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The slavers are a faction operating in the Capital Wasteland, centralized in Paradise Falls in 2277.


Slavers have a history of operations in the Capital Wasteland.[1] They captured nearly the entire group of military survivors who settled in a town called Ridgefield, now known as Minefield.[Non-canon 1][2][Non-canon 2] Another settlement known as Rockopolis was overtaken[3][4] and its citizens sold to the Pitt.[5] Slavers are known to attack Big Town and Little Lamplight as well as seize random wastelanders. Past members include Flak and Doc Church.

Current operations

Paradise Falls is guarded by and serves as a home to slavers. Their current leader is Eulogy Jones. He personally killed the previous leader, Harmon Jurley, and established control over the slavers. Eulogy has survived several assassination attempts and is known for a short temper.[Non-canon 3][Non-canon 4] The slavers are paid on commission, based on the number of wastelanders they bring in,[6] and have become more organized in recent years.[1][7] When the slavers capture their victims, they either keep them for local buyers or traffic them to richer places outside the region, like the Pitt.[8]

In an attempt to get a larger market for their wares, Eulogy Jones at one point attempted to pressure former slaver Seagrave Holmes into becoming an envoy for his efforts in Rivet City.[9] In addition, a man named Ramsey led a small outpost at a train tunnel near Fort Constantine, its purpose being to scout the wilderness and capture and enslave travelers. Throughout the Capital Wasteland, small teams of slavers will roam the wilderness in search of slaves or running slaves back to Paradise Falls.[10]

A growing abolitionist movement has threatened the slave trade in the region. A team of slavers led by Leroy Walker occupies the Lincoln Memorial in order to prevent escaped slaves from settling it.[Non-canon 5] Furthermore, they began planning raids on the Museum of History to burn historical artifacts relating to Abraham Lincoln.[11][12]

Interactions with the player character

The Lone Wanderer can capture people to sell them to slavers. They can buy a slave, Clover, who will then serve the player as a bodyguard. If they begin bringing slaves to Paradise Falls, a random encounter may occur that involves a group of slavers that cannot keep up with the competition. In an attempt to gain more profits, they will try to kill the player character.

Interactions overview

Icon quest starter.png
This character starts quests.
FO76 ui icon quest.png
This character is involved in quests.
Severed.finger colored.png
This character drops a finger upon death (Lawbringer).


Named members


The Paradise Falls slavers appear only in Fallout 3, and are mentioned in the Fallout 4 Creation Club content "Capital Wasteland Mercenaries."

Behind the scenes

According to The Art of Fallout 3, the Slaver aesthetic was described as "Stolen Police Gear v.s. Rockabilly aesthetic," as well as "50's biker girls Roller Derby."



  1. 1.0 1.1 Tenpenny Tower terminal entries; Exploration database, Paradise Falls
  2. The Lone Wanderer: "What do you know about Minefield?"
    Moira Brown: "They say it was a town called Ridgefield, until slavers cleared it out. Now, it's supposedly cursed, and just a deathtrap to visitors. Now, everyone calls the place "Minefield" and says it's a ghost town. Superstitious nonsense, of course, but that's how people think. You'll be fine."
    (Moira Brown's dialogue)
  3. The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle Escape from Paradise Falls!
  4. The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle Between Rockopolis and a Hard Place!
  5. Rollings -- We're done
  6. The Lone Wanderer: "Who can I put it on?"
    Grouse: "I don't care who the hell you put it on. I'll split the commission with you for any slave you send to us. But you can't just walk up to someone and put it on. You need to get them subdued first. I gave you that mezzer. Use it. Should make things easy."
    (Grouse's dialogue)
  7. The Lone Wanderer: "Sure, I'll buy another one. Here's 100 caps."
    Grouse: "You ain't got enough caps, asshole. This ain't a soup kitchen, and those collars ain't easy to come by. Come back when you got some money."
    (Grouse's dialogue)
  8. The Lone Wanderer: "Where do your people come from?"
    Wernher: "Some of us are native to The Pitt, most of us are, really. People sometimes have kids before the sickness takes them. But the need for slaves has gotten bigger. Ashur's started importing them. Ever wonder why there are so many Slavers, but you hardly see any slaves? The Slaver operation in this area has been supplying The Pitt."
    (Wernher's dialogue)
  9. Seagrave's incriminating letter
  10. Fallout 3 random encounters; Slavers and slaves
  11. The Lone Wanderer: "They're up north, near Old Olney."
    Leroy Walker: "Not willing to trade your life for a bunch of runaway slaves, eh? Well, you've told me what I need to know. If you're looking for some spare caps, I'm willing to pay for anything you might find having to do with Abraham Lincoln. I was going to clean out the ruins of the Museum of History looking for them, but now I've got more important business."
    (Leroy Walker's dialogue)
  12. The Lone Wanderer: "Why are you so interested in Lincoln artifacts?"
    Leroy Walker: "Slaves all over the Wasteland have started talking about Lincoln and his great war to free the slaves. We can't have them thinking they deserve to be free. So I'm burning everything I can find related to this Abe Lincoln. Don't want slaves using them to start a revolt or anything. So we burn them."
    (Leroy Walker's dialogue)


  1. Fallout 3 Official Game Guide Game of the Year Edition p.61: "Arkansas
    The last of the military survivors who made Minefield their town, Arkansas was a small boy when the Slavers first came and captured nearly all of the tribe, but they never found him. Swearing revenge, he spread rumors of a new band of inhabitants and set a trap for the Slavers. When the Slavers came to raid the town again, they were harried by a hidden sniper and decimated by landmines. The Slavers took heavy losses that day and never came back. Now an old man, Arkansas still shuffles around this place."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  2. Fallout 3 Official Game Guide Game of the Year Edition p.332: "3.09: MINEFIELD (LAT 04/LONG 14)
    Before the bombs fell, the isolated township of Ridgefield was a quiet community nestled into the hillside and far from major roads. More than a century later, a tribe of military survivors stumbled across it while traveling from the north. They quickly realized the value of a defensible, hidden location and made it their own. Now no one goes to Ridgefield anymore, and the ghost town is known only as "Minefield." People swear that it's haunted by the last survivor's ghost. Arkansas is the "ghost" in question; he may be old, but he's still a crack sniper, and he's holed up in the ruined concrete building at the town's north end. Sneak down from the Water Tower [2.O], as this has the least number of Mines to worry about. There are dozens dotted around the entire area; deactivate them and cover the ground very slowly."
    (Fallout 3 Game of the Year Edition Tour of the Capital Wasteland)
  3. Fallout 3 Official Game Guide Game of the Year Edition p.72: "Eulogy Jones
    Eulogy Jones is a unique 45-year-old individual. He dresses as smoothly as possible for a Wasteland Dweller and leads by persuasion and intelligence, getting others to do his dirty work. But the man is definitely dangerous; if you mess with his slaving operation, he'll be the first one to put a bullet in your brain. Eulogy got to where he is exactly as you'd expect: by being the craziest thug in a town full of crazy thugs. He'll tell you that he did it the old-fashioned way: hard work. In truth, he used his slaves as prostitutes, and consequently, Eulogy knew nearly every secret in the camp. Eventually, he killed the former leader and took over. Every plot against his life has failed, and every Slaver in the camp has learned to back off when Eulogy loses his temper. Eulogy rules by fear."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  4. Fallout 3 Official Game Guide Game of the Year Edition p.75: "Grouse"
    He has been with the Slavers since he was a teenager (he is now 30). His father was the former leader before Eulogy usurped him and rose to power, and Grouse has a legacy to live up to. He isn't fond of Eulogy, but he knows that if he moves against him, most of the Slavers would turn on him. He sits at the checkpoint entrance wearing a permanent scowl."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  5. Fallout 3 Official Game Guide Game of the Year Edition p.436: "17.01: LINCOLN MEMORIAL MAINTENANCE ROOM (LINCOLN MEMORIAL): Leroy Walker and his band of Slavers are the largest contingent outside Paradise Falls, and they have secured the Lincoln Memorial so it doesn't fall into the hands of Abolitionists and become a beacon for freeing slaves, and ruining their business. Currently there are around half a dozen Slavers on the steps and behind sandbag defenses at this structure. Locate Silas and he takes you into the maintenance room. Should you sneak around this monument, the path at the base is dotted with Mines and Grenade Traps, so watch out. Inside the monument itself, theFre's a place to sleep, but you can't access the steps unless you've begun hostilities with the Slavers."
    (Fallout 3 Game of the Year Edition Tour of the Capital Wasteland)