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The Sierra Madre lobby is a location in the Sierra Madre, and part of the Sierra Madre Casino & Resort.

Layout[]

Upon first entering, several speakers are made known to be active nearby, some of which are shielded, and will not be turned off until the casino floor has been visited and completed. The receptionist's terminal found on the welcome desk can activate/deactivate holograms once the player character has located the security code found on the Tampico's front desk terminal. After progressing far enough with quests, ghost people will begin inhabiting the room, since they've found a new way in beside the front door.

Notable loot[]

Related quests[]

Notes[]

  • After coming back to the lobby during the game, banging will be heard coming from the entryway, which is purportedly ghost people trying to get inside. Nevertheless, some of them manage to access the lobby without the door ever opening. Furthermore, frag mines that were placed directly in front of the door will not have any effect (unless the present ghost people do walk over it).
  • After coming back from completing each quest, there will be a group of four ghost people breaking in. If the greeter is activated, two or three will concentrate around the hologram.
  • After finishing Heist of the Centuries and finding themselves back at the Villa, the Courier may return to the Sierra Madre lobby.

Appearances[]

The Sierra Madre lobby appears only in the Fallout: New Vegas add-on Dead Money.

Behind the scenes[]

The chandelier in the lobby was modeled by Megan Parks.[1]

Gallery[]

References[]

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