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Gametitle-FO76.png
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The Sheepsquatch staff is a weapon in the Fallout 76 update Wild Appalachia.

Characteristics

A long staff with a road sign pole attached to a Sheepsquatch skull and horns.

Crafting

Materials:Requirements:Produces:
Steel (31)
Wood (21)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Sheepsquatch staff
Perks:
Sheepsquatch Staff Lv 50 (1)

Materials:Requirements:Produces:
Steel (29)
Wood (19)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Sheepsquatch staff
Perks:
Sheepsquatch Staff Lv 40 (1)

Materials:Requirements:Produces:
Steel (26)
Wood (16)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Sheepsquatch staff
Perks:
Sheepsquatch Staff Lv 30 (1)

Materials:Requirements:Produces:
Steel (24)
Wood (14)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Sheepsquatch staff
Perks:
Sheepsquatch Staff Lv 20 (1)

Materials:Requirements:Produces:
Steel (22)
Wood (12)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Sheepsquatch staff
Perks:
Sheepsquatch Staff Lv 10 (1)

Weapon modifications

Head
ModDamage changeAP cost changeWeight changeValue changeRequiredComponents
Standard Head
Barbed Sheepsquatch Staff+15%
+1Bleed/5s
+1.2+13Makeshift Warrior 4Adhesive x3
Copper x4
Steel x4
Burning Barbed Sheepsquatch Staff+15%
+1Bleed/5s
+10%Energy
+1.8+13Makeshift Warrior 4Adhesive x3
Asbestos x3
Circuitry x2
Copper x4
Steel x4
Burning Sheepsquatch Staff+10%Energy+0.6Makeshift Warrior 4Adhesive x3
Asbestos x3
Circuitry x2
Copper x4
Electrified Sheepsquatch Staff+20%Energy+1.2+32Makeshift Warrior 4Adhesive x3
Aluminum x1
Circuitry x1
Copper x4
Rubber x1
Steel x4
Heavy Sheepsquatch Staff+1.2Makeshift Warrior 4Adhesive x3
Concrete x5
Lead x3
Steel x15
Poisoned Sheepsquatch Staff+1Poison/5sMakeshift Warrior 4Acid x5
Adhesive x3
Copper x4
Steel x4

Locations

Rarely rewarded as a plan on completion of the Free Range event, with a higher chance of dropping if all three brahmin successfully survive.

Behind the scenes

The Sheepsquatch staff and club were created by Connor McCampbell, based on a concept by Jacob Raymor. He used Ian Olsen's character model for the Sheepsquatch as a starting point, and art director Jonathan Rush provided a real sheep skull for reference.[1]

References