Slayer is a perk in Fallout, Fallout 2, Fallout: New Vegas, Fallout Tactics and J.E. Sawyer's Fallout Role-Playing Game. It is also a skill in Fallout: Brotherhood of Steel.

Fallout, Fallout 2, and Fallout Tactics[edit | edit source]

The Slayer walks the earth! With a successful Luck roll, all of your hits in hand-to-hand combat are upgraded to critical hits - causing destruction and mayhem.

Notes[edit | edit source]

Despite the in-game description, Slayer does not need a Luck roll; all hand-to-hand attacks are upgraded to critical hits.

Fallout: New Vegas[edit | edit source]

The perk increases the speed of all melee and unarmed attacks by 30%.

Notes[edit | edit source]

  • When completely bare-handed (no weapon equipped), swings will still be at a normal speed and unaffected by this perk.
  • This perk does not affect Action Point costs. However, the increased speed does make V.A.T.S. attacks execute faster, thus reducing the amount of time that the Courier is "locked" in V.A.T.S. sequences where they are left vulnerable.
  • The benefit of this perk can be utilized even more with the consumption of rushing water Lonesome Road (add-on), offering a combination of +80% Melee/Unarmed attack speed.

Fallout: Brotherhood of Steel[edit | edit source]

Each level of this skill increases your Critical Chance for +5% (up to a maximum +25) when attacking a target.

Points requirements[edit | edit source]

  • 1 Rank : 2 Points
  • 2 Rank : 4 Points
  • 3 Rank : 8 Points
  • 4 Rank : 16 Points
  • 5 Rank : 32 Points

J.E. Sawyer's Fallout Role-Playing Game[edit | edit source]

The slayer walks the Wasteland! When using unarmed attacks, your successful attack rolls are increased by 30 for purposes of determining critical hit results.

Behind the scenes[edit | edit source]

References[edit | edit source]

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