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It's the moment you've been waiting for, the reason we're all here - the Gala Event, the Grand Opening of the Sierra Madre Casino.Vera Keyes

The Sierra Madre Casino & Resort[1] is an unmarked location in the Sierra Madre in the Fallout: New Vegas add-on Dead Money.


The world's most famous stars and entertainers were invited to the Sierra Madre Grand Opening. An invitation was a sign of... exclusiveness. The opening was supposed to symbolize a brighter future, not just for the world... but for all who came to its doors. A chance for anyone to begin again. Except – the Sierra Madre never opened. The war froze it in time, like a big flashbulb going off. The Grand Opening - one big ending of humanity. It's still out there in the Wastes, preserved, just waiting for someone to crack it open. But getting to it. That's not the hard part. It's letting go.Elijah

The Sierra Madre Casino & Resort is more than just a remote, private getaway location – it is the material testament to one man's inability to let go. Fearing the world was turning towards nuclear apocalypse, Frederick Sinclair, the chief architect and financier of this grand fortress, wished only to save Vera Keyes, his love, from the looming destruction. To this end, the Sierra Madre Villa and its capstone casino were built. But that was not enough for Sinclair: deep within the basement of the casino, a nearly impenetrable vault was constructed as well, to make sure he and his love could survive the world's destruction and beyond, together.[2]

Accordingly, security was of the utmost importance and National Electric was contracted to provide it. Any foreign objects or unauthorized entrants were detected by security measures and immediately apprehended.[3] Further, an emergency broadcast emitter was built into its telecommunications network, linked to the myriad of holograms that would activate, patrol the casino and executive suites, and exercise lethal force on unauthorized visitors to protect the hotel guests under their charge.[4][5] The entire casino was also lined with a specially made metal that would interfere with radio reception and broadcasts out of the casino;[6] this was done to ensure that the radio frequencies from within the casino would not interfere with the hologram beacon in the Villa sending out an emergency signal so surviving authorities would be able to detect it and come to save Ms. Keyes within the casino.[2]

However, despite all his preparations, Sinclair failed to realize sooner that his plans were compromised from the beginning: Vera was secretly colluding with the lounge singer Dean Domino in a plot to manipulate and emotionally destroy the man who loved her in order to steal the treasures of the Sierra Madre for themselves. Domino had initially enlisted Vera's aid in his planned heist, later resorting to blackmailing her with evidence of her Med-X addiction once Vera started expressing doubts, completely unaware that she only used the drugs to cope with her terminal illness.[7][8]

Upon learning the truth, Sinclair's heart shattered and became filled with bitterness and a desire for vengeance. He modified the vault's security protocols, transforming the would-be shelter into a trap; Sinclair ensured the elevator down to the vault only went in one direction and upgraded his security holograms to make sure that rescue would never come for Vera and Domino once they entered the vault.[9] However, after Vera later broke down and confessed everything, Sinclair was filled with remorse and tried to reverse his changes, but it was too late. The casino devolved into a deathtrap, Sinclair himself dying to an accidental fall within the vault, separated from his beloved forever.[2]

The guests' terrible fate was carried out when, as the bombs fell around the Sierra Madre, they were slaughtered by the automated security mistaking them for intruders, their last calls for help recorded by the systems. Vera Keyes herself became a prisoner in her own suite, her last words to Sinclair recorded by the system and spoken from holographic duplicates, living on as ghosts in the executive suites. Sometime after, Vera chose to take her own life using the drugs that kept her alive, only after writing her final words "Let Go" on the walls of her bedroom.



Main article: Sierra Madre lobby

The main lobby serves as the nexus of the hotel, directing guests to other sections of the resort, including the casino, restaurant, theater, and executive suites.


Main article: Sierra Madre casino

The casino is the highlight of the hotel. Fully equipped with holographic croupiers and dealers, the casino offers a number of games, including Roulette, Blackjack, Craps and slot machines, in addition to the vending machines and a fully stocked bar, doing well to achieve the opulence Sinclair hoped to achieve.

Cantina Madrid[]

Main article: Cantina Madrid

The Cantina Madrid is the casino's restaurant and kitchen, a pinnacle of high dining. The entire area is filled with flammable gas until the several valves in the kitchen are shut off. Dog wanders the kitchen, arguing with God.

The Tampico[]

Main article: The Tampico

The Tampico was the Sierra Madre's theatre where legendary entertainers including Vera Keyes, Dean Domino, and many other popular entertainers were billed. It would have served as the primary entertainment hotspot for the guests of the Sierra Madre. The player character's final encounter with Dean Domino occurs here during Curtain Call at the Tampico.

Executive suites[]

Main article: Executive suites

Accessible via an elevator in the lobby, the executive suites consisted of high class bedrooms and suites for the visitors to the Sierra Madre. The area is in a state of greater disrepair than the rest of the casino, with portions of the Cloud seeping in through some of the hallways, and many rooms have large holes in the walls. Even after two centuries, it is still guarded by holograms.


Main article: Sierra Madre vault
MTG Begin again art crop

The "vault" is actually comprised of three areas within the basement of the hotel. Through the winding corridors of the basement, the vault is hidden deep within, guarded on all sides with Mk. III automated turrets. Inside is an impressive cache of supplies, prepared to wait out the war. Of little importance after a nuclear attack, there are a few small pyramid stacks of gold bars (far too much to take all of it), as well as a considerable amount of pre-War money. At the far end of the chamber sits Sinclair's terminal, containing a few bitter goodbyes. This room was where Sinclair had hoped to trap Dean Domino, locking himself inside and passing away within its impenetrable walls.

Related quests[]


The Sierra Madre Casino & Resort appears only in the Fallout: New Vegas add-on Dead Money.

Behind the scenes[]

The chandelier in the resort's lobby was modeled by Megan Parks.[10]



  1. Sierra Madre Casino terminal entries; Tampico's front desk terminal, Tampico's shows list
  2. 2.0 2.1 2.2 Sierra Madre Casino terminal entries; Vault control terminal, To Vera
  3. Elijah: "You inside. Can you hear me? Power's fluctuating... emergency power. Oh! You are in. Good... thought that might be the end of you. Unfortunately, your... "friends" also found their way here. Knocked unconscious... just like you. Wondering what happened? You were hit by casino security. Detects anything foreign - radioactive, it subdues the "visitor," moves them if needed. Hnh... getting interference from old recordings... the guests who were trapped here... eh, shut that noise off... Looks like the casino moved your "friends" around once inside... might be useful. Or not. Wonder if they came to help or kill you. Still... My signal should work through the speakers, now that you're inside. Heh, heh! Welcome to the Sierra Madre, in all its glory. This is what the Old World stood for, even with bombs about to rain down on them. Now look at it. Beautiful... now its guests are all dead. Better this way. Quiet. How the Mojave should be. Now - with the casino sleeping, it's got places closed off - won't let you go yet. We'll get there, trust me, just need to wake it up."
    (Elijah's dialogue)
  4. Sierra Madre Casino terminal entries; Hologram Control, Sinclair: E.B.E.
  5. Z-38 lightwave dynamics research terminal entries; Terminal, Requisition Order: Holograms
  6. Elijah: "_ Casino's woken up, paying attention to us. Good. Wondering what happened to your team...? Looks like they got moved to other floors. Interesting, maybe that's why... hmmm, yes... yes. Perhaps the casino recognized specific guests... or guests with a voice or look close enough for them to be... assigned to that floor. We'll see. Had hoped with the power restored, the systems would fully awaken... especially the sound archives. But no... your teammates' collars on each floor are interfering with the systems. It's the white noise filters embedded in their construction... they're blocking the casino speakers, the music. You'll need to recalibrate... or destroy... each collar. To do that, you need to get close, re-set the signal - or blow their heads off. I'll leave the choice up to you - my preference? End them now. They're of no use. After all, it's safe to kill them now, provided you make it quick. You see, the collars don't work inside the Sierra Madre... well, between floors. Else, I'd set off the collars, be done with it. So find them, deal with them, as long as you're fast and can get off the floor after killing them. The floors... whatever they lined this place with, interferes with the collar frequency... so if you kill them, you should have some time to run. Uh... just not sure how long, may not be consistent. More... less... whatever, it doesn't matter. What we need is in the basement, we need to go to the top first and ride our fortunes down. After we deal with your team on the other floors."
    (Elijah's dialogue)
  7. Dean Domino's blackmail evidence
  8. Villa clinic terminal entries; Terminal, Appointment Calendar
  9. Sierra Madre vault terminal entries; Vault control terminal, Sinclair's personal accounts
  10. Megan Parks' portfolio