With darting eyes and a penchant for extralegal activities, Skeev assists Wallace in daily operation of the customs office before the gates to the inner city, constantly looking to make a fast buck on the side, including turning mentally handicapped people in to Barkus for a "finder's fee."
Interactions with the player characterEdit
|This character is a merchant.||Sells: false citizenship papers|
- The Chosen One can buy fake citizenship from him, complete with papers and serial number for $200 ($150 with enough Charm). These can be used to access any area except for the vault and, of course, will not survive a more thorough examination. Furthermore, they make little difference in comparison to a day pass as the guards will still ask the Chosen One to leave after 6 PM, but it is possible to just say they are a citizen. Wallace will not take too kindly to Skeev selling those, though. Skeev can be blackmailed and threatened to have his illegal activities reported, he will then try to bribe the Chosen One for their silence.
- A player character with an intelligence stat of below four can be forced into slavery by Skeev while they are conversing with him. This triggers a short cinematic with Barkus at the Servant Allocation Center, before eventually relocating the player character to the entrance of Vault 8 to work in the storerooms. This is an additional method of accessing Vault city's vault without turning the city hostile.
Skeev appears only in Fallout 2.