Layout[edit | edit source]
Upon first entry, the most notable feature is that access eastward to the actual sewer system tunnels is blocked by impassible bars. The passage north is trapped with a tripwire releasing a grenade bouquet. The area beyond contains four rooms connected by a center junction creating a cross layout. It would appear that these chambers were recently used as domicile or barracks. The southern and eastern rooms contain beds suitable for sleeping. The western entry room would seem to be a kitchen area and the northern locked room containing a Dean's Electronics seems to be for storage. The location is completely vacant and there are no signs of who the inhabitants may have been, but the dwelling spaces show no indications of raider, ghoul, or super mutant activity.
Notable loot[edit | edit source]
- There is a Dean's Electronics in the locked northern room.
Notes[edit | edit source]
- The location contains several unowned beds and ample safe storage (two refrigerators, two first aid boxes, two ammo crates) making it suitable to use as player housing in the D.C. ruins.
- Though the safe located in the northern room appears ajar, it is actually locked.
- The alley with the manhole is a possible spawn for Talon Company mercs/Regulators.
Appearances[edit | edit source]
This sewer entrance appears only in Fallout 3.