Gametitle-FO3 MZ
Gametitle-FO3 MZ

The shock baton is a melee weapon of alien origin which is added to Fallout 3 in the Mothership Zeta add-on.


The shock baton is a short, fast swinging, blunt weapon with a shock damage bonus. A Critical Hit will turn defeated enemies into an ash pile.


The shock baton can successfully strike about 250 times from full condition before breaking.


  • Electro-Suppressor - a unique variant that deals more base damage than the shock baton. This variant lacks the shock damage, but critical hits will knock targets down.
  • Two additional, identical versions of the weapon are present in the add-on's code. Examined in the G.E.C.K. they differ only by their IDs, DLC05WeapBatonB and DLC05WeapBatonC. They are otherwise identical to normal shock batons and are even affected by the Xenotech Expert perk, but cannot be used to repair shock batons or their variants. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown.


Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon meleeIcon damageIcon dpsIcon effectIcon attackIcon chanceIcon critical damageIcon crit effectIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratio
Shock baton 20
48.2+2Icon electrical/5s2.31x14192.625027035
Electro-Suppressor 25
Note: Melee damage is doubled in V.A.T.S.


The shock baton is carried by many aliens on board Mothership Zeta, and can also be found on alien shelves or in alien containers. They are used by the first two aliens encountered in the holding cells, making it the first alien weapon that the Lone Wanderer may pick up. This weapon is also used by the alien prison guards to torture the captives into making the recordings, heard as the "zaps" in the tapes.


Shock baton icon


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