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It's the moment you've been waiting for, the reason we're all here - the Gala Event, the Grand Opening of the Sierra Madre Casino.Vera Keyes

The Sierra Madre Casino & Resort[1] is a location in the Sierra Madre in 2281.

Background[]

The world's most famous stars and entertainers were invited to the Sierra Madre Grand Opening. An invitation was a sign of... exclusiveness. The opening was supposed to symbolize a brighter future, not just for the world... but for all who came to its doors. A chance for anyone to begin again. Except – the Sierra Madre never opened. The war froze it in time, like a big flashbulb going off. The Grand Opening - one big ending of humanity. It's still out there in the Wastes, preserved, just waiting for someone to crack it open. But getting to it. That's not the hard part. It's letting go.Elijah

The Sierra Madre Casino is more than a mere casino & resort – it is the material testament to one man's inability to let go. Seeing the Great War nearing, Frederick Sinclair, the chief architect and financier of this grand fortress, wished to save Vera Keyes, his love, from the looming destruction. To this end, the Sierra Madre Villa and its capstone casino were built. But that was not enough for Sinclair: deep within the basement of the casino, a nearly impenetrable vault was constructed as well, to make sure he and his love could ride out the apocalypse, together.[2]

Accordingly, security was of the utmost importance and National Electric was contracted to provide it. Anything foreign or unauthorized that entered the casino was detected by security measures and instantly rendered comatose and moved to another location within the hotel.[3] Further into the casino, an emergency broadcast emitter could be triggered and the myriad of holograms designed specifically for Sinclair would activate, patrol the casino and executive suites, and exercise lethal force on unauthorized visitors to protect the hotel guests under their charge.[4][5] The entire casino was also lined with a metal that interferes with radio reception and broadcasts out of the casino;[6] this was put in place to ensure that the radio frequencies from within the casino would not interfere with the hologram beacon in the Villa, which would send out an emergency signal so others would be alerted to Ms. Keyes' presence within the casino.[2]

After all this preparation, Sinclair failed to anticipate one thing: Vera's complicity with lounge singer Dean Domino's plot to break Sinclair's heart and steal the treasure of the Sierra Madre for themselves. Domino had enlisted her aid in his planned heist, later blackmailing her with evidence of her Med-X addiction, completely unaware that she was terminally ill.[7][8] This news broke Sinclair's heart and he became embittered and vengeful, transforming his shelter into a trap, ensuring the elevator down to the vault only went in one direction, and upgrading his security holograms to make sure that rescue would never come for Vera and Domino.[9] After Vera broke down and confessed everything, Sinclair, fearing he had overstepped himself, did what he could to reverse his changes, but he could only do so much and the casino remained a deathtrap. He died in the vault, unable to return to the casino and his love.[2]

The guests would meet a similar fate, while the Great War occurred outside, they were slaughtered by the automated security, their last calls for help recorded by the systems. Vera Keyes instead met her fate in her hotel room. Her last words to Sinclair were recorded by the system, her holographic form and last words living on as ghosts in the executive suites. She chose to take her own life using the drugs that kept her alive, after writing her final words "Let Go."

When the second crew arrived in 2281, the casino awoke yet again, its automated security shutting down as its other automatons started back up. Its pre-recorded music and audio files began to play, albeit on now deteriorated equipment. This proved inconvenient, as these unwilling heist members were still wearing their explosive collars, which interfered with their signal to Elijah.[10] Meanwhile, the ghost people gathered at the casino, attempting to get in. After the Courier was able to establish a connection to one of the other floors and access a piece of the music archives (due to their importance, being a workaround to the sound files that were used in the security systems) they find a way in, with more gathering as subsequent floors were reconnected.[11][12][13][14][15]

Layout[]

Lobby[]

Main article: Sierra Madre lobby

The main lobby serves as the nexus of the hotel, directing guests to other sections of the resort, including the casino, restaurant, theater, and executive suites.

Casino[]

Main article: Sierra Madre casino

The casino is the highlight of the hotel. Fully equipped with holographic croupiers and dealers, the casino offers a number of games, including Roulette, Blackjack, Craps and slot machines, in addition to the vending machines and a fully stocked bar, doing well to achieve the opulence Sinclair hoped to achieve.

Cantina Madrid[]

Main article: Cantina Madrid

The Cantina Madrid is the casino's restaurant and kitchen, a pinnacle of high dining. The entire area is filled with flammable gas until the several valves in the kitchen are shut off. Dog wanders the kitchen, arguing with God.

The Tampico[]

Main article: The Tampico

The Tampico was the Sierra Madre's theatre where legendary entertainers including Vera Keyes, Dean Domino, and many other popular entertainers were billed. It would have served as the primary entertainment hotspot for the guests of the Sierra Madre. The player character's final encounter with Dean Domino occurs here during Curtain Call at the Tampico.

Executive suites[]

Main article: Executive suites

Accessible via an elevator in the lobby, the executive suites consisted of high class bedrooms and suites for the visitors to the Sierra Madre. The area is in a state of greater disrepair than the rest of the casino, with portions of the Cloud seeping in through some of the hallways, and many rooms have large holes in the walls. Even after two centuries, it is still guarded by holograms.

Vault[]

Main article: Sierra Madre vault

The "vault" is actually comprised of three areas within the basement of the hotel. Through the winding corridors of the basement, the vault is hidden deep within, guarded on all sides with Mk. III automated turrets. Inside is an impressive cache of supplies, prepared to wait out the war. Of little importance after a nuclear attack, there are a few small pyramid stacks of gold bars (far too much to take all of it), as well as a considerable amount of pre-War money. At the far end of the chamber sits Sinclair's terminal, containing a few bitter goodbyes. This room was where Sinclair had hoped to trap Dean Domino, locking himself inside and passing away within its impenetrable walls.

Related quests[]

Notes[]

Several ghost people may spawn in the lobby after entering the other levels.

Appearances[]

The Sierra Madre Casino & Resort appears only in the Fallout: New Vegas add-on Dead Money.

Behind the scenes[]

The chandelier in the lobby was modeled by Megan Parks.[16]

Gallery[]

References[]

  1. Sierra Madre Casino terminal entries; Tampico's front desk terminal, Tampico's shows list
  2. 2.0 2.1 2.2 Sierra Madre Casino terminal entries; Vault control terminal, To Vera
  3. Elijah: "You inside. Can you hear me? Power's fluctuating... emergency power. Oh! You are in. Good... thought that might be the end of you. Unfortunately, your... "friends" also found their way here. Knocked unconscious... just like you. Wondering what happened? You were hit by casino security. Detects anything foreign - radioactive, it subdues the "visitor," moves them if needed. Hnh... getting interference from old recordings... the guests who were trapped here... eh, shut that noise off... Looks like the casino moved your "friends" around once inside... might be useful. Or not. Wonder if they came to help or kill you. Still... My signal should work through the speakers, now that you're inside. Heh, heh! Welcome to the Sierra Madre, in all its glory. This is what the Old World stood for, even with bombs about to rain down on them. Now look at it. Beautiful... now its guests are all dead. Better this way. Quiet. How the Mojave should be. Now - with the casino sleeping, it's got places closed off - won't let you go yet. We'll get there, trust me, just need to wake it up."
    (Elijah's dialogue)
  4. Sierra Madre Casino terminal entries; Hologram Control, Sinclair: E.B.E.
  5. Z-38 lightwave dynamics research terminal entries; Terminal, Requisition Order: Holograms
  6. Elijah: "_ Casino's woken up, paying attention to us. Good. Wondering what happened to your team...? Looks like they got moved to other floors. Interesting, maybe that's why... hmmm, yes... yes. Perhaps the casino recognized specific guests... or guests with a voice or look close enough for them to be... assigned to that floor. We'll see. Had hoped with the power restored, the systems would fully awaken... especially the sound archives. But no... your teammates' collars on each floor are interfering with the systems. It's the white noise filters embedded in their construction... they're blocking the casino speakers, the music. You'll need to recalibrate... or destroy... each collar. To do that, you need to get close, re-set the signal - or blow their heads off. I'll leave the choice up to you - my preference? End them now. They're of no use. After all, it's safe to kill them now, provided you make it quick. You see, the collars don't work inside the Sierra Madre... well, between floors. Else, I'd set off the collars, be done with it. So find them, deal with them, as long as you're fast and can get off the floor after killing them. The floors... whatever they lined this place with, interferes with the collar frequency... so if you kill them, you should have some time to run. Uh... just not sure how long, may not be consistent. More... less... whatever, it doesn't matter. What we need is in the basement, we need to go to the top first and ride our fortunes down. After we deal with your team on the other floors."
    (Elijah's dialogue)
  7. Dean Domino's blackmail evidence
  8. Villa clinic terminal entries; Terminal, Appointment Calendar
  9. Sierra Madre vault terminal entries; Vault control terminal, Sinclair's personal accounts
  10. Elijah: "You woke it up... good. Emitter frequencies... lighting up everywhere... _ Damn recordings... dead echoes in the frequencies... Casino's security is shutting down... opening up its vendor and gambling programs in the back casino... Heh! Still might be something for sale. Maybe something can help you now - security's shut down. After you're done looking around, head to the lobby, and we'll deal with your... friends. _"
    (Elijah's dialogue)
  11. Elijah: "You've gotten one of the floors re-established, good... accessing the music archives now. Two more to go. Oh... it seems the casino has uninvited guests... the Villa inhabitants were pounding at the doors - now they've found a way inside. Deal with them - and don't try and leave yourself, or I'll let the collar do its work."
    (Elijah's dialogue)
  12. Elijah: "Another fragment... good. Almost have the entirety of what I need from the music archives. Once you have the last fragment, you can thread the archives together at the main floor terminal. Once you have the last fragment, you can thread the archives together at the main floor terminal."
    (Elijah's dialogue)
  13. Elijah: "You have the last fragment, that is all I need. Now... Go to the main lobby terminal, thread the music sequence together."
    (Elijah's dialogue)
  14. Elijah: "Now... back to the Suites. And we'll sing the lock open."
    (Elijah's dialogue)
  15. Christine Royce: "If it's who I think it is, this is Christine... recovered. In what looks like an Old World hotel room, high class, two rooms - exit's sealed. Floor's got holographic security. Not latest tech, field of view targeting systems, primitive. Familiar."
    (Christine Royce's dialogue)
  16. Megan Parks' portfolio
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