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For the heavy weapon mod, see Scope (Fallout 4). |
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The short scope is a weapon mod in Fallout 4.
Effects[]
When equipped on any applicable weapon, it appears with the "Scoped" prefix and a top-mounted scope identical to both the regular and night-vision scopes. The weapon gains a 4x magnification when aiming, 10% increased transition speed when aiming, and 20% increased sighted accuracy at the cost of 20% decreased weapon stability and 30% increased AP cost in V.A.T.S.. It serves as the tier 1 mod below the medium and long scopes.
Production[]
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (varies) Glass (varies) Plastic (varies) Screw (varies) Steel (varies) | Gun Nut Ranks (varies) Science! Ranks (varies) | Short scope (1) |
Weapon | Gun Nut | Science! | Adhesive | Aluminum | Glass | Plastic | Screw | Steel |
---|---|---|---|---|---|---|---|---|
Assault rifle | - | - | 2 | - | 1 | - | 2 | 3 |
Anti-materiel rifle | - | - | 2 | - | 2 | - | 2 | 2 |
Combat rifle | - | - | 2 | - | 1 | - | 2 | 2 |
Combat shotgun | - | - | 2 | - | 1 | - | 2 | 2 |
Gauss rifle | - | - | 2 | - | 1 | - | 2 | 3 |
Hunting rifle | - | - | 2 | - | 2 | - | 2 | 2 |
Institute laser | - | - | 2 | - | 2 | 4 | 2 | - |
Laser gun | - | - | 2 | - | - | 7 | 5 | - |
Laser musket | - | - | 1 | - | 1 | - | 1 | 1 |
Pipe bolt-action | - | - | 1 | - | 1 | - | 1 | 1 |
Pipe gun | - | - | 1 | - | 1 | - | 1 | 1 |
Pipe revolver | - | - | 1 | - | 1 | - | 1 | 1 |
Plasma gun | - | - | 2 | - | 1 | - | 2 | 3 |
Locations[]
The short scope modification does not spawn as loot. It can be crafted at a weapons workbench.
It may appear equipped on applicable weapons carried by NPCs, including but not limited to:
- Raiders (Level ≥10)
- Scavengers (Level ≥10)
- Settlers (Level ≥10)
- Gunners (Level ≥10)
- Super mutants (Level ≥10)
- Minutemen soldiers (Level ≥10)
- Brotherhood soldiers (Level ≥10)
- Railroad "heavies" (Level ≥10)
- Institute synths & coursers (Level ≥10)
- Trappers
It may also appear equipped on those sold by weapons vendors, including but not limited to:
- Arturo Rodriguez at the Diamond City market
- Myrna & Percy at the Diamond City market
- KL-E-0 in Goodneighbor
- Trudy at the Drumlin Diner
- Deb at Bunker Hill
- Settlers assigned to weapons stands at settlements
- Trashcan Carla (traveling merchant)
- Cricket (traveling merchant)
- Ronnie Shaw at the Castle (after Old Guns)
- Proctor Teagan onboard the Prydwen
- Synth requisition officer in the Institute
- Allen Lee at Far Harbor
- Dejen at Acadia
- Aaron Corbett at the Nuka-Town market
Notes[]
The cap value and weight of this mod varies according to the weapon it attaches to, as follows:
Weapon | Value | Weight |
---|---|---|
Assault rifle | 18 | 1.5 |
Anti-materiel rifle | 7 | 1.4 |
Combat rifle | 14 | 1.3 |
Combat shotgun | 12 | 1.3 |
Gauss rifle | 27 | 1.4 |
Hunting rifle | 7 | 1 |
Institute laser | 11 | 0.6 |
Laser gun | 11 | 0.6 |
Laser musket | 7 | 1.4 |
Pipe bolt-action | 6 | 0.5 |
Pipe gun | 3.5 | 0.35 |
Pipe revolver | 5 | 0.8 |
Plasma gun | 20 | 0.6 |