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The Sheepsquatch staff is a melee weapon in Fallout 76, introduced in the Wild Appalachia update.
Characteristics
A long staff with a road sign pole attached to a Sheepsquatch skull and horns.
Crafting
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (12) Steel (31) Wood (21) | Build at: Learn Method: Learned from plan/recipe Plan: Sheepsquatch staff Perks: | Sheepsquatch Staff Lv 50 (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (10) Steel (29) Wood (19) | Build at: Learn Method: Learned from plan/recipe Plan: Sheepsquatch staff Perks: | Sheepsquatch Staff Lv 40 (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (9) Steel (26) Wood (16) | Build at: Learn Method: Learned from plan/recipe Plan: Sheepsquatch staff Perks: | Sheepsquatch Staff Lv 30 (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (7) Steel (24) Wood (14) | Build at: Learn Method: Learned from plan/recipe Plan: Sheepsquatch staff Perks: | Sheepsquatch Staff Lv 20 (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (6) Steel (22) Wood (12) | Build at: Learn Method: Learned from plan/recipe Plan: Sheepsquatch staff Perks: | Sheepsquatch Staff Lv 10 (1) |
Weapon modifications
Head | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Naming | Effects | Plan | Perk | Components | Form ID | ||||
Standard Head | Standard | – | – | – | – | – | – | – | – | – | – |
Barbed Sheepsquatch Staff | Targets bleed. Better damage. | Barbed | – | +15% +1 /5s | – | +1.2 | +13 | – | Makeshift Warrior 4 | Adhesive x3 Copper x4 Steel x4 | 00455848 |
Burning Barbed Sheepsquatch Staff | Adds energy damage. Targets bleed. Better damage. | Burning Barbed | – | +15% +1 /5s +10% | – | +1.8 | +13 | – | Makeshift Warrior 4 | Adhesive x3 Asbestos x3 Circuitry x2 Copper x4 Steel x4 | 0045584A |
Burning Sheepsquatch Staff | Adds energy damage. | Burning | – | +10% | – | +0.6 | – | – | Makeshift Warrior 4 | Adhesive x3 Asbestos x3 Circuitry x2 Copper x4 | 00455849 |
Electrified Sheepsquatch Staff | Adds electrical damage. | Electrified | – | +20% | – | +1.2 | +32 | – | Makeshift Warrior 4 | Adhesive x3 Aluminum x1 Circuitry x1 Copper x4 Rubber x1 Steel x4 | 0045584D |
Heavy Sheepsquatch Staff | Chance to cripple. Extra limb damage. | Heavy | – | – | – | +1.2 | – | – | Makeshift Warrior 4 | Adhesive x3 Concrete x5 Lead x3 Steel x15 | 0045584B |
Poisoned Sheepsquatch Staff | Adds poison damage. | Poisoned | – | +1 | /5s– | – | – | – | Makeshift Warrior 4 | Acid x5 Adhesive x3 Copper x4 Steel x4 | 0045584C |
Locations
Rarely rewarded as a plan on completion of the Free Range event, with a higher chance of dropping if all three brahmin successfully survive.
Behind the scenes
The Sheepsquatch staff and club were created by Connor McCampbell, based on a concept by Jacob Raymor. He used Ian Olsen's character model for the Sheepsquatch as a starting point, and art director Jonathan Rush provided a real sheep skull for reference.[1]