For a cross-game overview of this trait, see Skilled. |
“You're skilled, but not experienced. You gain +5 points to every skill, but you suffer -10% from experience gained from now on.”— Fallout: New Vegas description
Skilled is a trait in the Fallout: New Vegas add-on Old World Blues.
Effects[]
Taking this trait grants a one-time benefit of +5 to all skills and a penalty of a 10% decrease to Experience Points earned.
Notes[]
- Taking this trait is essentially putting 65 additional skill points into all skills uniformly.
- There is plenty of experience to earn, and at later levels it is only an annoyance, but this is counteracted by plentiful amounts of stronger enemies giving decent experience when killed and quests that essentially act as free experience with minimal difficulty.
- As most enemies and characters level up alongside the player, there is effectively no difference in the feel of the game surrounding, but it takes longer to level up, making the trait a very useful early-game effect.
- Taking the first rank of the Swift Learner perk (or using the Well Rested bonus) will not completely nullify the downside of this trait, though it does certainly render it negligible; the player will only take a 1% overall experience loss on rewards of 100 or more (e.g. 99 instead of 100, 792 instead of 800, etc.).
- An alternative (or addition) to using Swift Learner to counter this trait's penalty is the Lessons Learned perk in Lonesome Road, which grants +1% to Experience Points gained per level, i.e. level 26 = +26%. It can completely cancel out the lowered experience gain from this trait while also increasing the gain with each subsequent level-up. The only downside is that Lessons Learned only becomes available at level 26 compared to Swift Learner at level 2.
- This is the only trait that affects the Sneak, Lockpick and Survival skills.
- The image is a modified image of the Center of Mass perk.
Bugs[]
- the Sink for a total of 15 points to all skills, while the penalty remains at -10%.[verified]
- Sink Auto-Doc, the skill bonuses remain while the de-buff is removed (this does not affect XP already missed, it merely means that the -10% penalty no longer applies).[verified] In addition, if Skilled is removed via the
- Goodsprings for the first time, then selecting the Rebuild Character option, and creating a character that is the exact same as your current one with the exception of the removal of the Skilled trait, you will retain the +5 to all skills and lose the -10% XP reduction. In addition, if Skilled is removed while leaving
If you use this at the beginning of the game, you will have the normal effects. However, if you re-apply it before going into the wasteland, the positive effect doubles but the negative effect doesn't, remaining at -10% XP. The trait can also be later reapplied at - If a skill magazine effect is in play, it counts as the base value. For example, if someone didn't have the Comprehension perk and they had an 85 base Science skill, 85+10+5=100 and it would stay that way.[verified]
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