For an overview of the Shishkebab, see Shishkebab. |
The Shishkebab is a weapon in Fallout: New Vegas.
Characteristics[]
A one-handed bladed melee weapon that can set enemies on fire. Although appearing to run on fuel from the tank mounted on the player character's back, no resource is required nor consumed in order to use the weapon.
Visually, the weapon is exactly the same as its counterpart in Fallout 3, being a rusted lawnmover blade attached to a grip constructed out of pipes and a back-mounted motorcycle engine that presumably supplies the oil that gives it its fiery qualities.
Special attack[]
The Shishkebab has a special Back Slash attack that does 70% damage in V.A.T.S. at the cost of 6 fewer action points (requires a Melee skill of 50).
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 160 | 28 | 5.71 |
Back Slash | 50 | 112 | 22 | 5.09 |
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Durability[]
The shishkebab can successfully strike about 2495 times from full condition before breaking.
Variants[]
- Gehenna - a unique variant added with the Gun Runners' Arsenal add-on.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Shishkebab | 40 | 94.3 | +2/5s | 2.31 | x2 | 20 | 28 | 3.2 | 2495 | 3 | 2500 | 833.3 | 75 | 6 |
Gehenna | 42 | 121.3 | +5/5s | 2.77 | x2 | 21 | 25 | 4.4 | 1995 | 3 | 12000 | 4000 | 75 | 6 |
- Note: Melee damage is doubled in V.A.T.S.
Locations[]
- Often able to be purchased from Quartermaster Bardon in the Hoover Dam offices. This requires either having an Accepted reputation with the NCR followed by passing a 50 Speech skill check or talking to Colonel Moore after completing Kings' Gambit for Dennis Crocker and progressing For the Republic, Part 2 as far as being sent to deal with the Great Khans, after which Bardon will be available to trade.
- It can also sometimes be sold by Blake at the Crimson Caravan Company.
- Mick at Mick & Ralph's in Freeside sometimes sells them.
- The Great Khan armorer may have some in stock.
- Viper leaders may carry one.
- White Legs pain-makers in Zion Canyon will carry them at higher levels.
- Lobotomites in the Big MT may carry them at higher levels.
- Marked men in The Divide may carry them at higher levels.
Notes[]
- When the Shishkebab is equipped, a protective glove appears on the right hand of the player and their companions to guard against the blade's flames.
- While the weapon primarily deals fire damage, one can still use poisons with it and the damage over time from the applied poison stacks with the fire damage.
- Combining the Pyromaniac perk and a Shishkebab coated with bleak venom allows it to become one of the most damaging melee weapons in the game.
- As it is constantly on fire, the weapon when drawn will ignite flammable gas. The same applies if a companion has it equipped.
- Though all the components exist in-game, the weapon cannot be crafted like it could in Fallout 3. The same applies to all other previously crafted weapons from Fallout 3, with the exception of the bottlecap mine.
Behind the scenes[]
- The weapon name is taken from shish kebab, a traditional Turkish dish consisting of meat threaded on a skewer and grilled.
- As seen in the gallery down below, the Shishkebab in Fallout 3 was meant to have a hose connected to its motorcycle engine. However, this was never programmed into the graphics engine in the final cut of the game. This would also carry over into Fallout: New Vegas.
Bugs[]
- Sometimes, when enemies hold it, it is invisible.[verified]
- Sometimes, if you give a companion a shishkebab, your companion might only use the mitt and not the shishkebab. [verified]