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For an overview of skeleton pages, see Skeleton. |
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Skeletons are world objects, the remains of deceased people and creatures in Fallout 76.
Background
The bones of creatures and human beings, found in various places across Appalachia.
Characteristics
Skeletons cannot be interacted with or searched. Some are wearing specific outfits, such as Vault 76 jumpsuit. Skeletons can be moved by nearby explosions, or by walking into them. Human skeletons are found commonly throughout the region, as well as the skeletons of creatures. For example, large bones have been unearthed near the blade of the Rockhound in the Ash Heap, inside the Hopewell Cave, and near the Interloper inside of Lucky Hole Mine.
Named skeletons
- Althea Karavitis
- Badger
- Ben
- Big Bad Wolf
- Bill Thomas
- Blake Saunders
- Clara
- Carl
- Cavit Klein
- Cindy Holloway
- Dave
- Drew Collingsworth
- Edie Stevens
- Flavia Stabo
- Dr. Frank
- Gary
- Ian Orwell
- Isaac Hammond
- Janelle Priblo
- Kassie
- Kilson
- Landon
- Larry
- Markus
- Max Posey
- Mel
- Michael Turner
- Milo
- Brother Moncrief
- Old Nate
- Oscar
- Philip
- Pledge
- PRC scientist
- Raymond Priblo
- Rich Taylor
- Sam Blackwell
- Sandra
- Sidney
- Vault 76 dweller
Notes
At Johnson's Acre, three skeletons can be found on some spike board traps, which are connected to dynamite plungers. Interacting with the plungers catapults the skeletons off into the distance.
Behind the scenes
In the real world, decay equates to skeletons disintegrating as opposed to maintaining their shape. In-game, they are seen posed and intact as a gameplay mechanic utilized to aid in storytelling.