Gametitle-FO76.png
Gametitle-FO76.png

The Sheepsquatch staff is a weapon in the Fallout 76 update Wild Appalachia.

Characteristics

A long staff with a road sign pole attached to a Sheepsquatch skull and horns.

Crafting

Materials:Requirements:Produces:
Steel (22)
Wood (12)
Range
Level
Sheepsquatch Staff (Lv 10)
Materials:Requirements:Produces:
Steel (24)
Wood (14)
Range
Level
Sheepsquatch Staff (Lv 20)
Materials:Requirements:Produces:
Steel (26)
Wood (16)
Range
Level
Sheepsquatch Staff (Lv 30)
Materials:Requirements:Produces:
Steel (29)
Wood (19)
Range
Level
Sheepsquatch Staff (Lv 40)
Materials:Requirements:Produces:
Steel (31)
Wood (21)
Range
Level
Sheepsquatch Staff (Lv 50)

Weapon modifications

Head
ModDescriptionNamingDamage changeAP cost changeWeight changeValue changeRequiredComponentsForm ID
Standard HeadStandard
Barbed Sheepsquatch StaffTargets bleed. Better damage.Barbed+15%
+1Bleed/5s
+1.2+13Makeshift Warrior 4Adhesive x3
Copper x4
Steel x4
????????
Burning Barbed Sheepsquatch StaffAdds energy damage. Targets bleed. Better damage.Burning Barbed+15%
+1Bleed/5s
+10%Energy
+1.8+13Makeshift Warrior 4Adhesive x3
Asbestos x3
Circuitry x2
Copper x4
Steel x4
????????
Burning Sheepsquatch StaffAdds energy damage.Burning+10%Energy+0.6Makeshift Warrior 4Adhesive x3
Asbestos x3
Circuitry x2
Copper x4
????????
Electrified Sheepsquatch StaffAdds electrical damage.Electrified+20%Energy+1.2+32Makeshift Warrior 4Adhesive x3
Aluminum x1
Circuitry x1
Copper x4
Rubber x1
Steel x4
????????
Heavy Sheepsquatch StaffChance to cripple. Extra limb damage.Heavy+1.2Makeshift Warrior 4Adhesive x3
Concrete x5
Lead x3
Steel x15
????????
Poisoned Sheepsquatch StaffAdds poison damage.Poisoned+1Poison/5sMakeshift Warrior 4Acid x5
Adhesive x3
Copper x4
Steel x4
????????

Locations

Rarely rewarded as a plan on completion of the Free Range event, with a higher chance of dropping if all three brahmin successfully survive.

Behind the scenes

The Sheepsquatch staff and club were created by Connor McCampbell, based on a concept by Jacob Raymor. He used Ian Olsen's character model for the Sheepsquatch as a starting point, and art director Jonathan Rush provided a real sheep skull for reference.[1]

References

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