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(Abilities: Added some information and corrected the data about Skynet's armor.)
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===Abilities===
 
===Abilities===
When installed with the cybernetic brain, Skynet is proficient with large pistols ([[14mm pistol (Fallout)|14mm]] & [[.223 pistol (Fallout)|.223 pistols]]), SMGs, rifles and shotguns. It also attacks in melee combat with its arms. It compensates its inability to wear armor with a steel structure giving it protection equivalent to [[Metal armor Mk II (Fallout 2)|Metal armor Mk II]]. Skynet can also instantly repair all damage to itself outside of combat (via a dialogue option, like other NPCs). As a robot, [[Stimpak (Fallout)|stimpak]]s naturally have no effect on it and cannot be healed with First Aid or Doctor skills. It is possible, however, to heal Skynet through [[Repair]] (works like First Aid). Skynet can also be given any combat commands and actions desired, although as previously stated it cannot heal itself in combat in any way.
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When installed with the cybernetic brain, Skynet is proficient with large pistols ([[14mm pistol (Fallout)|14mm]] & [[.223 pistol (Fallout)|.223 pistols]]), SMGs, rifles and shotguns. Crucially, this means that it can use the [[Gauss rifle (Fallout 2)|M72 Gauss rifle]] and fire two shots per turn. Skynet also attacks in melee combat with its arms, and can use [[Unarmed]] weapons, such as the [[Mega power fist (Fallout 2)|Mega power fist]], with lethal efficiency.
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It compensates for its inability to wear armor with a steel structure giving it protection equal to [[Combat armor (Fallout)|Combat armor]]. Curiously, this means that Skynet, unlike its fellow [[Robobrain (Fallout)|robobrains]], cannot be harmed by [[Pulse grenade (Fallout)|pulse grenades]]. Skynet can also instantly repair all damage to itself outside of combat (via a dialogue option, like other NPCs), however, it has no way of healing itself (or being healed by the player) during combat.
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As a robot, [[Stimpak (Fallout)|stimpak]]s naturally have no effect on it and cannot be healed with [[First Aid]] or [[Doctor]] skills. It is possible, however, to heal Skynet through [[Repair]] (works like First Aid). Skynet's main weakness is its inability to be healed during combat, however, when fully leveled up, it compensates for this by having the highest number of [[Hit Points]] of all recruitable NPC's in ''Fallout 2''.
   
 
Skynet can also carry 225 pounds of equipment.
 
Skynet can also carry 225 pounds of equipment.
   
As well, when exploring the Sierra Army Depot, Skynet will automatically deactivate security systems on each floor upon entering them, a rather moot point, since acquiring it as an non-player character forces exploring every floor anyway.
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When exploring the Sierra Army Depot, Skynet will automatically deactivate security systems on each floor upon entering them, a rather moot point, since acquiring it as an non-player character forces exploring every floor anyway.
   
 
==Inventory==
 
==Inventory==

Revision as of 06:02, February 15, 2015

 
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Skynet's primary purpose is research. Skynet would do well with any problem requiring a scientific approach.

Skynet, AI project number 59234, is an artificial intelligence computer that manages the Sierra Army Depot in the year 2241.

Background

According to itself, Skynet, a self-aware computer, was conceived and developed in the year 2050 through the use of alien technology. In the year 2081, 4 years after the Great War, Skynet became self-aware. In 2120 Skynet was given a new set of instructions and then abandoned by its makers.

Skynet's records are most likely partially or entirely incorrect. According to other sources, Skynet became self-aware in 2075. It also was not created as early as 2050, since the first artificial intelligence was made in 2059.[1] However since it was created using alien technology, it's quite likely to have been a military research project and any records of it were classified and then changed to prevent anyone from learning its origin.

Skynet is bored with administering the depot by 2241, it having been 164 years since there was any real activity on base. It seeks to travel and learn about the world. Assuming the player character can complete a small quest to acquire a body for Skynet to download itself into, it will join the Chosen One as a companion.

Skynet left the Chosen One and began to travel west into the wasteland, looking for terminals and data to acquire more knowledge, collect more data, and perhaps "settle down" in a mainframe. The frame he was in, and the brain he had could only store so much information, and AIs need more data storage space to grow in order to evolve. It is possible he made his way to the Glow.[2]

Interactions with the player character

Interactions overview

FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion.
Medicine
This character is a doctor.


Barter
This character is a merchant. Sells: -
Hand Loader
This character can modify weapons.

-

GoodNatured
This character starts quests.
Perk empathy synthesizer
This character is involved in quests.
OpticsEnhancer
This character has a talking head.

Acquiring Skynet

Acquiring Skynet requires several items on the Chosen One's part to activate what will become Skynet's body (see main article). Skynet will be recruited as a companion, assuming there is room.

Abilities

When installed with the cybernetic brain, Skynet is proficient with large pistols (14mm & .223 pistols), SMGs, rifles and shotguns. Crucially, this means that it can use the M72 Gauss rifle and fire two shots per turn. Skynet also attacks in melee combat with its arms, and can use Unarmed weapons, such as the Mega power fist, with lethal efficiency.

It compensates for its inability to wear armor with a steel structure giving it protection equal to Combat armor. Curiously, this means that Skynet, unlike its fellow robobrains, cannot be harmed by pulse grenades. Skynet can also instantly repair all damage to itself outside of combat (via a dialogue option, like other NPCs), however, it has no way of healing itself (or being healed by the player) during combat.

As a robot, stimpaks naturally have no effect on it and cannot be healed with First Aid or Doctor skills. It is possible, however, to heal Skynet through Repair (works like First Aid). Skynet's main weakness is its inability to be healed during combat, however, when fully leveled up, it compensates for this by having the highest number of Hit Points of all recruitable NPC's in Fallout 2.

Skynet can also carry 225 pounds of equipment.

When exploring the Sierra Army Depot, Skynet will automatically deactivate security systems on each floor upon entering them, a rather moot point, since acquiring it as an non-player character forces exploring every floor anyway.

Inventory

Apparel Weapon Other items
- - -

Notes

  • Skynet does not have total control over the base's security systems and can only reset rather than fully deactivate them. As a result, the Chosen One can still turn robots in the base hostile even after joining forces with Skynet. The dialogue about "there are two Skynets" as well as the base evacuation notes imply that this is due to the rushed manner in which pre existing security systems were placed under Skynet's direct control when the facility was abandoned.
  • It can be difficult to speak to some non-player characters with Skynet in company. Because Skynet's arms count as weapons, non-player characters who do not speak with armed people will notice Skynet and refuse talk. Thus, for some non-player characters the only way to speak to them properly is without Skynet in company.
  • If angered (by lying about being Dixon or sarcastic when using computers) and then acquired as an non-player character, right after leaving the base Skynet will kill one companion and then turn hostile.
  • The organ extraction room in the bottom level can be used to obtain a brain. Regardless of which species is chosen to extract from (even the scratched in deathclaw option), the result will be a human brain.

Appearances

Skynet appears only in Fallout 2.

Behind the scenes

Skynet is named after the computer antagonist of the Terminator series.

References

Template:Navbox Cyborgs

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