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The Sheepsquatch club is a melee weapon in Fallout 76, introduced in the Wild Appalachia update.
Characteristics[]
The club is a Sheepsquatch skull, mounted to a wooden handle with rope. It has a high amount of base damage for a one-handed melee weapon.
Crafting[]
Weapon modifications[]
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Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Barbed head (Barbed) | Better Damage | – | +15% +2/5s | – | +10% | +40% | Read Plan: Barbed Sheepsquatch club to learn Makeshift Warrior 4 to craft | Adhesive x3 Copper x4 Steel x4 | 0045583C | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Burning barbed head (Burning Barbed) | Better Damage Standard Energy Damage | – | +15% +2/5s +10 | – | +15% | +40% | Read Plan: Burning barbed Sheepsquatch club to learn Makeshift Warrior 4 to craft | Adhesive x3 Asbestos x3 Circuitry x2 Copper x4 Steel x4 | 00455842 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Burning head (Burning) | Standard Fire Damage | – | +10 | – | +5% | – | Read Plan: Burning Sheepsquatch club to learn Makeshift Warrior 4 to craft | Adhesive x3 Asbestos x3 Circuitry x2 Copper x4 | 00455840 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Electrified head (Electrified) | Standard Electrical damage. | – | +20 | – | +10% | +200% | Read Plan: Electrified Sheepsquatch club to learn Makeshift Warrior 4 to craft | Adhesive x3 Aluminum x1 Circuitry x1 Copper x4 Rubber x1 Steel x4 | 00455844 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy head (Heavy) | Superior Limb Damage | +20% chance to cripple a limb +25% extra limb damage | +5% | – | +20% | +30% | Read Plan: Heavy Sheepsquatch club to learn Makeshift Warrior 4 to craft | Adhesive x3 Concrete x5 Lead x3 Steel x15 | 0045583A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Poisoned head (Poisoned) | Standard Poison Damage | – | +1/5s | – | – | – | Read Plan: Poisoned Sheepsquatch club to learn Makeshift Warrior 4 to craft | Acid x5 Adhesive x3 Copper x4 Steel x4 | 0045583E | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard head | – | – | – | – | – | – | Known by default – | – | 003F7F1E |
Locations[]
Rarely rewarded as a plan on completion of the Free Range event, with a higher chance of dropping if all three brahmin successfully survive.
Notes[]
- The electrified mod is incorrectly named "Electrified Sheepsquatch Staff" instead of "Electrified Sheepsquatch Club."
- Unlike other barbed mods, the barbed and burning barbed mods on the Sheepsquatch club do not gain 15% armor penetration, due to lacking the ap_melee_ArmorPenetrate keyword.
Behind the scenes[]
The sheepsquatch club and staff were created by Connor McCampbell, based on a concept by Jacob Raymor. He used Ian Olsen's character model for the Sheepsquatch as a starting point, and art director Jonathan Rush provided a real sheep skull for reference.[1]