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If the player has already been invited to Caesar's camp at [[The Fort]] or has a positive reputation with the Legion, they have the option to tell Silus this. The player can choose to stage a fight with him and retrieve his [[silenced .22 pistol]] from the locker in the next room. When the player returns for the second round of interrogation, Boyd will confiscate all weapons except the pistol. After giving Silus the weapon, he will fake being unconscious. Boyd will come back in and say it looks like he is "all tuckered out", and she and the player will leave. On the way out, she will tell the corporal to go clean Silus up and he will go in and tell Silus to get up. Silus will kill the Corporal and dress in his clothes. He will then sneak out undetected by the NCR. The player will not lose any reputation with the [[NCR]] as a result.
 
If the player has already been invited to Caesar's camp at [[The Fort]] or has a positive reputation with the Legion, they have the option to tell Silus this. The player can choose to stage a fight with him and retrieve his [[silenced .22 pistol]] from the locker in the next room. When the player returns for the second round of interrogation, Boyd will confiscate all weapons except the pistol. After giving Silus the weapon, he will fake being unconscious. Boyd will come back in and say it looks like he is "all tuckered out", and she and the player will leave. On the way out, she will tell the corporal to go clean Silus up and he will go in and tell Silus to get up. Silus will kill the Corporal and dress in his clothes. He will then sneak out undetected by the NCR. The player will not lose any reputation with the [[NCR]] as a result.
   
  +
Notes:
''Note: After Silus is dressed as an NCR corporal he will not speak to the player while he leaves.''
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* After Silus is dressed as an NCR corporal he will not speak to the player while he leaves.
  +
* If Boone is with you, he detects and becomes hostile to Silus once Boyd has left the room and called for the Corporal. Silus also detects Boone and walks around with the pistol drawn. Silus ultimately leaves the room (and will typically be shot dead by Boone) without having shot the Corporal or disguised himself. Boone does not talk about the incident afterwards.
   
 
==Rewards==
 
==Rewards==

Revision as of 17:11, 9 August 2012

 
Gametitle-FNV
Gametitle-FNV

Silus Treatment[1] is an unmarked quest in Fallout: New Vegas.

Quick walkthrough

  1. Travel to Camp McCarran and enter the terminal.
  2. Go to the west end of the second floor. Find Carrie Boyd in a room to the north.
  3. Alternatively, speak with Colonel James Hsu in his office to the east.
  4. Speak to Carrie Boyd and agree to help her interrogate the prisoner.
  5. Interrogate or free the prisoner.
  6. Caesar's Legion players can report back to Caesar to get a bit of extra dialogue, yet no rewards.

Detailed walkthrough

Silus is held captive in Camp McCarran, and the NCR is attempting to interrogate him. He will not give information to the NCR, and interrogator Carrie Boyd is looking for help. She informs the player that the NCR does not allow torture of prisoners. The player can suggest a truth serum, beating the prisoner, or calling him names.

If the player has a reputation of Accepted or higher with the NCR, Lieutenant Boyd will allow the player to go in and speak with the centurion. The player will go in unarmed, unless the player's sneak skill is high enough to bring in holdout weapons.

The Courier can either break Silus or help Silus escape.

Break Silus

The Courier can speak with Silus or attack him outright.

  • Should the player speak with Silus:
    • The direct option is to attack Silus. After a brief fight, Lt. Boyd will come in again and ask Silus if he wants more. When the centurion refuses, the player will briefly speak to him again, and begin attacking once more. After a second round of fighting, Silus will talk.
    • Passing a series of speech checks with high speech (50 is certainly enough, though the required Speech skill is not shown) will cause him to spill information.
    • With Intelligence 8 or higher, the player can persuade him into thinking that you are working with the Legion and are here to assassinate him; this will result in him telling you all of his plans. Here, some knowledge of Latin will help you understand the dialogue choices:
      • Timeo Danaos et dona ferentis means "I fear the Greeks, even when bearing gifts." This is a line from the Roman poet-historian Virgil [1], recounting the doubts of one of the Trojans about accepting the gift of the Trojan Horse [2] (often mistranslated as "Beware of Greeks bearing gifts").
      • Corruptio optimi pessima means "Corruption of the best is the worst possibility." It is originally from Pope Gregory I (Gregory the Great).[3]
      • Legum servi sumus means "We are all slaves to the law." The phrase is originally from the Roman orator and statesman Cicero [4], and in full reads Legum servi sumus ut liberi esse possimus -- "We are the slaves of the law, in order that we might be free."

You can also kill Silus to gain history points with Boone. Just take Boone with you and give him a weapon like a knife. Enter the room, go through the speech checks, exit the room and talk to Boyd to get your reward. Take the weapon from Boone and kill Silus. Talk to Boone to advance your history with him and give him back the weapon and leave.

After the information is gained from Silus, you can no longer interact with him, and Lieutenant Boyd will pay you for your troubles.

Help Silus escape

If the player has already been invited to Caesar's camp at The Fort or has a positive reputation with the Legion, they have the option to tell Silus this. The player can choose to stage a fight with him and retrieve his silenced .22 pistol from the locker in the next room. When the player returns for the second round of interrogation, Boyd will confiscate all weapons except the pistol. After giving Silus the weapon, he will fake being unconscious. Boyd will come back in and say it looks like he is "all tuckered out", and she and the player will leave. On the way out, she will tell the corporal to go clean Silus up and he will go in and tell Silus to get up. Silus will kill the Corporal and dress in his clothes. He will then sneak out undetected by the NCR. The player will not lose any reputation with the NCR as a result.

Notes:

  • After Silus is dressed as an NCR corporal he will not speak to the player while he leaves.
  • If Boone is with you, he detects and becomes hostile to Silus once Boyd has left the room and called for the Corporal. Silus also detects Boone and walks around with the pistol drawn. Silus ultimately leaves the room (and will typically be shot dead by Boone) without having shot the Corporal or disguised himself. Boone does not talk about the incident afterwards.

Rewards

  • NCR fame
  • 175 (attacking Silus) or 300 caps (persuading Silus)
  • 325 XP

Notes

  • Although Silus will attack you, he will never actually fight back against your assaults. He will only block and sidestep when you hit him. This means you need not worry about your health or unarmed skill.
  • Caesar approves of the player releasing Silus before he could talk about Legion movements, though less pleased by Silus' capture by NCR troops and plans to punish him.
  • It is not necessary to kill Silus in the interrogation to gain "fame" with Boone. So long as you have Boone as a follower, you can kill Silus before, during, or after the interrogation.
  • Silus disappears from Camp McCarran once he reaches the terminal doors.

Bugs

  • Playstation 3Playstation 3Playstation 3 You can earn infinite XP with a glitch while talking to Silus. Use the first speech check option (50 XP), then use intelligence one. After Silus' answer, you can use again the speech check and the XP. Do this as much as you want.
  • Xbox 360Xbox 360 If you leave the room after the first time you talk to Silus, you can not get back in, and further interaction with Lt. Boyd only result in her saying "Let's talk after we finish this up" and ending the conversation abruptly. There doesn't appear to be any way into the room after this point. Though it is possible that you need to come back to the area in a few hours(game hours) to be able to get in again.
  • Xbox 360Xbox 360 The door has many opportunities to bug - if you save after Boyd enters the room to introduce you (perhaps only as she is starting to walk out?) you will not be able to enter the room to interrogate Silus after she leaves. Also, if you decide you want to pummel Silus to death to earn points with Boone towards triggering his character quest I Forgot to Remember to Forget, Boyd may get stuck in the room afterwards, preventing you from talking to her again and completing I Put a Spell on You.
  • Playstation 3Playstation 3Playstation 3 Reloading the auto save that occurs when you enter the room, may cause all your weapons to spawn back in your inventory.
  • PCPC Around the third going into the interrogation room, a random NCR trooper was inside as well, and he killed Silus, not allowing you to get the full reward and giving you infamy with the NCR.
  • Playstation 3Playstation 3Playstation 3 sometimes Boyd's face may not load and will only have her eyes and mouth showing.NOTE: can be fixed by exiting the building and re-entering.
  • PCPC Do the speech option of [Intelligence] and don't leave the room. If you engage in conversation with Silius while Boyd is talking to him again, Boyd may disappear, although the conversation between her and Silus continues. If you tell Silus you are not from Caesar's Legion while this happens, after Boyd finishes the speech you can talk to Silus again and apparently he just forgot what you said and thinks again that you are a legionnaire.
  • Xbox 360Xbox 360 If you initiate this quest and have Boyd enter and talk to Silus but then you don't go in after she exits and you leave and proceed to do various other quests and gain rep with the NCR, when you come back you may be unable to continue the quest and Boyd will act as if you "have to do a lot more NCR ass-kissing" before she'll let you help with Silus. If you talk to Hsu, he will still recommend that you see if Boyd needs help.
  • Xbox 360Xbox 360 After entering the interrogation room for a second time and beating Silus to get the information a glitch can occur when exiting the room to talk to Boyd. She will disappear and not be anywhere within the building.
    • Note: After experiencing this, it may be possible to find her through the I Put A Spell On You quest. She may appear in the hall to the right of where you find Col. Hsu, by the Nuka Cola machine. This may require I Put A Spell On You not being started until after Boyd disappears.
  • PCPC After helping Silus escape, sometimes Lt. Boyd got stuck in the same dialog, making future interactions with her impossible. On the PC, this can be fixed in console with the command set "00E7913".bSilusUnconscious to 0
  • Playstation 3Playstation 3Playstation 3 Loading the Autosave when you enter the interrogation room may result in you being permanently locked inside with Silus.
  • Playstation 3Playstation 3Playstation 3 If you do all of the speech checks in Silus' dialogue then kill him before Boyd tells you to stop, Boyd returns to the room and lock it and will not leave but appear to be talking to the empty chair.
  • Xbox 360Xbox 360 If you have ED-E or Boone as a companion, he can follow you into the interrogation room. Once you start hitting Silus, turning him hostile for brief periods, ED-E will also attack him.
  • Xbox 360Xbox 360 After entering the interrogation room for the first time, re-load the auto save of when you entered the room. You should now have all your weapons not just holdouts.
  • Xbox 360Xbox 360 Silus must reach the terminal doors without being made hostile through a failed pickpocket attempt (even if he doesn't detect the player) in order for Caesar to acknowledge his release.
  • Xbox 360Xbox 360 When interogating Silus, any characters inside the terminal, most commonly the Corporal or your followers, may believe that Silus is an actual threat and come to your aid, resulting in Silus' death.
  • Playstation 3Playstation 3Playstation 3 Sometimes when Boyd enters the room where Silus is located, she may not exit the room making the quest impossible to complete, this may be fixed by continuing other quests.

References

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse