very small test room, with other random NPC such as Scribe, Ness, Mr. Gutsy, etc. Ness will be hostile and may possibly kill any non-essential NPC. If he disappears, use player.moveto 2f2a7 to find him and other NPC.[verified]
  • PCIcon pc Playstation 4Icon ps4 Xbox OneIcon xboxone Some Level 4 Merchants won't travel to or stay at your settlement after being assigned there. Solution: after the merchant has been assigned, disable them and any other travelling companions they spawned with, such as accompanying mercenaries ("prid [ref id]", "disable"); fast travel away from the area they spawned in; then walk, don't fast travel, back to that exact same area and a different random encounter should occur, such as wild mongrels or synths; if so, re-enable the merchant ("prid [ref id]", "enable"); fast travel to your settlement; and finally, move the merchant to you ("prid [ref id]", "moveto player"). Now the merchant should stay put.[verified]
    • As of patch 1.9.4.0 Smiling Larry now shows up at his assigned settlement and works properly.
  • PCIcon pc Playstation 4Icon ps4 It is likely that Larry will never appear at a settlement once hired.[verified]
    • It is possible to assign him to tasks by using the console: target him with prid 0002f2a7, enter setpv bCommandable 1, setpv bAllowMove 1 and setpv bAllowCaravan 1, then fast travel to a remote location and return, after that you will be able to command him using the workshop menu.
    • Another solution is to head to the settlement where he is wanted, type prid 0002f2a7 in the console to select Larry, then disable, enable, and finally moveto player.
  • Playstation 4Icon ps4 It is possible for Smiling Larry to spawn dead. [verified]
  • PCIcon pc Playstation 4Icon ps4 Sometimes the option to recruit Smiling Larry to your settlement isn't there. Instead, it is replaced with the 'curious' option when speaking to him. The same problem could also apply to The Scribe. [verified]
    • On PC, this problem can be worked around by traveling to the settlement at which you want to recruit Smiling Larry; using prid 0002f2a7, moveto player, Addkeyword workshopallowcommand, Addkeyword workshopallowmove, setpv bcommandable 1, setpv ballowmove 1, setpv ballowcaravan 1; "moving" Smiling Larry to the settlement using the workshop menu; and when the option becomes available after a short while, assigning Smiling Larry to a task using the workshop menu.

GalleryEdit

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