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We're like a family! We take care of each other. Well, except for Shark, who's always breaking things. And Victor, who looks at people funny. But Vinnie is cool. And we do stuff together. You know, we're like friends and stuff.— Sherry about the Skulz

Sherry is a member of the Skulz around 2161.

BackgroundEdit

Sherry is a member of the Skulz, located near the door to their gang hideout in the back of the Crash House.

She is the optimist of the gang, being the only apparent person who has other opportunities waiting for her. She thinks about leaving the gang, but was somewhat raised by the members, so she has a natural connection to them.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: Icon cross
Talking head: Icon cross
Merchant: Icon cross
Modifies items: Icon cross
Doctor: Icon cross
Starts quests: Icon cross
Involved in quests: Icon check

QuestsEdit

Effects of player's actionsEdit

  • Sherry can be told to leave the gang, and start a new life not involved in criminal activity. If convinced to give testimony against the Skulz, the gang will be disbanded, its members sent to reside in the Junktown jail.

Tell me aboutEdit

InventoryEdit

Apparel Weapon Other items
Wastelander girl clothing Knife -

AppearancesEdit

Sherry appears only in Fallout.

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