m (correct) |
|||
(82 intermediate revisions by 44 users not shown) | |||
Line 1: | Line 1: | ||
− | <!-- PLEASE REMEMBER TO CHANGE THE "TYPE" FIELD AND THE CATEGORY IF THE QUEST IS UNMARKED --> |
||
− | {{incomplete}} |
||
− | {{image}} |
||
{{Infobox quest |
{{Infobox quest |
||
− | | |
+ | |games =FNVDM |
− | |type =side |
+ | |type =side |
− | | |
+ | |icon = |
+ | |image =SM Grand Opening.jpg |
||
− | |icon =none |
||
+ | |location =[[Abandoned Brotherhood of Steel bunker]] |
||
− | |image =empty |
||
+ | |given by =[[Sierra Madre Broadcast]] |
||
⚫ | |||
+ | |reward =[[Holorifle]], [[Dead Money jumpsuit]] |
||
− | |location = Abandoned BoS Bunker |
||
⚫ | |||
− | |given by = [[Father Elijah]] |
||
⚫ | |||
− | |reward = |
||
⚫ | |||
− | |previous =empty |
||
⚫ | |||
− | |leads to =empty |
||
+ | |edid =<tt>NVDLC01MQ00</tt> |
||
⚫ | |||
+ | |footer =[[file:Invitations.jpg|240px]] |
||
⚫ | |||
− | }}{{Games| |
+ | }}{{Games|FNVDM}} |
+ | {{Quotation|Come to a place where wealth, excitement, and intrigue await around every corner. Let go and leave the world behind at the Sierra Madre grand opening, this October. We'll be waiting.|[[Vera Keyes]] over the [[Sierra Madre Broadcast]]|sound=FNVDM Starlet GrandOpening.ogg}} |
||
⚫ | |||
+ | |||
⚫ | |||
==Quick walkthrough== |
==Quick walkthrough== |
||
+ | {{chart/start|class=mw-collapsible mw-collapsed}} |
||
⚫ | |||
+ | {{chart|quest|quest=Quest: Sierra Madre Grand Opening!|class=va-chart-quest}} |
||
+ | {{chart| |!| }} |
||
⚫ | |||
+ | {{chart| |!| }} |
||
+ | {{chart|data2|data2=Enter the Abandoned Brotherhood of Steel Bunker, and walk towards the radio.|class=va-chart-body}} |
||
+ | {{chart| |!| }} |
||
+ | {{chart|reward1|reward1=Reward: The [[holorifle]], a [[Dead Money collar]], a [[Dead Money jumpsuit]], and entrance to the Sierra Madre.|class=va-chart-reward}} |
||
+ | {{chart| |!| }} |
||
+ | {{chart|quest|quest=Leads to: [[Find Collar 8: "Dog"]], [[Find Collar 12: Christine]] or [[Find Collar 14: Dean Domino]]|class=va-chart-quest}} |
||
+ | {{chart/end}} |
||
==Detailed walkthrough== |
==Detailed walkthrough== |
||
− | This quest is given to the player automatically after downloading the Dead Money |
+ | This quest is given to the player automatically after downloading the ''Dead Money'' add-on and then, either loading a saved game or stepping out into the Mojave wasteland for the first time. |
− | The [[Sierra Madre Broadcast]] radio signal is found which advertises the Sierra Madre casino. |
+ | The [[Sierra Madre Broadcast]] radio signal is found which advertises the Sierra Madre casino. |
− | Travel to the [[ |
+ | Travel to the [[abandoned Brotherhood of Steel bunker]], north-east of [[Nelson]] and south-east of [[Camp Forlorn Hope]] to learn more. |
Upon entering the bunker, head down the stairs and approach the door ahead of you, attempting to open the door causes a prompt to appear asking whether you wish to continue and commit to traveling to Sierra Madre. Accepting the challenge opens the door. |
Upon entering the bunker, head down the stairs and approach the door ahead of you, attempting to open the door causes a prompt to appear asking whether you wish to continue and commit to traveling to Sierra Madre. Accepting the challenge opens the door. |
||
− | Walk through the door and approach the radio |
+ | Walk through the door and approach the radio. The Courier is then knocked unconscious by gas flooding into the room and the player is treated to a slide show detailing the history of the Sierra Madre casino. You will receive an in-game message stating that your companions have returned to their homes. |
− | Upon waking, the player is greeted by [[Father Elijah]]'s [[Hologram|hologram]], which explains that |
+ | Upon waking in the [[Villa]], the Courier will find they have been stripped of all useful armor, weapons and aid. The player is greeted by [[Elijah|Father Elijah]]'s [[Hologram (Fallout: New Vegas)|hologram]], which explains that the Courier has been fitted with an explosive collar and that he, Father Elijah, demands the player to recruit three companions in order to carry out a heist for the centuries upon the casino. |
+ | After getting all the information you wish from Elijah, end the conversation and you will start the three quests: [[Find Collar 8: "Dog"]], [[Find Collar 12: Christine]] and [[Find Collar 14: Dean Domino]]. |
||
− | What type of equipment do you lose? Weapons? Everything? Eh? |
||
+ | ==Quest stages== |
||
⚫ | |||
− | |||
− | ==Journal entries== |
||
{{Quest stage table |
{{Quest stage table |
||
− | |stage1 |
+ | |stage1 =10 |
− | |desc1 |
+ | |desc1 =Track down the source of the Sierra Madre invitation. |
− | |status1 |
+ | |status1 =finish |
}} |
}} |
||
+ | {{Navbox Dead Money}} |
||
{{Navbox quests FNV}} |
{{Navbox quests FNV}} |
||
[[Category:Dead Money quests]] |
[[Category:Dead Money quests]] |
||
+ | |||
+ | [[de:Feierliche Eröffnung des Sierra Madre!]] |
||
+ | [[es:¡Gran inauguración del Sierra Madre!]] |
||
+ | [[pl:Wielkie otwarcie Sierra Madre!]] |
||
+ | [[ru:Открытие «Сьерра-Мадре»]] |
||
+ | [[uk:Відкриття «С'єрра-Мадре»]] |
Revision as of 19:51, 9 August 2018
Sierra Madre Grand Opening! is a quest in the Fallout: New Vegas add-on Dead Money.
Quick walkthrough
Quest: Sierra Madre Grand Opening! | |||||
Track down the source of the Sierra Madre invitation. | |||||
Enter the Abandoned Brotherhood of Steel Bunker, and walk towards the radio. | |||||
Reward: The holorifle, a Dead Money collar, a Dead Money jumpsuit, and entrance to the Sierra Madre. | |||||
Leads to: Find Collar 8: "Dog", Find Collar 12: Christine or Find Collar 14: Dean Domino | |||||
Detailed walkthrough
This quest is given to the player automatically after downloading the Dead Money add-on and then, either loading a saved game or stepping out into the Mojave wasteland for the first time.
The Sierra Madre Broadcast radio signal is found which advertises the Sierra Madre casino.
Travel to the abandoned Brotherhood of Steel bunker, north-east of Nelson and south-east of Camp Forlorn Hope to learn more.
Upon entering the bunker, head down the stairs and approach the door ahead of you, attempting to open the door causes a prompt to appear asking whether you wish to continue and commit to traveling to Sierra Madre. Accepting the challenge opens the door.
Walk through the door and approach the radio. The Courier is then knocked unconscious by gas flooding into the room and the player is treated to a slide show detailing the history of the Sierra Madre casino. You will receive an in-game message stating that your companions have returned to their homes.
Upon waking in the Villa, the Courier will find they have been stripped of all useful armor, weapons and aid. The player is greeted by Father Elijah's hologram, which explains that the Courier has been fitted with an explosive collar and that he, Father Elijah, demands the player to recruit three companions in order to carry out a heist for the centuries upon the casino.
After getting all the information you wish from Elijah, end the conversation and you will start the three quests: Find Collar 8: "Dog", Find Collar 12: Christine and Find Collar 14: Dean Domino.
Quest stages
|