Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.
|
Smiley is the trapper to see about... well, anything that involves the gecko in 2241.
Background
He claims he was raised on gecko milk. He is also the main squeeze of Klamath citizen Ardin Buckner who puts you on a quest to find Smiley in the first place.
Interactions with the player character
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
He can be found in the Toxic Caves, which he discovered in an attempt to locate the origins of the valuable golden gecko. After you have rescued Smiley, he will appear in The Buckner House in Klamath. Smiley will teach the Player the Gecko Skinning perk as a reward for saving his life. Other than that, he's just a source of gecko lore.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather armor | - | Rubber boots 3 Meat jerky 10 Golden gecko pelts |
Behind the scenes
This character is referenced in Fallout: New Vegas through the character Sunny Smiles who is also a Gecko hunter.
Appearances
Smiley only appears in Fallout 2.
|