|For an overview of the Shishkebab, see Shishkebab.|
Characteristics[edit | edit source]
The Shishkebab is a flaming melee weapon which sets the target on fire upon impact. Although it appears to run on fuel from the tank on the player's back, it actually uses no fuel at all. Even though its blade is wreathed in fire, poisons can still be applied to the blade of the Shishkebab. The damage over time from the applied poison stacks with the immolation damage.
If a character has the Pyromaniac perk and a poison-coated Shishkebab, it becomes one of the most damaging melee weapons in the game.
Special attack[edit | edit source]
|- Type of attack||- Skill required|
|- Damage per attack in V.A.T.S.||- Action point cost|
|- Damage per action point||- Additional effects|
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Durability[edit | edit source]
The shishkebab can successfully strike about 2495 times from full condition before breaking.
Variants[edit | edit source]
Comparison[edit | edit source]
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
- Note: Melee damage is doubled in V.A.T.S.
Locations[edit | edit source]
- Shishkebabs are purchasable from the NCR Supply Officer, Quartermaster Bardon in the Hoover Dam Office. However, in order to purchase items from him, an "Accepted" or "Liked" reputation with the NCR and a Speech check of 50 must be passed first.
- It can also be sold at the Crimson Caravan camp after level 16 by Blake.
- They can also be found at Mick & Ralph's.
- The Great Khan armorer may have some in stock.
- Viper leaders may carry one.
- White Legs pain-makers in Zion Canyon will carry them.
- lobotomites in the Big MT may carry them at higher levels. Some
- marked men in The Divide at higher levels. Carried by
Notes[edit | edit source]
- When the Shishkebab is equipped, an oven mitt appears on the right hand of the player and their companions, as protection from the heat.
- As it is constantly on fire, the Shishkebab will set off gas leaks if the player walks through one with the sword drawn. The same applies if a companion has it equipped.
- Though all the components exist in-game, it cannot be crafted like it could in Fallout 3. The same applies to all other crafted weapons from Fallout 3, with the exception of the bottlecap mine.
Behind the scenes[edit | edit source]
- Shish kebabs are a traditional Turkish dish consisting of meat threaded on a skewer and grilled.
- As seen in the gallery down below, the Shishkebab was meant to have a hose connected to its motorcycle engine. However, this was never programmed into the graphics engine in the final cut of the game. This would also carry over into Fallout: New Vegas.
Bugs[edit | edit source]
- Xbox 360 Sometimes, when enemies hold it, it is invisible.[verified]
- PC Playstation 3 Xbox 360 Sometimes, if you give a companion a shishkebab, your companion might only use the mitt and not the shishkebab. [verified]