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(Howl)— Sheepsquatch

Sheepsquatches are creatures found in Appalachia.

Background[]

A cryptid stalking the Appalachian mountains, the Sheepsquatch myth was an obsession for many cryptid hunters, including one named Calvin van Lowe, who devoted his life to hunting it down. The cryptid is known to have existed in the years before the Great War, but knowledge of its existence was not widespread.[Non-game 1] Graduate students Michael Turner and Cindy Holloway met their ends from a Sheepsquatch,[1] while cryptid hunter Ray Gary was left crippled after encountering one, keeping his experience secret to save others from the same fate.[2] The wandering storyteller talks at length about the creature, describing his own experiences with the cryptid and speculating on its origins.[3][4][5][6]

Characteristics[]

Gameplay attributes[]

FO76 toxic sheepsquatch

Sheepsquatch glow red after regenerating their HP

FO76 noxious sheepsquatch

Sheepsquatches have a high amount of Hit Points and are always 1-star Legendary enemies,[7] which makes them hardy adversaries. Before patch 1.0.85.0, upon mutating, regenerating to full health and gaining their Legendary bonuses, they would begin to glow red.

When encountered towards the end of the Free Range event, they will dig themselves out of the ground, similarly to the deathclaw at Deathclaw Island. They will howl before initiating combat, giving ample time to prepare for the challenging fight ahead. They will also howl at random intervals during combat, allowing the player character a few precious moments to heal.

They will often perform a basic swipe and headbutt attack at nearby enemies. This does not do significant damage, but if they manage to stagger the player character, it can make it quite difficult to survive a repeated bombardment of hits. They can also jump and launch their quills in a powerful area of effect attack.

If their opponent is out of melee range, they can rip out a handful of poisonous quills and throw them at their target. They can also perform a ram attack that allows them to close the distance between themselves and attackers very quickly.

They will consistently perform a jump attack that staggers the player character, resulting in a temporary debuff of 50% to movement speed and a cut to ranged accuracy. Due to their ability to utilize ranged attacks, they will never flee from the player character, even if the player character is attacking from high ground. Sheepsquatches are unable to be permanently crippled. If both of their legs are fully damaged, they will collapse momentarily, but get back up again and resume combat.

Variants[]

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Sheepsquatch
00479D4D
Level
LVL 50
Perception
PER 10
Hit Points
HP ?
Energy Resistance
En.R ?
Experience Points
XP ?
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.
Toxic Sheepsquatch
004120A5
Level
LVL 65
Perception
PER 10
Hit Points
HP ?
Energy Resistance
En.R ?
Experience Points
XP ?
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.
Noxious Sheepsquatch
004120A6
Level
LVL 80
Perception
PER 10
Hit Points
HP ?
Energy Resistance
En.R ?
Experience Points
XP ?
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.
Necrotic Sheepsquatch
004122CE
Level
LVL 100
Perception
PER 10
Hit Points
HP ?
Energy Resistance
En.R ?
Experience Points
XP ?
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.
Alpha Sheepsquatch
Public Event Project Paradise

004122CE
Level
LVL 100
Perception
PER 10
Hit Points
HP ?
Energy Resistance
En.R ?
Experience Points
XP ?
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.
Prime Sheepsquatch
Fallout 76 seasonal content Primal Cuts (Ash Heap)

0055370E
Level
LVL 80
Perception
PER 10
Hit Points
HP ?
Energy Resistance
En.R ?
Experience Points
XP ?
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.

Locations[]

Notes[]

Appearances[]

Sheepsquatches appear only in Fallout 76, introduced in the Wild Appalachia update.

Behind the scenes[]

  • The Sheepsquatch is a woolly-haired cryptid reported across numerous counties in West Virginia, predominantly within the southwestern region of the state.
  • Ian Olsen created the character model for the Sheepsquatch, in addition to providing sculpting tips for its related weapons, including the sheepsquatch club and staff.[9]

Gallery[]

Concept art[]

References[]

  1. Date night
  2. Welch terminal entries; terminal, Laura's gone, day 19
  3. Wandering storyteller: "Or perhaps radiation is to blame, causing an ordinary farm animal to warp and distort into a living nightmare."
    (Wandering storyteller's dialogue)
  4. Wandering storyteller: "How could such a vile creation exist? The product of fornication carried out far from the eyes of God! Truly an unholy creation!"
    (Wandering storyteller's dialogue)
  5. Wandering storyteller: "Still, I do wonder what poor, forsaken soul found themselves so lonely, driven by madness they made company with a damn goat?"
    (Wandering storyteller's dialogue)
  6. Wandering storyteller: "Many thought it to be a thief using a disguise to hide his identity. Hell, at the time that's what i thought. So when I saw the upright figure of a goat bathed in moonlight I figured the thief was coming my way."
    (Wandering storyteller's dialogue)
  7. Exceptions:
  8. Aries: "There's a trick to getting in. Gimme one shake of a Lambsquatch's tail to get it open."
    (Aries' dialogue)
  9. Fallout 76 - Sheepsquatch Weapons

Non-game

  1. Fallout: Miniatures - Cryptids - Sheepsquatch: "Not all creatures that stalk the hills of Appalachia were created by atomic fire. A handful of cryptid hunters encountered the Sheepsquatch before the Great War, although death or fear kept those mouths shut. A brutal howl and the stamp of hooves heralds the start of combat for this beast. With curved horns and poisoned quills, the Sheepsquatch should not be taken on lightly. This monster is baaaaaa-d news."