For a cross-game overview of this skill, see Small Guns. |
“The use, care and general knowledge of small firearms - pistols, SMGs and rifles.”— In-game description
Small Guns is a skill in Fallout, Fallout 2 and Fallout Tactics. This skill determines combat effectiveness with any small gun.
Initial level[]
Fallout[]
- .
Example: A starting Agility of 5.
Fallout 2 and Fallout Tactics[]
Example: A starting Agility of 5.
Although the skill lacks the wide devastation possible with Big Guns and Energy Weapons, it is naturally high from the beginning, and can be quickly trained with skill books. Ammunition for weapons governed by this skill is usually plentiful. Several perks, such as Sniper, are available to enhance the skill.
The skill in Fallout 2 and Fallout Tactics operates in pretty much the same way as it did in Fallout.
Affected weapons[]
- Fallout
- Fallout 2
- Fallout Tactics