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{{Infobox incomplete|FO4}}
 
{{Image needed|FO4}}
 
 
{{Infobox world object
 
{{Infobox world object
 
|games =FO4
 
|games =FO4
  +
|type =settlement
|image =Art_of_Fallout_4_signal_interceptor.png
 
  +
|image =Art of Fallout 4 signal interceptor.png
|image desc =
+
|image desc =Concept art
 
|effects =
 
|effects =
 
|quests =[[The Molecular Level]]
 
|quests =[[The Molecular Level]]
 
|used for =Teleporting to [[The Institute (location)|The Institute]]
 
|used for =Teleporting to [[The Institute (location)|The Institute]]
|baseid ={{ID|001e077f}} ([[Beam emitter]])<br />{{ID|00154ad6}} ([[Control console]])<br />{{ID|001e0782}} ([[Reflector platform]])<br />{{ID|001e0783}} ([[Relay dish]])
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|baseid ={{ID|001e077f}} (Beam emitter)<br />{{ID|00154ad6}} (Control console)<br />{{ID|001e0782}} (Reflector platform)<br />{{ID|001e0783}} (Relay dish)
 
}}{{Games|FO4}}
 
}}{{Games|FO4}}
  +
  +
{{Quotation|It's commonly referred to as the "Molecular Relay." I don't understand all the science behind it, but it works. De-materializes you in one place, re-materializes you in another. I'm sure it sounds crazy, but it's a reality.|[[Brian Virgil]]|sound=Brian Virgil Molecular-Relay.ogg}}
   
 
The '''signal interceptor''' is a set of [[Fallout 4 settlement objects|constructible settlement objects]] in ''[[Fallout 4]]'', that are constructed as part of the [[Fallout 4 quests|quest]] [[The Molecular Level]].
 
The '''signal interceptor''' is a set of [[Fallout 4 settlement objects|constructible settlement objects]] in ''[[Fallout 4]]'', that are constructed as part of the [[Fallout 4 quests|quest]] [[The Molecular Level]].
   
 
==Characteristics==
 
==Characteristics==
The signal interceptor consists of the [[beam emitter]], [[control console]], [[reflector platform]] and [[relay dish]]. These items must be built at a [[Fallout 4 settlements|settlement]], with the assistance of one the main [[Fallout 4 factions#Major factions|factions]].
+
The signal interceptor consists of the beam emitter, control console, reflector platform and relay dish. These items must be built at a [[Fallout 4 settlements|settlement]], with the assistance of one the main [[Fallout 4 factions#Major factions|factions]].
   
  +
==Crafting==
{{stub|FO4}}
 
  +
Once the [[signal interceptor plans]] have been given to [[Tinker Tom]], [[Sturges]] or [[Ingram|Proctor Ingram]], the signal interceptor can be constructed, beginning with the reflector platform. Each of the objects will disappear from the workshop after being used.
  +
<section begin="crafting" />
  +
{| style="width:100%; text-align:left;"
  +
!Control console
  +
!Molecular beam emitter
  +
!Reflector platform
  +
!Relay dish
  +
|-
  +
|style="vertical-align:top"|
  +
* Biometric scanner: 1
  +
* Copper: 3
  +
* Rubber: 2
  +
* Steel: 5
  +
|style="vertical-align:top"|
  +
* Circuitry: 3
  +
* Copper: 5
  +
* Military-grade circuit board: 3
  +
* Rubber: 2
  +
* Steel: 10
  +
|style="vertical-align:top"|
  +
* Aluminum: 10
  +
* Circuitry: 3
  +
* Steel: 5
  +
|style="vertical-align:top"|
  +
* Cloth: 6
  +
* Copper: 3
  +
* Gold: 3
  +
* Steel: 3
  +
|}
  +
  +
In order to craft all the items at once the total quantity of each component is as follows:
  +
  +
{{Columns|3|
  +
* [[Aluminum (Fallout 4)|Aluminum]]: 10
  +
* [[Biometric scanner]]: 1
  +
* [[Circuitry (Fallout 4)|Circuitry]]: 6
  +
* [[Cloth (Fallout 4)|Cloth]]: 6
  +
* [[Copper (Fallout 4)|Copper]]: 16
  +
* [[Gold (Fallout 4)|Gold]]: 3
  +
* [[Military-grade circuit board]]: 1
  +
* [[Rubber (Fallout 4)|Rubber]]: 4
  +
* [[Steel (Fallout 4)|Steel]]: 23
  +
}}
  +
<section end="crafting" />
  +
  +
==Notes==
  +
* Once the signal interceptor has been powered up, any contact made between the player character and the interceptor will stop all movement. Then it will teleport the Sole Survivor to the Institute and the quest, [[The Molecular Level]] will end, thus starting a faction-specific quest and [[Institutionalized]].
  +
* All objects that require a power source must be connected to the same power grid.
  +
  +
==Gallery==
  +
<gallery widths=210 captionalign=center>
  +
Control Console Object.jpg|Control console
  +
Beam Emitter Object.jpg|Molecular beam emitter
  +
Reflector Platform Object.jpg|Reflector platform
  +
Relay Dish Object.jpg|Relay dish
  +
</gallery>
   
 
[[Category:Fallout 4 settlement objects]]
 
[[Category:Fallout 4 settlement objects]]
  +
  +
[[ru:Перехватчик сигнала]]
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[[uk:Перехоплювач сигналу]]

Revision as of 00:45, 13 November 2018

 
Gametitle-FO4
Gametitle-FO4
It's commonly referred to as the "Molecular Relay." I don't understand all the science behind it, but it works. De-materializes you in one place, re-materializes you in another. I'm sure it sounds crazy, but it's a reality.Brian Virgil

The signal interceptor is a set of constructible settlement objects in Fallout 4, that are constructed as part of the quest The Molecular Level.

Characteristics

The signal interceptor consists of the beam emitter, control console, reflector platform and relay dish. These items must be built at a settlement, with the assistance of one the main factions.

Crafting

Once the signal interceptor plans have been given to Tinker Tom, Sturges or Proctor Ingram, the signal interceptor can be constructed, beginning with the reflector platform. Each of the objects will disappear from the workshop after being used.

Control console Molecular beam emitter Reflector platform Relay dish
  • Biometric scanner: 1
  • Copper: 3
  • Rubber: 2
  • Steel: 5
  • Circuitry: 3
  • Copper: 5
  • Military-grade circuit board: 3
  • Rubber: 2
  • Steel: 10
  • Aluminum: 10
  • Circuitry: 3
  • Steel: 5
  • Cloth: 6
  • Copper: 3
  • Gold: 3
  • Steel: 3

In order to craft all the items at once the total quantity of each component is as follows:


Notes

  • Once the signal interceptor has been powered up, any contact made between the player character and the interceptor will stop all movement. Then it will teleport the Sole Survivor to the Institute and the quest, The Molecular Level will end, thus starting a faction-specific quest and Institutionalized.
  • All objects that require a power source must be connected to the same power grid.

Gallery