(They are not ghouls - they only "wear" the glowing fungus (see line 203 on McVegeir.msg)) |
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===Effects of player's actions=== |
===Effects of player's actions=== |
||
− | Delivering the note and proving [[Jo]] that [[Karl (Modoc)|Karl]]'s alive will make them like the [[Chosen One]]. |
+ | Delivering the note and proving [[Jo (Fallout 2)|Jo]] that [[Karl (Modoc)|Karl]]'s alive will make them like the [[Chosen One]]. |
==Inventory== |
==Inventory== |
Revision as of 19:33, 17 March 2012
Slag citizens are characters living in 2241.
Background
They are inhabitants of the caves under the Ghost Farm.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Effects of player's actions
Delivering the note and proving Jo that Karl's alive will make them like the Chosen One.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Clothing | Knife | .223 FMJ x50 Fruit x3 Beer Guns and Bullets Dean's Electronics Antidote Iguana bits x2 12 gauge shotgun shell x20 |
Appearances
Slag citizens only appear in Fallout 2.