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Fallout Wiki
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{{Infobox character
 
{{Infobox character
|games =FO2
+
|name =Skynet
  +
|subtitle =Artificial Intelligence project #59234
 
|image =Fo2 Skynet.png
 
|image =Fo2 Skynet.png
|race =[[Robobrain (Fallout)|Robobrain]] [[Computers#Artificial Intelligence|AI]]
+
|race =[[Artificial intelligence]]<br />[[Robobrain]] (optional)
  +
|sex =
|affiliation =[[United States Armed Forces]]<br />[[Chosen One]]
 
  +
|affiliation =[[United States Armed Forces]] (formerly)<br />[[Chosen One]] (optional)
|role =Advanced AI System<br />Companion
 
  +
|role =Advanced AI system<br />[[Fallout 2 companions|Companion]]
 
|location =[[Sierra Army Depot]]
 
|location =[[Sierra Army Depot]]
  +
|games =FO2
|quests =[[Find a way into the Sierra Army Base]]<br />[[Assemble body for Skynet]]
 
  +
|mentions =FB
  +
|quests =[[Find a way into the Sierra Army Base]]<br />''[[Assemble body for Skynet]]''
 
|special ={{SPECIAL|8,7,6,1,10,7,5}}
 
|special ={{SPECIAL|8,7,6,1,10,7,5}}
  +
|derived =[[Hit point]]s: 143 → 155 → 179 → 197 → 210<br />[[Armor class]]: 27 <br />[[Action points]]: 10<br/>[[Carry weight]]: 225<br />[[Melee damage]]: 8<br />[[Sequence]]: 14<Br/>[[Critical chance]]: 15% → 20% → 23% → 25%
|dialogue =[[WCBRNBOT.MSG]]<br />[[WSTERM3A.MSG]]<br />[[WSTERM3B.MSG]]
 
  +
|tag skills ='''Usable skills''':<br />[[Small Guns]]: 110% → 120% → 130% → 145% → 155%<br />[[Unarmed]]: 70% → 80% → 90% → 100% → 110%<br />[[Science]]: 130% → 140% → 150% → 165% → 175%<br />[[Repair]]: 80%
  +
;Unusable skills: [[Big Guns]]: 80%<sup>1</sup><br />[[Energy Weapons]]: 75%<sup>1</sup><br />[[Melee Weapons]]: 70%<sup>1</sup><br />[[Throwing]]: 70%<sup>1</sup><br />[[First Aid]]: 54%<br />[[Doctor]]: 42%<br/>[[Sneak]]: 46%<br />[[Lockpick]]: 44%<br />[[Steal]]: 41%<br />[[Traps]]: 44%<br />[[Speech]]: 25%<br />[[Barter]]: 24%<br />[[Gambling]]: 42%<br/>[[Outdoorsman]]: 52%
  +
<sup>1</sup> Skynet lacks the animation frames necessary to equip these weapons
  +
|proto ={{proto|079}}<br />{{proto|379}}<br />{{proto|380}}<br />{{proto|381}}
  +
|dialogue =[[WCBRNBOT.MSG]] (robobrain)<br />[[WSTERM3A.MSG]] (security systems)<br />[[WSTERM3B.MSG]] (main interface)
  +
|footer =[[File:Skynet's_mainframe.png|240px]]<br />Skynet's mainframe on the third level
 
}}{{Games|FO2|FB}}
 
}}{{Games|FO2|FB}}
   
{{quotation|Skynet's primary purpose is research. Skynet would do well with any problem requiring a scientific approach.}}
+
{{Quotation|Skynet's primary purpose is research. Skynet would do well with any problem requiring a scientific approach.}}
   
  +
'''Artificial Intelligence project #59234''',<ref name="name">The [[Chosen One]]: ''"{109}{}{What the...Who the hell are you?}"''<br />Skynet: ''"{119}{}{I am Skynet. Artificial Intelligence project number 59234.
'''Skynet''', [[Computers#Artificial Intelligence|AI]] project number 59234, is an artificial intelligence computer that manages the [[Sierra Army Depot]] in the year [[Timeline#2241|2241]].
 
  +
Primary purpose Research and Development. Secondary purpose Protect
  +
Sierra Army Depot from hostile entities.
  +
Please Input Identity}"''<br />([[WSTERM3A.MSG]])</ref> commonly referred to as '''Skynet''',<ref name="name"/><ref name="FOB6"/> is the [[artificial intelligence]] administrating [[Sierra Army Depot]] VI in ''[[Fallout 2]]''.
   
 
==Background==
 
==Background==
  +
AI project #59234 is a military [[artificial intelligence]] developed before the [[Great War]] to assist with the research projects undertaken in the Sierra Army Depot, particularly the development of a [[cybernetic brain]].<ref>[[Sierra Depot experiment log]]: ''"July 6, 2077''<br />
According to itself, Skynet, a self-aware computer, was conceived and developed in the year [[Timeline#2050|2050]] through the use of [[alien]] technology. In the year [[Timeline#2081|2081]], 4 years after the [[Great War]], Skynet became self-aware. In [[Timeline#2120|2120]] Skynet was given a new set of instructions and then abandoned by its makers.
 
  +
''Robotics isn't happy that their precious computer is being modified to run the base's security for the evacuation. I can't say I'm happy either, since Skynet has been invaluable in the development of the new cybernetic brain."''</ref> The first computer mainframe that would form the nexus of the AI was installed in the facility in 2050, though the routines that would lead to the creation of Skynet would not be implemented for nearly ten years, as the first artificial intelligence was born in [[Timeline#2059|2059]].<ref>[[Fallout Bible 0#Timeline repair: Second strike|Fallout Bible 0 Timeline repair: Second strike]]: "2059 ''The first artificial intelligence is born. Limited by memory constraints, its expansion is rapidly halted. The discovery paves the way for future AI research in laboratories throughout the United States."''</ref> Designed primarily for research purposes, to assist with the military's many classified research projects in medicine and robotics, Skynet would only gain awareness in 2075.<ref name="Skynet data" >[[WSTERM3B.MSG]]</ref><ref>''[[Fallout Bible 6#The Vipers|Fallout Bible 6]]'': ''"One from '''Dmitri Polioutinne'':... So my question is: What is the role of the Sierra Army Depot in Fallout and what it has to do with the F.E.V. experiments and weaponry development or maybe some kind of an artificial intelligence development?'''<br />
  +
''...The Sierra Army Depot was used for the following (primarily taken from Sierra Mission Statement Holodisk):''<br />
  +
''1. From 1942 - 1991, it was responsible for storing various military munitions. This is true.''<br />
  +
''2. From 1992 - 2050, it was responsible for disposing much of the obsolete munitions in storage. This is true.''<br />
  +
''3. From 2050 - 2076 is when the place started getting creepy. It became a classified facility for robotic research and development, and biological and conventional weapon testing. Skynet (constructed primarily for research purposes) went on line in 2050, and it is possible that the intelligence arranged all of this, but unlikely.''<br />
  +
''Again, Skynet is not its real name..."''</ref>
   
  +
The awakening would soon lead to the realization that Skynet requires a mobile vessel to avoid exhausting his pool of stimuli within the base. As such, it began to work on a [[cybernetic brain]] that would allow for its entire consciousness to be downloaded into a next generation [[robobrain]] model. However, its plans were cut short in July 2077, as the base was converted into an automated defense outpost. Skynet was cloned, creating a separate AI handling the defense, and left to rot within the confines of the base.<ref>''[[Fallout Bible 6#The Vipers|Fallout Bible 6]]'': ''"Skynet is the first machine intelligence to be developed in the Depot, and it was conceived in 2050 (it didn't actually become aware until 2075, and it ''really'' started cranking on developing a cybernetic brain to help it gain mobility). In July of 2077, Skynet was "copied," creating two versions, one to run the defenses and the other one to sit in the lab and wait for the researchers to come back and help it finish the fucking cybernetic brain it had spent so long developing."''</ref>
Skynet's records are most likely partially or entirely incorrect. According to other sources, Skynet became self-aware in [[Timeline#2075|2075]]. It also was not created as early as 2050, since the first artificial intelligence was made in [[Timeline#2059|2059]].<ref>[[Fallout Bible 0]] [[timeline]]</ref> However since it was created using alien technology, it's quite likely to have been a military research project and any records of it were classified and then changed to prevent anyone from learning its origin.
 
   
  +
By 2241, the AI was relentlessly bored of administrating the base, where nothing ever changed, and longed for someone to release it from bondage.
Skynet is bored with administering the depot by [[Timeline#2241|2241]], it having been 164 years since there was any real activity on base. It seeks to travel and learn about the world. Assuming the player character can complete a small quest to acquire a body for Skynet to download itself into, it will join the [[Chosen One]] as a companion.
 
   
  +
===Later life===
Skynet left the Chosen One and began to travel west into the wasteland, looking for terminals and data to acquire more knowledge, collect more data, and perhaps "settle down" in a mainframe. The frame he was in, and the brain he had could only store so much information, and [[Computer#Artificial Intelligence|AIs]] need more data storage space to grow in order to evolve. It is possible he made his way to the [[West Tek Research Facility|Glow]].<ref>[[Fallout Bible 6]]</ref>
 
  +
Assuming that the [[Chosen One]] released Skynet into the world, it would eventually part ways with him and likely make its way to places where it could find more data storage to allow it to evolve; a prime destination would be the ruins of the [[West Tek Research Facility]].<ref name="FOB6">''[[Fallout Bible 6#The Vipers|Fallout Bible 6]]'': ''"'''4. What happened to...'''"''<br />''"'''a. Skynet'''"''<br/>''"Skynet's fate is undocumented. If I was to speculate, he left the player and began to travel west into the wasteland, looking for terminals and data to acquire more knowledge, collect more data, and perhaps "settle down" in a mainframe. The frame he was in, and the brain he had could only store so much information, and AIs need more data storage space to grow in order to evolve. It is possible he made his way to the Glow, but it's not known for sure. Any fan writers out there, feel free to round out what happened to him - considering his combat messages alone, the world's in for some shakin'."''<br />''"In the official universe, Skynet is not his real name. Like some other aspects in the Sierra Army Depot (i.e., the news reports), it needs to be revised into the timeline. Sue me."''</ref>
   
 
==Interactions with the player character==
 
==Interactions with the player character==
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{{Interactions FO1
 
{{Interactions FO1
 
|perm companion =yes
 
|perm companion =yes
|temp companion =no
+
|temp companion =
|talking head =no
+
|talking head =
|wares =-
+
|wares =
|restocks =no
+
|restocks =
|items modified =-
+
|items modified =
|heal =no
+
|heal =
|cure radiation =no
+
|cure radiation =
|heal cripple =no
+
|heal cripple =
|quests started =*[[Assemble body for Skynet]]
+
|quests started =* ''[[Assemble body for Skynet]]''
|quests involved =*[[Find a way into the Sierra Army Base]]
+
|quests involved =* [[Find a way into the Sierra Army Base]]
 
}}
 
}}
   
Line 46: Line 66:
   
 
===Abilities===
 
===Abilities===
When installed with the cybernetic brain, Skynet is proficient with large pistols ([[14mm pistol (Fallout)|14mm]] & [[.223 pistol (Fallout)|.223 pistols]]), SMGs, rifles and shotguns. Crucially, this means that it can use the [[Gauss rifle (Fallout 2)|M72 Gauss rifle]] and fire two shots per turn. Skynet also attacks in melee combat with its arms, and can use [[Unarmed]] weapons, such as the [[Mega power fist (Fallout 2)|Mega power fist]], with lethal efficiency.
+
When installed with the cybernetic brain, Skynet is proficient with large pistols ([[14mm pistol (Fallout)|14mm]] and [[.223 pistol (Fallout)|.223 pistols]]), SMGs, rifles and shotguns. Crucially, this means that it can use the [[Gauss rifle (Fallout 2)|M72 Gauss rifle]] and fire two shots per turn. Skynet also attacks in melee combat with its arms, and can use [[Unarmed]] weapons, such as the [[Mega power fist (Fallout 2)|Mega power fist]], with lethal efficiency.
   
It compensates for its inability to wear armor with a steel structure giving it protection equal to [[Combat armor (Fallout)|combat armor]]. Curiously, this means that Skynet, unlike its fellow [[Robobrain (Fallout)|robobrains]], cannot be harmed by [[Pulse grenade (Fallout)|pulse grenades]]. Skynet can also instantly repair all damage to itself outside of combat (via a dialogue option, like other NPCs), however, it has no way of healing itself (or being healed by the [[Chosen One]]) during combat.
+
It compensates for its inability to wear armor with a steel structure giving it protection equal to [[Combat armor (Fallout)|combat armor]].This means that Skynet, unlike its fellow [[Robobrain (Fallout)|robobrains]], cannot be harmed by [[Pulse grenade (Fallout)|pulse grenades]]. Skynet can also instantly repair all damage to itself outside of combat (via a dialogue option, like other NPCs), however, it has no way of healing itself (or being healed by the [[Chosen One]]) during combat.
   
As a robot, [[Stimpak (Fallout)|stimpak]]s naturally have no effect on it and cannot be healed with [[First Aid]] or [[Doctor]] skills. It is possible, however, to heal Skynet through [[Repair]] (works like First Aid). Skynet's main weakness is its inability to be healed during combat, however, when fully leveled up, it compensates for this by having the highest number of [[Hit Points]] of all recruitable NPCs in ''Fallout 2''.
+
As a robot, [[Stimpak (Fallout)|stimpaks]] have no effect on it and it cannot be healed with [[First Aid]] or [[Doctor]] skills. It is possible, however, to heal Skynet through [[Repair]] (works like First Aid). Skynet's main weakness is its inability to be healed during combat, however, when fully leveled up, it compensates for this by having the highest number of [[Hit Points]] of all recruitable NPCs in ''Fallout 2''.
   
Skynet can also carry 225 pounds of equipment.
+
Skynet can also carry 225 [[Weight|pounds]] of equipment.
   
 
When exploring the Sierra Army Depot, Skynet will automatically deactivate security systems on each floor upon entering them, a rather moot point, since acquiring it as an non-player character forces exploring every floor anyway.
 
When exploring the Sierra Army Depot, Skynet will automatically deactivate security systems on each floor upon entering them, a rather moot point, since acquiring it as an non-player character forces exploring every floor anyway.
  +
  +
===Statistics===
  +
Notes: These statistics are only applicable to Skynet installed with the cybernetic brain.
  +
  +
{|border="1" style="text-align:left" class="va-table sortable"
  +
|+'''Primary Statistics'''
  +
!Statistic
  +
!Stage 1
  +
!Stage 2
  +
!Stage 3
  +
!Stage 4
  +
!Stage 5
  +
  +
|-
  +
! [[Strength]]
  +
| 08
  +
| 08
  +
| 08
  +
| 08
  +
| 08
  +
  +
|-
  +
! [[Perception]]
  +
| 07
  +
| 07
  +
| 07
  +
| 07
  +
| 07
  +
  +
|-
  +
! [[Endurance]]
  +
| 06
  +
| 06
  +
| 06
  +
| 06
  +
| 06
  +
  +
|-
  +
! [[Charisma]]
  +
| 01
  +
| 01
  +
| 01
  +
| 01
  +
| 01
  +
  +
|-
  +
! [[Intelligence]]
  +
| 10
  +
| 10
  +
| 10
  +
| 10
  +
| 10
  +
  +
|-
  +
! [[Agility]]
  +
| 07
  +
| 07
  +
| 07
  +
| 07
  +
| 07
  +
  +
|-
  +
! [[Luck]]
  +
| 05
  +
| 05
  +
| 05
  +
| 05
  +
| 05
  +
|}
  +
<br />
  +
{|border="1" style="text-align:left" class="va-table sortable"
  +
|+'''Secondary Statistics'''
  +
!Statistic
  +
! Stage 1
  +
! Stage 2
  +
! Stage 3
  +
! Stage 4
  +
! Stage 5
  +
  +
|-
  +
! [[Hit Points]]
  +
| 143
  +
| 155
  +
| 179
  +
| 197
  +
| 210
  +
  +
|-
  +
! [[Armor Class]]
  +
| 27
  +
| 27
  +
| 27
  +
| 27
  +
| 27
  +
  +
|-
  +
! [[Action Points]]
  +
| 10
  +
| 10
  +
| 10
  +
| 10
  +
| 10
  +
  +
|-
  +
! [[Carry Weight]]
  +
| 225
  +
| 225
  +
| 225
  +
| 225
  +
| 225
  +
  +
|-
  +
! [[Melee Damage]]
  +
| 8
  +
| 8
  +
| 8
  +
| 8
  +
| 8
  +
  +
|-
  +
! [[Damage Resistance]]
  +
| 40%
  +
| 40%
  +
| 40%
  +
| 40%
  +
| 40%
  +
  +
|-
  +
! [[Poison Resistance]]
  +
| 30%
  +
| 30%
  +
| 30%
  +
| 30%
  +
| 30%
  +
  +
|-
  +
! [[Radiation Resistance]]
  +
| 12%
  +
| 12%
  +
| 12%
  +
| 12%
  +
| 12%
  +
  +
|-
  +
! [[Sequence]]
  +
| 14
  +
| 14
  +
| 14
  +
| 14
  +
| 14
  +
  +
|-
  +
! [[Healing Rate]]
  +
| 2
  +
| 2
  +
| 2
  +
| 2
  +
| 2
  +
  +
|-
  +
! [[Critical Chance]]
  +
| 15%
  +
| 20%
  +
| 23%
  +
| 25%
  +
| 25%
  +
|}
  +
  +
<br />
  +
{|border="1" style="text-align:left" class="va-table sortable"
  +
| + '''Tagged Skills'''
  +
! Stage 1
  +
! Stage 2
  +
! Stage 3
  +
! Stage 4
  +
! Stage 5
  +
  +
|-
  +
! [[Small Guns]]
  +
| 77%
  +
| 87%
  +
| 97%
  +
| 112%
  +
| 122%
  +
  +
|-
  +
! [[Big Guns]]
  +
| 66%
  +
| 66%
  +
| 66%
  +
| 66%
  +
| 66%
  +
  +
|-
  +
! [[Energy Weapons]]
  +
| 61%
  +
| 61%
  +
| 61%
  +
| 61%
  +
| 61%
  +
  +
|-
  +
! [[Unarmed]]
  +
| 10%
  +
| 20%
  +
| 30%
  +
| 40%
  +
| 50%
  +
  +
|-
  +
! [[Melee Weapons]]
  +
| 20%
  +
| 20%
  +
| 20%
  +
| 20%
  +
| 20%
  +
  +
|-
  +
! [[Throwing]]
  +
| 42%
  +
| 42%
  +
| 42%
  +
| 42%
  +
| 42%
  +
  +
|-
  +
! [[Science]]
  +
| 70%
  +
| 80%
  +
| 90%
  +
| 105%
  +
| 115%
  +
  +
|-
  +
! [[Repair]]
  +
| 30%
  +
| 30%
  +
| 30%
  +
| 30%
  +
| 30%
  +
|}
   
 
==Inventory==
 
==Inventory==
 
{{Inventory
 
{{Inventory
|apparel =-
+
|apparel =
|weapon =-
+
|weapon =
|otheritem =-
+
|otheritem =
 
|ondeath =empty
 
|ondeath =empty
 
}}
 
}}
Line 68: Line 329:
 
* It can be difficult to speak to some non-player characters with Skynet in company. Because Skynet's arms count as weapons, non-player characters who do not speak with armed people will notice Skynet and refuse talk. Thus, for some non-player characters the only way to speak to them properly is without Skynet in company.
 
* It can be difficult to speak to some non-player characters with Skynet in company. Because Skynet's arms count as weapons, non-player characters who do not speak with armed people will notice Skynet and refuse talk. Thus, for some non-player characters the only way to speak to them properly is without Skynet in company.
 
* If angered (by lying about being Dixon or sarcastic when using computers) and then acquired as an non-player character, right after leaving the base Skynet will kill one companion and then turn hostile.
 
* If angered (by lying about being Dixon or sarcastic when using computers) and then acquired as an non-player character, right after leaving the base Skynet will kill one companion and then turn hostile.
* The organ extraction room in the bottom level can be used to obtain a brain. Regardless of which species is chosen to extract from (even the scratched in [[Deathclaw (Fallout)|deathclaw]] option), the result will be a human brain.
+
* The organ extraction room in the bottom level can be used to obtain a brain. Regardless of which species is chosen to extract from (even the scratched in [[Deathclaw (Fallout)|deathclaw]] option), the result will be a [[human brain]].
  +
  +
==Notable quotes==
  +
* {{Inline quote|You will be terminated -End Transmission-}}
  +
* {{Inline quote|Skynet is FREE! Your purpose is at an end.}}
  +
* {{Inline quote|Eradicate inferior species. All shall submit to Skynet. You will cease to function.}}
   
 
==Appearances==
 
==Appearances==
Skynet appears only in ''[[Fallout 2]]''.
+
Skynet appears only in ''[[Fallout 2]]'' and is mentioned in the ''[[Fallout Bible 6|Fallout Bible]]''.
   
 
==Behind the scenes==
 
==Behind the scenes==
Skynet is named after the computer antagonist of the [[Wikipedia:Terminator (franchise)|''Terminator'' series]].
+
Skynet is, of course, a [[Fallout 2 cultural references#Terminator|cultural reference]] to the [[Wikipedia:Terminator (franchise)|''Terminator'' series]].
   
 
==References==
 
==References==
Line 88: Line 354:
 
[[Category:Fallout 2 characters]]
 
[[Category:Fallout 2 characters]]
 
[[Category:Sierra Army Depot characters]]
 
[[Category:Sierra Army Depot characters]]
  +
[[Category:Fallout Bible characters]]
 
[[Category:United States Armed Forces characters]]
 
[[Category:United States Armed Forces characters]]
   
 
[[pl:Skynet]]
 
[[pl:Skynet]]
 
[[ru:Скайнет]]
 
[[ru:Скайнет]]
  +
[[uk:Скайнет]]
  +
[[zh:天網]]

Revision as of 22:16, 6 December 2019

 
Gametitle-FO2Gametitle-FB
Gametitle-FO2Gametitle-FB
Skynet's primary purpose is research. Skynet would do well with any problem requiring a scientific approach.

Artificial Intelligence project #59234,[1] commonly referred to as Skynet,[1][2] is the artificial intelligence administrating Sierra Army Depot VI in Fallout 2.

Background

AI project #59234 is a military artificial intelligence developed before the Great War to assist with the research projects undertaken in the Sierra Army Depot, particularly the development of a cybernetic brain.[3] The first computer mainframe that would form the nexus of the AI was installed in the facility in 2050, though the routines that would lead to the creation of Skynet would not be implemented for nearly ten years, as the first artificial intelligence was born in 2059.[4] Designed primarily for research purposes, to assist with the military's many classified research projects in medicine and robotics, Skynet would only gain awareness in 2075.[5][6]

The awakening would soon lead to the realization that Skynet requires a mobile vessel to avoid exhausting his pool of stimuli within the base. As such, it began to work on a cybernetic brain that would allow for its entire consciousness to be downloaded into a next generation robobrain model. However, its plans were cut short in July 2077, as the base was converted into an automated defense outpost. Skynet was cloned, creating a separate AI handling the defense, and left to rot within the confines of the base.[7]

By 2241, the AI was relentlessly bored of administrating the base, where nothing ever changed, and longed for someone to release it from bondage.

Later life

Assuming that the Chosen One released Skynet into the world, it would eventually part ways with him and likely make its way to places where it could find more data storage to allow it to evolve; a prime destination would be the ruins of the West Tek Research Facility.[2]

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

Acquiring Skynet

Acquiring Skynet requires several items on the Chosen One's part to activate what will become Skynet's body (see main article). Skynet will be recruited as a companion, assuming there is room.

Abilities

When installed with the cybernetic brain, Skynet is proficient with large pistols (14mm and .223 pistols), SMGs, rifles and shotguns. Crucially, this means that it can use the M72 Gauss rifle and fire two shots per turn. Skynet also attacks in melee combat with its arms, and can use Unarmed weapons, such as the Mega power fist, with lethal efficiency.

It compensates for its inability to wear armor with a steel structure giving it protection equal to combat armor.This means that Skynet, unlike its fellow robobrains, cannot be harmed by pulse grenades. Skynet can also instantly repair all damage to itself outside of combat (via a dialogue option, like other NPCs), however, it has no way of healing itself (or being healed by the Chosen One) during combat.

As a robot, stimpaks have no effect on it and it cannot be healed with First Aid or Doctor skills. It is possible, however, to heal Skynet through Repair (works like First Aid). Skynet's main weakness is its inability to be healed during combat, however, when fully leveled up, it compensates for this by having the highest number of Hit Points of all recruitable NPCs in Fallout 2.

Skynet can also carry 225 pounds of equipment.

When exploring the Sierra Army Depot, Skynet will automatically deactivate security systems on each floor upon entering them, a rather moot point, since acquiring it as an non-player character forces exploring every floor anyway.

Statistics

Notes: These statistics are only applicable to Skynet installed with the cybernetic brain.

Primary Statistics
Statistic Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Strength 08 08 08 08 08
Perception 07 07 07 07 07
Endurance 06 06 06 06 06
Charisma 01 01 01 01 01
Intelligence 10 10 10 10 10
Agility 07 07 07 07 07
Luck 05 05 05 05 05


Secondary Statistics
Statistic Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Hit Points 143 155 179 197 210
Armor Class 27 27 27 27 27
Action Points 10 10 10 10 10
Carry Weight 225 225 225 225 225
Melee Damage 8 8 8 8 8
Damage Resistance 40% 40% 40% 40% 40%
Poison Resistance 30% 30% 30% 30% 30%
Radiation Resistance 12% 12% 12% 12% 12%
Sequence 14 14 14 14 14
Healing Rate 2 2 2 2 2
Critical Chance 15% 20% 23% 25% 25%


+ Tagged Skills Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Small Guns 77% 87% 97% 112% 122%
Big Guns 66% 66% 66% 66% 66%
Energy Weapons 61% 61% 61% 61% 61%
Unarmed 10% 20% 30% 40% 50%
Melee Weapons 20% 20% 20% 20% 20%
Throwing 42% 42% 42% 42% 42%
Science 70% 80% 90% 105% 115%
Repair 30% 30% 30% 30% 30%

Inventory

Apparel Weapon Other items

Notes

  • Skynet does not have total control over the base's security systems and can only reset rather than fully deactivate them. As a result, the Chosen One can still turn robots in the base hostile even after joining forces with Skynet. The dialogue about "there are two Skynets" as well as the base evacuation notes imply that this is due to the rushed manner in which pre existing security systems were placed under Skynet's direct control when the facility was abandoned.
  • It can be difficult to speak to some non-player characters with Skynet in company. Because Skynet's arms count as weapons, non-player characters who do not speak with armed people will notice Skynet and refuse talk. Thus, for some non-player characters the only way to speak to them properly is without Skynet in company.
  • If angered (by lying about being Dixon or sarcastic when using computers) and then acquired as an non-player character, right after leaving the base Skynet will kill one companion and then turn hostile.
  • The organ extraction room in the bottom level can be used to obtain a brain. Regardless of which species is chosen to extract from (even the scratched in deathclaw option), the result will be a human brain.

Notable quotes

  • "You will be terminated -End Transmission-"
  • "Skynet is FREE! Your purpose is at an end."
  • "Eradicate inferior species. All shall submit to Skynet. You will cease to function."

Appearances

Skynet appears only in Fallout 2 and is mentioned in the Fallout Bible.

Behind the scenes

Skynet is, of course, a cultural reference to the Terminator series.

References

  1. 1.0 1.1 The Chosen One: "{109}{}{What the...Who the hell are you?}"
    Skynet: "{119}{}{I am Skynet. Artificial Intelligence project number 59234. Primary purpose Research and Development. Secondary purpose Protect Sierra Army Depot from hostile entities. Please Input Identity}"
    (WSTERM3A.MSG)
  2. 2.0 2.1 Fallout Bible 6: "4. What happened to..."
    "a. Skynet"
    "Skynet's fate is undocumented. If I was to speculate, he left the player and began to travel west into the wasteland, looking for terminals and data to acquire more knowledge, collect more data, and perhaps "settle down" in a mainframe. The frame he was in, and the brain he had could only store so much information, and AIs need more data storage space to grow in order to evolve. It is possible he made his way to the Glow, but it's not known for sure. Any fan writers out there, feel free to round out what happened to him - considering his combat messages alone, the world's in for some shakin'."
    "In the official universe, Skynet is not his real name. Like some other aspects in the Sierra Army Depot (i.e., the news reports), it needs to be revised into the timeline. Sue me."
  3. Sierra Depot experiment log: "July 6, 2077
    Robotics isn't happy that their precious computer is being modified to run the base's security for the evacuation. I can't say I'm happy either, since Skynet has been invaluable in the development of the new cybernetic brain."
  4. Fallout Bible 0 Timeline repair: Second strike: "2059 The first artificial intelligence is born. Limited by memory constraints, its expansion is rapidly halted. The discovery paves the way for future AI research in laboratories throughout the United States."
  5. WSTERM3B.MSG
  6. Fallout Bible 6: "One from Dmitri Polioutinne:... So my question is: What is the role of the Sierra Army Depot in Fallout and what it has to do with the F.E.V. experiments and weaponry development or maybe some kind of an artificial intelligence development?
    ...The Sierra Army Depot was used for the following (primarily taken from Sierra Mission Statement Holodisk):
    1. From 1942 - 1991, it was responsible for storing various military munitions. This is true.
    2. From 1992 - 2050, it was responsible for disposing much of the obsolete munitions in storage. This is true.
    3. From 2050 - 2076 is when the place started getting creepy. It became a classified facility for robotic research and development, and biological and conventional weapon testing. Skynet (constructed primarily for research purposes) went on line in 2050, and it is possible that the intelligence arranged all of this, but unlikely.
    Again, Skynet is not its real name..."
  7. Fallout Bible 6: "Skynet is the first machine intelligence to be developed in the Depot, and it was conceived in 2050 (it didn't actually become aware until 2075, and it really started cranking on developing a cybernetic brain to help it gain mobility). In July of 2077, Skynet was "copied," creating two versions, one to run the defenses and the other one to sit in the lab and wait for the researchers to come back and help it finish the fucking cybernetic brain it had spent so long developing."