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The shelter is an unmarked location in the Capital Wasteland.

Layout[]

Exterior[]

The shelter is a small, unmarked area on the Pip-Boy 3000 world map, but the door appears on the Pip-Boy's local map. It is located south of the Chryslus Building, and east of Farragut West Metro station. The entrance is a door underneath an intact bridge. If one starts at the entrance to the Chryslus Building, head south to the second semi-intact road, which should have concrete dividers in the middle.

Coming from Farragut West Metro station, head around north-northwest up the slope to the first road, and follow that road east. If you wind up seeing an intact bridge with two statues of three Valkyrie-like winged-women, you're on the road to the north and it's safest with followers to backtrack west to get to the next road to the south. There's a blue and yellow truck in the eastbound lanes with three ammunition boxes.

The door to the shelter is under the north side of the bridge just past the truck. One may see a fire ahead on the road, this is a burning pile of tires at a small fortified super mutant camp. Approaching the super mutant camp may trigger an Enclave vertibird drop off after The Waters of Life quest, two Enclave soldiers and a sentry bot are usually dropped off on top of the bridge.

There is a small Talon Company outpost situated to the west around an abandoned truck and usually is comprised of a single Talon Company merc and a level-dependent robot escort. There is also a super mutant camp to the east.

Interior[]

There is a large head of a statue accompanied by an American flag near the entrance of the shelter. Just inside the entrance are a unique arrangement of items in the shape of a tower with a chessboard as a base, a small burned book supported by pencils with a coffee mug, an upside-down Nuka-Cola and a tin can balanced above it. Touching this arrangement will topple it.

Further inside the shelter is a feral ghoul and what appears to be the remains of a lab. Medical supplies are stuck into the face of a damaged garden gnome to form an effigy of the Statue of Liberty, and a trail of plungers go from the floor, up the wall, and onto part of the ceiling, accompanied by bloody handprints. The skeleton of the would-be wall-crawler lies on the floor under the last plunger on the ceiling. A nearby mannequin brandishes more plungers and even wears one as a hat.

There are about 50 plungers in the room, including one on the ceiling, which when shot, falls over upwards onto the ceiling. This would appear to be because there is an invisible barrier where that plunger is, and the roof has no collision. Thus, the plunger falls on the invisible barrier, and just appears to fall on the ceiling because of perspective. There is a man of plungers on the gurney with a metal helmet for a head and a knife in his crotch. The damaged garden gnome on the desk is "holding" a stimpak and is wearing tortiseshell glassesIn-game spelling, punctuation and/or grammar and has at least six Med-X syringes stabbed into his eyes. He is also carrying a dose of Jet. Between the doorway and the filing cabinets are two IV stands, each containing a blood pack.

Notable loot[]

Notes[]

Appearances[]

This shelter appears only in Fallout 3.

Behind the scenes[]

The "plunger room" of the shelter was created by artist Nathan Purkeypile.[Non-game 1] It was originally placed in a location found along the main questline of Fallout 3, but Purkeypile was tasked with moving it, as it was decided that it was too silly to be something that every player would see.[Non-game 2]

Gallery[]

References[]

Non-game

  1. Nate Purkeypile on Twitter: "What's the other biggest factor?
    Amusing myself!😂
    All of those ridiculous little things like my "plunger room of death" with gnomes with drugs stabbed into their eyes and a person climbing a wall with plungers and dying are just a result of trying to have fun.🤣
    That's key!🔑"
  2. Fallout 4 Point Lookout Mod with Joel Burgess and Nate Purkeypile (31:00)
    Kenneth Vigue: "Like the plunger room?"
    Nathan Purkeypile: "Yes, that they... That used to be along the main quest, by the way, and they made me move it. It's like, 'Okay, that's a little too dumb for everyone to see.'"
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