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For the assaultrons posing as sheepsquatches, see Imposter sheepsquatch.
 
Gametitle-FO76 WA
Gametitle-FO76 WA

Sheepsquatches are large woolly-haired cryptids with quills, mangy white fur and large horns found in Appalachia in 2102.

CharacteristicsEdit

BiologyEdit

Standing approximately ten feet tall, the sheepsquatch is a huge cryptid bearing strong resemblance to a sheep. Sheepsquatches possess a set of large horns protruding directly from the sides of their heads. Their skin is pink and raw, with large quills poking out from their upper back. Despite their resemblance to sheep, their wool is stiff and gray, with only meager patches visible on the animal. Their faces appear almost skeletal, especially around the nose area. Their eyes are large and fish-like, with rectangular pupils typical of normal sheep and goats. They have small ears, with a tracking tag embedded in the right ear. The ears however, are dwarfed by their massive horns. They have large jowls, prominent especially when howling. Their teeth are small and flat, like that of a herbivore. However, sheepsquatches are carnivores, as evidenced by the numerous brahmin corpses found embedded with quills. They have a potbelly and 3 large claws on each hand. They stand on two legs, on large hooves. Their legs have inverted knees, similar to that of a dog's legs, and they have a short tail. If they are legendary, they will have a red glow throughout the chest area after the regeneration effect is complete. In the wild, they can be found sleeping in their nests, surrounded by dead brahmin and bones. Sometimes, they will be found with their head surrounded by a swarm of flies.

Sheepsquatches communicate through howls and groans, with long, somber, drawn-out moans. This noise appears to come from the unique way that they vibrate their jowls when calling out. This method of calling allows them to change the pitch quickly and easily, in order to convey what they want to.

They appear to be solitary, however during Free Range, more than one can appear at the end of the event.

Gameplay attributesEdit

Sheepsquatches have an inordinately high health, even compared to creatures that are many levels higher than theirs, such as scorchbeasts. This high health pool, coupled with the fact that sheepsquatches are often legendary, can make them very difficult to take out if fought one-on-one.

When encountered towards the end of the Free Range event, they will dig themselves out of the ground, similarly to the deathclaw at deathclaw island. They will howl before iniating combat, giving ample time to prepare yourself for the challenging fight ahead. They will also howl at random intervals during combat, allowing the player character a few precious moments to heal.

They will often perform a basic swipe and headbutt attack at nearby enemies. This does not do significant damage, however if they manage to stagger the player character, it can make it quite difficult to survive a repeated bombardment of hits. They can also jump and launch their quills in a powerful area of effect attack.

If their opponent is out of melee range, they will rip out a handful of urine-soaked fur and throw it, dealing poison damage. They will also perform a ram attack that allows them to close the distance between themselves and attackers very quickly.

Also, they will consistently perform a jump attack that staggers the player character, resulting in a temporary debuff of 50% to movement speed and a cut to ranged accuracy.

Due to their ability to utilize ranged attacks, they will never flee from the player character, even if the player character is attacking from high ground.

Sheepsquatches are unable to be permanently crippled. If both of their legs are fully damaged, they will collapse momentarily, but get back up again and resume combat.

VariantsEdit

SheepsquatchEdit

FO76 Sheepsquatch2

A base variant of the creature, with the attributes mentioned above.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Sheepsquatch
00479d4d
Icon level
50
Icon eye
10
Icon heart
4000
Icon shield silver
150
Icon electrical
150
Icon radiation
150
Icon poison
?
Icon XP
?
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
empty

Toxic sheepsquatchEdit

FO76 toxic sheepsquatch

The toxic sheepsquatch is a step above its predecessor, at level 65.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Toxic sheepsquatch
004120a5
Icon level
65
Icon eye
10
Icon heart
4250
Icon shield silver
200
Icon electrical
200
Icon radiation
200
Icon poison
?
Icon XP
?
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
empty

Noxious sheepsquatchEdit

FO76 noxious sheepsquatch

The noxious sheepsquatch is the second most powerful variant, at level 80. Its prefix indicates that it is poisonous or poisoned in some way.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Noxious sheepsquatch
004120a6
Icon level
80
Icon eye
10
Icon heart
4500
Icon shield silver
300
Icon electrical
300
Icon radiation
300
Icon poison
?
Icon XP
?
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
empty

Necrotic sheepsquatchEdit

FO76 necrotic sheepsquatch

These sheepsquatches are described as suffering from necrosis, the death of cells or tissues. However, it does not vary in appearance from the normal sheepsquatch. It is the strongest variant of all, at level 100.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Necrotic sheepsquatch
004122ce
Icon level
100
Icon eye
10
Icon heart
5000
Icon shield silver
300
Icon electrical
300
Icon radiation
300
Icon poison
?
Icon XP
?
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
empty

Alpha sheepsquatchEdit

This variant is encountered only during the Project Paradise event.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Alpha sheepsquatch
004122ce
Icon level
100
Icon eye
10
Icon heart
5000
Icon shield silver
300
Icon electrical
300
Icon radiation
300
Icon poison
?
Icon XP
?
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
empty

LocationsEdit

  • Up to two sheepsquatches will appear as a boss fight during the Free Range event.
  • An alpha variant can appear as a boss at the end of the Project Paradise event.
  • A sheepsquatch may appear at the Creekside sundew grove.
  • A sheepsquatch can spawn in a random encounter hotspot.
  • Outside Vault 96, to the southwest, down on the edge of the cliff.
  • A prime variant will appear as the final boss of the Primal Cuts event in the Ash Heap.

AppearancesEdit

Sheepsquatches appear only in the Fallout 76 add-on Wild Appalachia.

Behind the scenesEdit

The sheepsquatch is a woolly-haired cryptid reported across numerous counties in West Virginia, predominantly within the southwestern region of the state.

GalleryEdit

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