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{{Infobox incomplete|FO4CC}} |
{{Infobox incomplete|FO4CC}} |
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− | {{image needed|FO4CC}} |
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{{Infobox weapon creation |
{{Infobox weapon creation |
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|games =FO4CC |
|games =FO4CC |
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− | |image = |
+ | |image =FO4CC Silver sidearm.png |
|type =[[Fallout 4 weapons#Pistols|Pistol]] |
|type =[[Fallout 4 weapons#Pistols|Pistol]] |
||
|base type = |
|base type = |
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Line 16: | Line 15: | ||
|ammo =[[10mm round (Fallout 4)|10mm round]] |
|ammo =[[10mm round (Fallout 4)|10mm round]] |
||
|clip size = |
|clip size = |
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− | |perk dmg = |
+ | |perk dmg =[[Gunslinger]]<br />[[Bloody Mess (perk)|Bloody Mess]] |
− | |perk mod = |
+ | |perk mod =[[Gun Nut]] |
|quests =[[Shrouded Manor]] |
|quests =[[Shrouded Manor]] |
||
− | |baseid ={{ |
+ | |baseid ={{DLC ID|001202}} |
+ | |footer =[[File:Silver_sidearm_Shroud_Manor.jpg|240px]] |
||
− | }}{{Games|FO4CC}} |
+ | }}{{Games|FO4CC}}{{CCC}} |
− | The ''' |
+ | The '''Silver sidearm''' is a [[Creation Club weapons|weapon]] in the ''[[Fallout 4]]'' [[Creation Club]] content "Shroud Manor." |
==Characteristics== |
==Characteristics== |
||
− | The |
+ | The Silver sidearm appears as a reskinned [[Deliverer]], but the grips are a dual-tone black and gray and it does not come with a legendary effect. It comes equipped with the sharpshooter's grip installed. |
===Weapon modifications=== |
===Weapon modifications=== |
||
+ | |||
− | {{section|FO4CC}} |
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+ | {{Weapon mod FO4|start|slot=Receiver}} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Standard receiver (Fallout 4)|Standard receiver]] |
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+ | |desc =Standard. |
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+ | |components =[[Gears (Fallout 4)|Gears]] x2<br />[[Oil (Fallout 4)|Oil]] x2<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x4 |
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+ | |base id ={{ID|001a8a5f}} |
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+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Light frame receiver (Fallout 4)|Light frame receiver]] |
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+ | |desc =Lighter weight. Reduced damage. |
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+ | |damage =-2 |
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+ | |weight =-1.6 |
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+ | |value =+9 |
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+ | |effect =-25% AP cost<br />-5% aiming speed<br />-5% iron sights transition |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Aluminum (Fallout 4)|Aluminum]] x2<br />[[Gears (Fallout 4)|Gears]] x3<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Steel (Fallout 4)|Steel]] x5 |
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+ | |base id ={{ID|001889b9}} |
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+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Heavy frame receiver (Fallout 4)|Heavy frame receiver]] |
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+ | |desc =Heavier weight. Improved damage. |
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+ | |damage =+3 |
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+ | |weight =+1.4 |
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+ | |value =+15 |
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+ | |effect =+25% AP cost<br />+5% iron sights transition |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears (Fallout 4)|Gears]] x4<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x7 |
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+ | |base id ={{ID|001889b8}} |
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+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Calibrated receiver (Fallout 4)|Calibrated receiver]] |
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+ | |desc =Better critical shot damage. |
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+ | |spread =+1 |
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+ | |weight =+0.2 |
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+ | |value =+28 |
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+ | |effect =+100% critical shot damage |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x4<br />[[Steel (Fallout 4)|Steel]] x9 |
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+ | |base id ={{ID|001889b6}} |
||
+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Hardened receiver (Fallout 4)|Hardened receiver]] |
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+ | |desc =Better damage. |
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+ | |damage =+7 |
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+ | |weight =+0.4 |
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+ | |value =+40 |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x7<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x4<br />[[Screw (Fallout 4)|Screw]] x4 |
||
+ | |base id ={{ID|001889ba}} |
||
+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Hair trigger receiver (Fallout 4)|Hair trigger receiver]] |
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+ | |desc =More sensitive trigger. Better rate of fire. |
||
+ | |attack =+33 |
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+ | |spread =-2 |
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+ | |weight =+0.1 |
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+ | |value =+65 |
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+ | |effect =-10% AP cost |
||
+ | |perk =[[Gun Nut]] 2 |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x8<br />[[Oil (Fallout 4)|Oil]] x4<br />[[Screw (Fallout 4)|Screw]] x5<br />[[Spring (Fallout 4)|Spring]] x5 |
||
+ | |base id ={{ID|001889b7}} |
||
+ | }} |
||
+ | {{Weapon mod FO4|row |
||
+ | |mod =[[Powerful receiver (Fallout 4)|Powerful receiver]] |
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+ | |desc =Superior damage. |
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+ | |damage =+14 |
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+ | |weight =+0.7 |
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+ | |value =+65 |
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+ | |perk =[[Gun Nut]] 2 |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x8<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x5<br />[[Screw (Fallout 4)|Screw]] x5 |
||
+ | |base id ={{ID|001889bb}} |
||
+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Calibrated powerful receiver (Fallout 4)|Calibrated powerful receiver]] |
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+ | |desc =Superior damage. Better critical shot damage and accuracy. |
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+ | |damage =+14 |
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+ | |spread =+1 |
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+ | |weight =+1 |
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+ | |value =+84 |
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+ | |effect =+100% critical damage |
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+ | |perk =[[Gun Nut]] 3 |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Aluminum (Fallout 4)|Aluminum]] x9<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x6<br />[[Screw (Fallout 4)|Screw]] x5 |
||
+ | |base id ={{ID|001889bc}} |
||
+ | }} |
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+ | {{Weapon mod FO4|row |
||
+ | |mod =[[Advanced receiver (Fallout 4)|Advanced receiver]] |
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+ | |desc =Exceptional damage. More sensitive trigger. Better rate of fire. |
||
+ | |damage =+21 |
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+ | |attack =+33 |
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+ | |spread =-2 |
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+ | |weight =+1.2 |
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+ | |value =+103 |
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+ | |perk =[[Gun Nut]] 3 |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x7<br />[[Aluminum (Fallout 4)|Aluminum]] x10<br />[[Gears (Fallout 4)|Gears]] x6<br />[[Oil (Fallout 4)|Oil]] x6<br />[[Screw (Fallout 4)|Screw]] x6 |
||
+ | |base id ={{ID|001889b5}} |
||
+ | }} |
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+ | {{Weapon mod FO4|end}} |
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+ | {{Weapon mod FO4|start|slot=Barrel}} |
||
+ | {{Weapon mod FO4|row |
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+ | |mod =[[Short barrel (Fallout 4)|Short barrel]] |
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+ | |desc =Improved hip-fire accuracy. Inferior range and sighted accuracy. |
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+ | |effect =-15% AP cost |
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+ | |components =[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x6 |
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+ | |base id ={{ID|001a8a5c}} |
||
+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Extended barrel]] |
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+ | |desc =Standard. |
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+ | |range =+36 |
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+ | |spread =+1 |
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+ | |weight =+0.7 |
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+ | |value =+9 |
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+ | |effect =-10% AP cost |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x8 |
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+ | |base id ={{ID|00188999}} |
||
+ | }} |
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+ | {{Weapon mod FO4|end}} |
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+ | {{Weapon mod FO4|start|slot=Grip}} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Standard grip (Fallout 4)|Standard grip]] |
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+ | |desc =Standard. |
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+ | |effect =+50% bash damage<br />-10% AP cost |
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+ | |components =[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x4 |
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+ | |base id ={{ID|001a8a5d}} |
||
+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Comfort grip (Fallout 4)|Comfort grip]] |
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+ | |desc =Improved recoil and hip-fire accuracy. |
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+ | |spread =+2 |
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+ | |weight =+0.1 |
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+ | |value =+9 |
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+ | |effect =+50% bash damage<br />-10% AP cost |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x5 |
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+ | |base id ={{ID|0018899a}} |
||
+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Sharpshooter's grip (Fallout 4)|Sharpshooter's grip]] |
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+ | |desc =Better recoil and hip-fire accuracy. |
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+ | |spread =+4 |
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+ | |weight =+0.2 |
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+ | |value =+28 |
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+ | |effect =+50% bash damage<br />-15% AP cost |
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+ | |perk =[[Gun Nut]] 2 |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Rubber (Fallout 4)|Rubber]] x3<br />[[Screw (Fallout 4)|Screw]] x4 |
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+ | |base id ={{ID|001916aa}} |
||
+ | }} |
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+ | {{Weapon mod FO4|end}} |
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+ | {{Weapon mod FO4|start|slot=Magazine}} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Standard magazine (Fallout 4)|Standard mag]] |
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+ | |desc =Standard. |
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+ | |effect =+5% AP cost<br />+1% iron sights transition |
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+ | |components =[[Spring (Fallout 4)|Spring]] x4<br />[[Steel (Fallout 4)|Steel]] x2 |
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+ | |base id ={{ID|001a8a5e}} |
||
+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Large magazine (Fallout 4)|Large magazine]] |
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+ | |desc =Superior ammo capacity. Inferior reload speed. |
||
+ | |magazine =+4 |
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+ | |weight =+0.1 |
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+ | |value =+13 |
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+ | |effect =+10% AP cost<br />+3% iron sights transition |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Spring (Fallout 4)|Spring]] x3<br />[[Steel (Fallout 4)|Steel]] x6 |
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+ | |base id ={{ID|0018899b}} |
||
+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Quick eject mag]] |
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+ | |desc =Better reload speed. |
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+ | |weight =+0.1 |
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+ | |value =+44 |
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+ | |effect =-5% AP cost<br />+1% iron sights transition |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Spring (Fallout 4)|Spring]] x3 |
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+ | |base id ={{ID|001889b4}} |
||
+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Large quick eject mag]] |
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+ | |desc =Superior ammo capacity. Improved reload speed. |
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+ | |magazine =+4 |
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+ | |weight =+0.3 |
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+ | |value =+56 |
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+ | |effect =+3% iron sights transition |
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+ | |perk =[[Gun Nut]] 3 |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Spring (Fallout 4)|Spring]] x3 |
||
+ | |base id ={{ID|001916ab}} |
||
+ | }} |
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+ | {{Weapon mod FO4|end}} |
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+ | {{Weapon mod FO4|start|slot=Sights}} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Standard sights (Fallout 4)|Standard sights]] |
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+ | |desc =Standard. |
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+ | |components =[[Steel (Fallout 4)|Steel]] x4 |
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+ | |base id ={{ID|001a8a60}} |
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+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Glow sights (Fallout 4)|Glow sights]] |
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+ | |desc =Improved focus and better sighted accuracy. |
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+ | |spread =+1 |
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+ | |value =+9 |
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+ | |effect =-7.5% AP cost<br />-5% sighted transition |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x3<br />[[Steel (Fallout 4)|Steel]] x6 |
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+ | |base id ={{ID|0018899c}} |
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+ | }} |
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+ | {{Weapon mod FO4|end}} |
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+ | {{Weapon mod FO4|start|slot=Muzzle}} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =No muzzle |
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+ | |range =+30 |
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+ | |spread =-7 |
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+ | |weight =-0.8 |
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+ | |value =-125 |
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+ | }} |
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+ | {{Weapon mod FO4|row |
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+ | |mod =[[Suppressor (Fallout 4)|Suppressor]] |
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+ | |desc =Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. |
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+ | |effect =Weapon is silenced |
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+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Plastic (Fallout 4)|Plastic]] x4<br />[[Screw (Fallout 4)|Screw]] x3 |
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+ | |base id ={{ID|0018899d}} |
||
+ | }} |
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+ | {{Weapon mod FO4|end}} |
||
==Variants== |
==Variants== |
||
+ | * [[Deliverer]] |
||
− | {{section|FO4CC}} |
||
− | == |
+ | ==Location== |
− | + | It is found in the [[Shroud Manor]]'s basement vault, in the kitchen room on a counter. |
|
{{Navbox weapons FO4}} |
{{Navbox weapons FO4}} |
Revision as of 05:02, 30 March 2020
Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
|
The following is based on Creation Club content. |
The Silver sidearm is a weapon in the Fallout 4 Creation Club content "Shroud Manor."
Characteristics
The Silver sidearm appears as a reskinned Deliverer, but the grips are a dual-tone black and gray and it does not come with a legendary effect. It comes equipped with the sharpshooter's grip installed.
Weapon modifications
- Receiver
- Barrel
- Grip
- Magazine
- Sights
- Muzzle
Variants
Location
It is found in the Shroud Manor's basement vault, in the kitchen room on a counter.