Fallout Wiki

READ MORE

Fallout Wiki
Advertisement
Fallout Wiki
Mbox default.png
Under construction (Katy Webb)
This page is currently undergoing restructuring. It may be edited frequently and some items may appear differently.
Jury Rigger.png
Referenced rewrite needed (Biology and gameplay attributes, starting out with C.H. Monthly, January)
To meet Nukapedia's quality standards, the following section requires the addition of relevant references and/or speculation removal.

 
Gametitle-FO76 WA.png
Gametitle-FO76 WA.png
For the robot, see Imposter Sheepsquatch.
(Howl)— Sheepsquatch

Sheepsquatches are creatures found in Appalachia.

Background

Drawing of Sheepsquatch-like figures

A mythical creature stalking Appalachian hills and mountains, the Sheepsquatch was allegedly a bipedal, highly aggressive ram-like creature interested in sheep. Whether existing or not, the Sheepsquatch myth was an obsession for a cryptid hunter named Calvin van Lowe, who devoted his life to hunting it down.

While Calvin could never prove it himself, the Sheepsquatch was a very real thing, even before the Great War.[citation needed] How it came to be is unknown, though a Sheepsquatch was responsible for the deaths of two teenagers near Toxic Larry's Meat 'n Go before presumably being hunted down by Toxic Larry himself.[1][2]

Although the exact nature of how they were created is an enigma, one of the more popular theories among wastelanders is that an ordinary farm animal was mutated into a Sheepsquatch via radiation.[3] However, such an idea is seen as too basic to some, with radical theorists going so far as to say that they are the unholy result of fornication between a man and a sheep.[4][5] Some even say it is a hoax, created by a thief in order to hide his identity and easily rob gullible travelers, though that is clearly not the case.[6]

Characteristics

Biology

Mbox cleanup.png
Cleanup (Issue: fragmented)
To meet Nukapedia's quality standards, this article or section may require cleanup. Please help by improving the article.

FO76 noxious sheepsquatch.jpg

Standing approximately ten feet tall, the Sheepsquatch is a large, woolly cryptid bearing a strong resemblance to sheep. Sheepsquatches possess a set of large horns protruding directly from the sides of their heads. Their wool coat is reduced to meager, mangey patches on the dorsal side, leaving most of its skin exposed. In some sections, sharp quills protrude amongst the fur. Their faces appear almost skeletal, especially around the nose area. Their eyes are large and bulge from their sockets, with rectangular pupils typical of normal sheep and goats. They have small ears, with a tracking tag embedded in the right ear. The ears are dwarfed by their massive horns. They have large jowls, prominent especially when howling. Their teeth are small and flat, like that of a herbivore, however, Sheepsquatches are carnivores.[7] They have a potbelly and three large claws on each hand. They stand on two legs, on large hooves. Their legs have inverted knees, similar to that of a dog's legs, and they have a short tail. When enraged, they will emit a red glow throughout their upper torso. In the wild, they can be found sleeping in their nests, surrounded by dead brahmin and bones. Sometimes, they will be found with their head surrounded by a swarm of flies.

Sheepsquatches communicate through howls and groans, with long, somber, drawn-out moans. This noise appears to come from the unique way that they vibrate their jowls when calling out. This method of calling allows them to change the pitch quickly and easily, in order to convey what they want to. They appear to be solitary, however during Free Range, more than one can appear at the end of the event.

Gameplay attributes

Sheepsquatch glow red after regenerating their HP

Sheepsquatches have an inordinately high amount of Hit Points and are always 1-star Legendary enemies,[8] which makes them hardy adversaries. Upon regenerating to full health and gaining their Legendary bonuses, they will begin to glow red.

When encountered towards the end of the Free Range event, they will dig themselves out of the ground, similarly to the deathclaw at deathclaw island. They will howl before initiating combat, giving ample time to prepare for the challenging fight ahead. They will also howl at random intervals during combat, allowing the player character a few precious moments to heal.

They will often perform a basic swipe and headbutt attack at nearby enemies. This does not do significant damage, but if they manage to stagger the player character, it can make it quite difficult to survive a repeated bombardment of hits. They can also jump and launch their quills in a powerful area of effect attack.

If their opponent is out of melee range, they can rip out a handful of poisonous quills and throw them at their target. They can also perform a ram attack that allows them to close the distance between themselves and attackers very quickly.

They will consistently perform a jump attack that staggers the player character, resulting in a temporary debuff of 50% to movement speed and a cut to ranged accuracy. Due to their ability to utilize ranged attacks, they will never flee from the player character, even if the player character is attacking from high ground. Sheepsquatches are unable to be permanently crippled. If both of their legs are fully damaged, they will collapse momentarily, but get back up again and resume combat.

Variants

Name (Form ID)AbilitiesItems
Sheepsquatch
00479D4D
Toxic Sheepsquatch
004120A5
Noxious Sheepsquatch
004120A6
Necrotic Sheepsquatch
004122CE
Alpha Sheepsquatch
Public Event Project Paradise

004122CE
Prime Sheepsquatch
Fallout 76 seasonal content Primal Cuts (Ash Heap)

0055370E

Locations

Notes

Appearances

Sheepsquatches appear only in Fallout 76, introduced in the Wild Appalachia update.

Behind the scenes

  • The Sheepsquatch is a woolly-haired cryptid reported across numerous counties in West Virginia, predominantly within the southwestern region of the state.
  • Ian Olsen created the character model for the Sheepsquatch, in addition to providing sculpting tips for its related weapons, including the sheepsquatch club and staff.[9]

Gallery

Concept art

References

  1. New meat
  2. Date night
  3. Wandering storyteller: "Or perhaps radiation is to blame, causing an ordinary farm animal to warp and distort into a living nightmare."
  4. Wandering storyteller: "How could such a vile creation exist? The product of fornication carried out far from the eyes of God! Truly an unholy creation!"
  5. Wandering storyteller: "Still, I do wonder what poor, forsaken soul found themselves so lonely, driven by madness they made company with a damn goat?"
  6. Wandering storyteller: "Many thought it to be a thief using a disguise to hide his identity. Hell, at the time that's what i thought. So when I saw the upright figure of a goat bathed in moonlight I figured the thief was coming my way."
  7. The numerous brahmin corpses found embedded with quills at Toxic Larry's Meat 'n Go.
  8. Exceptions:
  9. Fallout 76 - Sheepsquatch Weapons
Advertisement